Matt Bagshaw

mattbag

3D modeler, Animator, Designer, Product designer, Artist
Professional 3D artist with over 20 years experience in creating high end digital art for studios including Sony, Eidos and Guerilla Games

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mattbag's
Since creepy old Uncle Trump is determined to screw the world I'd say the least he could do is buy us all a nice dinner first! - http://shpws.me/OBeA Trump the World
Trump reveals his secret power word - http://shpws.me/OAIr COVFEFE!
mattbag favorited Saccorhytus Trumpus by ryankittleson
February 2, 2017
mattbag favorited Tiny 'Crystalised' Baby Dragon by mattbag
January 23, 2017
That darn cat has left a little Valentine's Day present in his kitty litter- I guess you could say he 3D printed it himself... - http://shpws.me/Neyg My Grumpy Valentine
Show that special someone how much you care this Valentine's Day by giving them your heart... - http://shpws.me/Neye Valentine's Heart - 'My Heart is Yours'
My Cupid 2.0 Valentine's Gift arrived today- also available with customizable text - http://shpws.me/Ney9 Cupid 2.0 - Be My Valentine
mattbag favorited Future Artefact 004 by Kai_Bracher
January 4, 2017
mattbag commented on Helghast Trooper by mattbag
December 4, 2016
Helghast Trooper
mattbag @Poca My models are one piece so no assembly required (apart from the articulated skeleton) If you did want to make the model in pieces it would be up to the customer to assemble- I don't think Shapeways would do it. You can do a surprising amount of optimization using ZBrush's Decimation Master though- I've often taken models of 20-30 million polygons down to 1 million with very little visible difference.
mattbag @Poca Hi Poca, Thanks! Your artwork is really good. I use ZBrush for my models too. I'm self taught but my process is basically- Model, Hollow, Paint, Duplicate, ZRemesh the duplicate at a low polycount say 5000, UV map the new mesh, subdivide the new mesh back to a few million polys, project the original model detail onto the duplicate, create a texture map from the polypaint, Decimation Master with keep UVs down to 1 million polys, then 3D Print Export from the ZPlugin Menu. You'll easily find more info about each stage online if you search. It takes a while to master but it's worth it. Good luck!
Happy Holidays from a Happy Oompah Loompah - http://shpws.me/N20E Happy Oompa Loompa
mattbag favorited Blowfish Valve Caps - Shrader by ptrathos
November 1, 2016
In loving memory of my hero Gene Wilder who died August 29th 2016. Any profits I make from the sale of this figure will be donated to Alzheimer's research. - http://shpws.me/MDfv Sad Oompa Loompa
mattbag commented on Bones V9 by mattbag
January 5, 2015
Bones V9
mattbag @Chicahua1958 Thanks! It's been a pleasure to work with you :)
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