I'm working on my most complex model to date -- a certain speedy hedgehog for my brother as a gift -- and am having trouble getting the colors to show up properly once uploaded to Shapeways. I'm sure I'm missing something obvious, but I've searched these forums and the web at large with no luck so far. I've found these forums to be invaluable in general (thanks!) and would greatly appreciate any advice anyone can give me. I'm working in Blender 2.60a, and all of the coloring is applied as a material to each component (no UV maps). Here's what my model should look like: First I tried exporting to .x3d, right from Blender. That worked okay for me on a test file earlier. When I uploaded to Shapeways, though, only a few of the colors showed up: You can't see it in the image, but the gold buckle on his left shoe is also colored. The lack of consistency seems strange -- there's only one material for each color, so it can't be that I set some materials up correctly and not others. And the legs and shoes are exact mirrors of each other (duplicated objects mirrored, not mirror modifier), so it would seem that if one worked the other should too. I checked all my normals and they're as they should be. Next I tried opening the .blend file in Blender 2.49b, since that allows VRML97 exports. I did so, and got the same results with that upload to Shapeways. Then, I tried opening the x3d export in MeshLab (no color, although some surfaces were reflective and some not, strangely). Tried the VRML97 export in MeshLab ... only some colors showed up, and not the same ones! Next I tried exporting an OBJ from Blender, and then opening that in MeshLab. Some colors showed up, but all in the wrong places. I exported a VRML97 from MeshLab, uploaded to Shapeways and the colors stuck (wrong colors, but colors nevertheless): So, now I'm thoroughly confused, and can't think of anything else to try. Any suggestions would be oh-so-very appreciated. Oh, one other thing I should add: Since I'm new to 3D modeling, (or that's my excuse, at least) I'm creating each piece of the model separately, and then overlapping those pieces. For instance, the head is a sphere with the eye sockets hollowed out, then the white "eyeball" is another sphere, and each spike is a distorted sphere. I know to make sure each mesh is watertight, and don't have any odd pieces sticking out here or there, but it isn't one solid mesh, which I know is the most elegant way to do things. Still, my other models have used the same technique, and it's worked fine thus far. Plus, the fact that some colors show up and not others makes me think it's not the modeling method. Thanks!