I have a question for any Blender Experts out there. The attached part started as a truncated pyramid, which I then applied a set of Fillets around the edges. The problem is.. the sides are still "straight". The sides of this part need to have a slight curve outward. I'm attempting to make the cab for this: http://www.toytractorshow.com/AGCOcat.jpg - as you can see, it's a very slight curve. Here's my question: Is there a tool in Blender that would "squish" this mesh and cause it to bulge outward slightly, resulting in a curved surface? I could easily slice the model to add vertexes in a horizontal plane, and then take those points and stretch them outward, but that doesn't give me a curve, and I'd like to avoid having to do that slicing 20 times or more to achieve a smooth curve. I'm not looking for somone to "do" it for me.. if you could just tell me "how".