Creating zdepth in Blender 2.54 question

Discussion in 'Software and Applications' started by LincolnK, Nov 11, 2010.

  1. LincolnK
    LincolnK New Member
    I have spent 5 hours today reading tutorials and searching for information to figure out how to render the zdepth into an image that I could then play with in photoshop.

    After that, I want to bring it back into Blender and use it to distort a mesh.

    But, nothing I have done has gotten me any kind of depth map.

    Any Blender folks out there that could help me understand how to do this?

    Thanks,

    Lincoln
    www.Craftosterone.com
     
  2. clsn
    clsn Well-Known Member
    I still feel more like an "advanced beginner" than an expert on Blender, and I don't have an answer for you (yet), but I think I know where to poke around. But I warn you that my experience is Blender 2.49 or so and I know that things changed wildly at 2.5 (I'm dreading transitioning to it).

    You're going to want to create a material, and in the Shading panels, in the Material buttons, there's a Texture panel of some kind where you can specify the Map Input and Map To settings... You can use the Orco (I think! Orthogonal Coordinates?) input and map the Z to some color... You'll need to open the UV editor... and then you Bake the texture under the Render panels... I don't even know if these make sense in Blender 2.5. But it's something along those lines; I experimented with something similar a while back.

    If I can figure out something coherent I'll try to get it back to you.
     
  3. LincolnK
    LincolnK New Member
    Thanks, but that is more complicated than I want. Especially trying to convert what you are saying into 2.5's UI.

    In 2.5 you can extract z depth right out of a render. I just can't seem to get it to work.

    I dreaded the switch to 2.5 as well, but it was worth it! I love it.

    Lincoln
    www.Craftosterone.com
     
  4. bartv
    bartv New Member
    I'm sure you can do it, but my Blender 2.5 knowledge isn't up to par yet. I think you'll get an answer though if you post your question on the BlenderArtists.org forum.

    Cheers,

    Bart