Noob here: so, I'm trying to find a good way to map images to the surface of models. I know you can use UV mapping, but this has a certain learning curve (and I have complex models with many edges, internal cavities, etc). I've been trying out lots of program demos, and 3D-Coat had a "per pixel" painting mode that made what I want to do very easy: essentially import your model, import you JPG, use a Photoshop like paint bucket and "Fill" the thing. Looked great for many of the images I imported. However, I don't know if this is something Shapeways can work with. It's a demo, so I can't write anything out, and can't find any info on color printing and 3D-coat. Anyone have answers? Thanks! t3s ps Sculptris almost did the job with automating UV mapping etc, but on many of my models (flutes) the program hangs when going into paint mode, and I've trued a HOST of things recommended on line to fix that, but can't.