{"id":98,"date":"2008-09-30T15:38:19","date_gmt":"2008-09-30T15:38:19","guid":{"rendered":"https:\/\/www.shapeways.com\/blog\/archives\/98-shapeways-member-interview-coppersink.html"},"modified":"2023-02-15T13:45:53","modified_gmt":"2023-02-15T18:45:53","slug":"shapeways-member-interview-coppersink","status":"publish","type":"post","link":"https:\/\/www.shapeways.com\/blog\/shapeways-member-interview-coppersink","title":{"rendered":"Shapeways member interview: Coppersink."},"content":{"rendered":"<p>The first Shapeways member we are going to interview is <a href=\"https:\/\/www.shapeways.com\/hisdesign?user_id=5942\">Coppersink<\/a> aka Nick Pittom. Some of you may remember his lovely <a href=\"https:\/\/www.shapeways.com\/forum\/index.php?t=msg&amp;goto=1293&amp;S=74c9599a2649231140ff5abea24d8a74&amp;srch=coppersink#msg_1293\">Chaos Mohawk Fightbot that he showed us on the forum<\/a>. The bot was a model of one of the <a href=\"http:\/\/www.emorangers.com\/\">Mighty Moshin Emo Rangers<\/a>, a popular online video show that Nick makes. If you want to check out his <a href=\"http:\/\/profile.myspace.com\/index.cfm?fuseaction=user.viewprofile&amp;friendid=17477157\">other work and a rather scary picture you can go here<\/a>. <a class=\"serendipity_image_link\" href=\"\/blog\/uploads\/AssembledChaos.jpg\"><!-- s9ymdb:182 --><\/a><a class=\"serendipity_image_link\" href=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2008\/09\/AssembledChaos1.jpg\"><!-- s9ymdb:182 --><img loading=\"lazy\" decoding=\"async\" style=\"border: 0px none; float: right; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2008\/09\/AssembledChaos1-150x150.jpg\" width=\"73\" height=\"110\" \/><\/a><\/p>\n<p><b><span style=\"color: #000000;\">So, tell us about yourself?<\/span><\/b><\/p>\n<p>I&#8217;m freelance,<br \/>\nbut don&#8217;t really have a specific job description. Let&#8217;s say Editor,<br \/>\npost-production and Director as these are the jobs I undertake mostly.<br \/>\nI graduated from a BA Film and TV at Bournemouth Uni five years ago,<br \/>\nafter which I was a post production runner in London before becoming<br \/>\nself employed. In the meantime I&#8217;ve mainly worked as an editor on music<br \/>\nrelated productions but have also directed music videos, worked camera<br \/>\non Pimp My Ride UK and also currently make a show on MTV2 in the UK<br \/>\ncalled Mighty Moshin Emo Rangers. So it&#8217;s all a broad tapestry of<br \/>\nrandom things really.<\/p>\n<p>Are you really 108 years old, it says so on your MySpace?<\/p>\n<p><!--more--><\/p>\n<p>I was not aware I had put that, oh well, Im actually 26.<\/p>\n<p><b><span style=\"color: #000000;\">How did you get into 3D modeling? <\/span><\/b>It had<br \/>\nalways been an interest ever since I had seen the earliest examples of<br \/>\nCG on TV. I would try to get hold of 3D design programs, trying out<br \/>\nLightwave and POV-ray. I started out simply being fascinated by the way<br \/>\na computer could create such visuals, but as I moved more towards video<br \/>\nI started to see it as a way to add effects to videos, starting with<br \/>\nbullets on a Matrix style video I made when i was 16. Since then I have<br \/>\nslowly improved, but I doubt I will ever be anything more then an<br \/>\namateur compared to some of the guys working out there.<\/p>\n<p><b>What <a href=\"https:\/\/www.shapeways.com\/creator\/tools\" target=\"_blank\" rel=\"noopener\">3d modeling software<\/a> do you use?<\/b> <b>And what are its&#8217; advantages?<\/b> 3DS MAX &#8211; it&#8217;s very easy to get quick results and the easiest<br \/>\nsoftware I&#8217;ve found to work with. It is also good for making and animating robots, which tends to be what I make.<\/p>\n<p><b>What are 3DS MAX&#8217;s limitations?<\/b> It<br \/>\nused to be the quality of the rendering, but things have moved on and<br \/>\nMAX now incorporates Mental Ray. I personally use VRay for a lot of<br \/>\nrendering as it has a great GI setup. But I&#8217;m lazy with lgihting, so<br \/>\ntend to stick to HDRI maps &#8211; something I have taken the\u00a0 time to learn<br \/>\nhow to make. There are also other software that is better at modelling and<br \/>\nanimation, but it suits my needs. If I was to go full time 3D then I<br \/>\nwould endevour to learn Maya however.<\/p>\n<p><b>How did you discover Shapeways?<\/b>I think it<br \/>\nwas on either Digg or Reddit. Possibly a google search. I had been<br \/>\ninterested in 3D printing for a while and this was the first service I<br \/>\nsaw that actually let regular people print things off in a convenient<br \/>\nand user friendly way.<\/p>\n<p><b>What<br \/>\ndo you think of it so far?<\/b> I&#8217;ve<br \/>\nordered a second copy of an object and I&#8217;m highly impressed, although<br \/>\nunfortunately I could not afford the best material. As with all things<br \/>\nI imagine that costs will eventually drop and I can see myself getting<br \/>\nmany objects printed from Shapeways.<\/p>\n<p><b>Bad\/good things about Shapeways?<\/b> Bad: Cost is quite high (expected, as it&#8217;s such a new technology).<\/p>\n<p>Some usability niggles &#8211; having multiple ways toview my objects would<br \/>\nbe good, not simply thumbnails that I have to click across pages. The<br \/>\nway I have split my object into pieces also means I have to go back and<br \/>\nforwards between pages to order all the parts and some kind of tick box<br \/>\nto select all the seperate parts would be good.<\/p>\n<p>Good: Unique &#8211;<br \/>\nthere&#8217;s currently no better way I know of to get a 3D<br \/>\nmodel from my computer to the real world.<br \/>\nSupport &#8211; great<br \/>\nsupport from people on the forum and from shapeways to get my model<br \/>\nsuitably ready to print. I apreciate it&#8217;s not a simple process, but it<br \/>\nwas much easier than I expected thanks to the support.<br \/>\nCost actually appears low relative to other services (not expected for such a new technology).<\/p>\n<p><b>What was it like to hold your model in your hand for the first time?<\/b> Great<br \/>\n\ud83d\ude42 I had ordered it as seperate parts (as the whole would not upload<br \/>\nproperly once shrunk in size) and once I glued it together it was<br \/>\nawesome \ud83d\ude42<\/p>\n<p><b>Tell us about the Mighty Moshin Emo Rangers?<\/b> In<br \/>\nsimple terms it&#8217;s basically Power Rangers &#8211; but Emo.<\/p>\n<p><b>Which one are you?<\/b> <a href=\"http:\/\/www.emorangers.com\/\" target=\"_blank\" rel=\"nofollow noopener\">http:\/\/www.emorangers.com\/<\/a> I&#8217;m not any of the rangers sadly, I&#8217;m one of the guys who makes the show. Although I do appear in the new episodes as a pirate.<\/p>\n<p><b>Who are they? <\/b>In the story they are 5 teenagers who are called<br \/>\nupon by Captain Emo Head to fend off bad guys with Emo based powers. In<br \/>\nreal life they are kids (though older now) from our local area.<\/p>\n<p><b>So what is an emo anyway?<\/b> Emo is basically a genre of music and also a kind of style and social group &#8211; sort of like Goth, or New Romantic.<\/p>\n<p><b>Why did you start making the movies? <\/b>Me<br \/>\nand Chris Phillips, the other creator, have made videos together for a<br \/>\nwhile, these happen to be the most successful. We started Emorangers<br \/>\n3\/4 years ago now.<\/p>\n<p><b>Is it a hobby or would you like to make it into your job?<\/b> My<br \/>\njob revolves around all the aspects that go into making Emo Rangers,<br \/>\nbut sadly I don&#8217;t earn any money from Emo Rangers yet. Perhaps the next<br \/>\nproject.<\/p>\n<p><b>Who watches your movies? How many?<\/b> Emo<br \/>\nRangers is mainly watched by teens on the Internet. We have quite a big<br \/>\nfollowing in Mexico as well as the US, UK and also in Japan &#8211; there is<br \/>\na video on youtube of a Japanese band performing the theme tune &#8211; very<br \/>\nstrange.<\/p>\n<p><b>Has your MySpace profile really been seen 1.9 million times?<\/b> Probably &#8211; the videos on Youtube have somewhere in the region of 3 million combined views.<\/p>\n<p><b>So, you&#8217;re selling the figures on your site, have people ordered them?<\/b> Just<br \/>\none so far \ud83d\ude42 I don&#8217;t expect it to be a large seller however as it&#8217;s<br \/>\nquite a premium item, especially for the audience who tend to be quite<br \/>\nyoung. We won&#8217;t be getting rich off of it \ud83d\ude42<\/p>\n<p><b>Are you interested in making turning the selling of the models into a business?<\/b> We<br \/>\nhave pretty much steered clear of this kind of merchandising so far as<br \/>\nit tends to be a drain on our time which should be spent on the show.<br \/>\nNo doubt we could make a lot of money selling DVDs but that&#8217;s not<br \/>\nreally what\u00a0 we want to do as a job. Perhaps if the next few shows go<br \/>\nwell we will consider it.<\/p>\n<p><b>What would you need to do this?<\/b> We<br \/>\nwould have to get the prices more in range with expectations of the<br \/>\naudience. Specialist figures that sell in shops and online for films,<br \/>\ntv and comics tend to cost about a quarter of the price I can get 3D<br \/>\nprinted models for. This is of course down to the economies of scale<br \/>\netc, but it is a stubling block to making selling 3D objects a business<br \/>\ni can personally use for Emo Rangers.<\/p>\n<p><b>What inspires you?<\/b> Sci-fi films and books are a great inspiration as well as serial dramas such as Heroes, Lost, Dexter and Battlestar galactica.<\/p>\n<p><b>Is 3d modeling\/3d printing inspiring or do you like music\/video much more?<\/b> My<br \/>\naspirations are directed towards TV, but CG is an incredibly inspiring<br \/>\npart of that and to have the things I dream up realized as tangible<br \/>\nobjects is incredibly satisfying.<\/p>\n<p><b>Thanx so much Coppersink!<\/b><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first Shapeways member we are going to interview is Coppersink aka Nick Pittom. 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