Okay, I feel like I've read everything in the forum about this, but still can't figure it out. The tuturial here helped a lot but I'm making a model that has a curved surface and once I've exported out of Meshlab to VRML the mapping is all out of whack. Does anyone have a foolproof process? Here's what I have been trying: -Export .dae from sketchup -Open .dae in Meshlab (texture looks great) -Scale the model appropriately (texture still looks fine) -Save as a .wrl file -Open .wrl file in notepad and fix image location (per the tutorial) -Open .wrl file in meshlab to see if it worked and the map is all messed up! -If I open the .wrl file in the viewer I have in IE it's also mapped incorrectly, but differently than in Meshlab. When I try and upload to SW I get an unknown error, although it uploads just fine as a .dae so I'm pretty sure it isn't a geometry issue. Any insight anyone might have on taking a .dae from sketchup and locking the mapping coordinates before exporting to VRML would be appreciated, thanks in advance!