I'm attempting to create a simple cube with different ImageTextures on the top/bottom faces than on the sides. As a crude approximation, I've made a solid out of 3 boxes, each of which protudes slightly along one axis. If I apply one of my ImageTextures to one of these boxes and use simple colors for the other two boxes (as in the attached union.x3d file), the result appears correct in the Shapeways animated viewer. However, when I attempt to apply the desired ImageTextures (as in the attached union3.x3d file), the result is displayed in the Shaeways animated viewer with just one of the ImageTextures. I can't tell whether this is just a bug in the viewer, or whether the printed model (using full-color sandstone) will also be incorrect. Am I doing something wrong? Are multiple ImageTextures supported?