I'm desperately hoping someone knows the answer to this. I'm trying to combine two objects after editing their separate UV maps. For example, say I created a bust of a person and edited their UV so it looks perfect. Then, I'm told the model needs a base, something to sit on. Since these two objects need to become one in order to export as a single .X3D, I'm having many problems trying to keep the UV maps separate. In case that doesn't make sense, here's another scenario. Say I have a character fully textured and ready for print in colored sandstone. But, now I want to add a weapon in his hands that is also fully textured and ready for print. How can I combine the two objects without having to redo both of their UV maps? If any of you can think of a way to do this in any program, please let me know. Thanks for your time.