Blender specific - Bad wall thickness

Discussion in 'Software and Applications' started by javierdl, Oct 26, 2010.

  1. javierdl
    javierdl New Member
    Hi all,

    Where am I to find the "weights" the Shapeways script advises to see?

    Thanks in advance,

    JDL
     
  2. clsn
    clsn Well-Known Member
    In the mode selector, go to "Weight Paint" mode.
     
  3. javierdl
    javierdl New Member
    Thank you clsn :)
    I actually tried that. I thought maybe painting red the whole model it would do the trick. But it didn't :(
    Was it supposed to?

    J
     
  4. clsn
    clsn Well-Known Member
    As I understand it, the Shapeways Tools script *assigns* weight paint to the vertices so you can see where it's having trouble. So places that are red, the script thought were too thin for walls (places that are okay are in blue, or at least green). Repainting with weight paint won't make any difference, since the point is that the *shape* is bad (too thin) and to fix it you have to fix the shape (make it thicker, or shorter, or whatever).

    On the other hand, the script's decision isn't final either. It can't necessarily tell what will be considered a detail and not a wall, and it's sometimes wrong. Don't take it to be authoritative; you can upload things even if the script doesn't like them.
     
  5. javierdl
    javierdl New Member
    I see. Thank you so much for your explanation, this helps a lot! :)

    J