{"id":551,"date":"2010-08-12T19:31:00","date_gmt":"2010-08-12T19:31:00","guid":{"rendered":"https:\/\/www.shapeways.com\/blog\/archives\/551-creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing.html"},"modified":"2014-07-03T16:57:48","modified_gmt":"2014-07-03T16:57:48","slug":"creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing","status":"publish","type":"post","link":"https:\/\/www.shapeways.com\/blog\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing","title":{"rendered":"Creating and Prepping an object in LightWave 3D for 3D printing"},"content":{"rendered":"<p>James White from our <a target=\"_blank\" href=\"https:\/\/www.shapeways.com\/blog\/archives\/552-Star-Trek-Replicator-Realized.html\">previous post<\/a> has been generous enough to share some of his vast expertise with a tutorial for <a href=\"http:\/\/www.newtek.com\/lightwave\/\" target=\"_blank\">LightWave 3D<\/a>. For the purpose of the blog post I have included all of the text but reduced some of the screenshots to thumbnails.&nbsp; For the tutorial and full size images visit the <a target=\"_blank\" href=\"https:\/\/www.shapeways.com\/tutorials\/lightwave_3d_for_3d_printing\">tutorial page<\/a>.<\/p>\n<p>By James White aka <a target=\"_blank\" href=\"https:\/\/www.shapeways.com\/shops\/smartart\">Smart Art Studios<\/a><\/p>\n<\/p>\n<p><i>I am going to go over how to create a basic object and prep it for 3D printing using <a href=\"http:\/\/www.newtek.com\/lightwave\/\" target=\"_blank\">LightWave 3D<\/a>. For this tutorial I am creating an animated style penguin. The majority of the object will be made using the drag, smooth shift and stretch tools. You may want to take a few minutes familiarizing yourself with these tools if you are new to LightWave 3D.<\/i><\/p>\n<p><!-- s9ymdb:1649 --><img decoding=\"async\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0204.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 600px; height: 395px;\"><\/p>\n<p><\/p>\n<p><!--more--><\/p>\n<p><!-- s9ymdb:1668 --><!-- s9ymdb:1668 --><\/p>\n<p><b>Creating and Prepping an object in LightWave 3D for 3D printing<\/b><\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0015.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 641px; height: 428px;\"><\/p>\n<p>Like most objects you will start by creating a box (use the numeric<br \/>\npanel when creating the box to set the size of the object). Now make<br \/>\nseveral cuts using the knife tool down each axis and one close to the<br \/>\nbottom to add geometry and make it easier to manipulate later on.<br \/>\nCenter the object and turn on symmetry so that you can work on both<br \/>\nsides of the object at the same time. <\/p>\n<p><!-- s9ymdb:1667 --><img decoding=\"async\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0022.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 640px; height: 424px;\"><\/p>\n<p>Using the tab key sub patch the model to round it out and give it a<br \/>\nmore fluid and organic look and start moving points to get the general<br \/>\nshape that you are looking for. Use the drag tool and move the points<br \/>\non one side of the object. If you object is centered then the points on<br \/>\nthe other side should move as well. Once you have the general shape<br \/>\ndown it is time to start making some of the more prominent features of<br \/>\nthe penguin.<\/p>\n<p><!-- s9ymdb:1666 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"74\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0031-150x150.jpg\"><!-- s9ymdb:1665 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0041-150x150.jpg\"><!-- s9ymdb:1664 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"74\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0051-150x150.jpg\"><\/p>\n<p>Select the poly&#8217;s on the sides of the object and smooth shift and<br \/>\nstretch them out to get the general shape of the wings.&nbsp; Once you have<br \/>\nthe general shape select the polys that outline the wings (make sure<br \/>\nnot to select the polys on top) and smooth shift and stretch those in<br \/>\nto give the wings more definition and depth. Use the drag tool to shape<br \/>\nthe wings and model by dragging points to get the desired look.<\/p>\n<p><!-- s9ymdb:1663 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"74\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0061-150x150.jpg\"><!-- s9ymdb:1662 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0071-150x150.jpg\"><!-- s9ymdb:1661 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0081-150x150.jpg\"><\/p>\n<p>Now we move to the bill. Use smooth shift and stretch to get the<br \/>\ndesired look and shape that you want. Now select the polys on the<br \/>\nunderside of the bill. Smooth shift and drag to make the bottom of the<br \/>\nbill. Now select the polys in the center of the bill just like you did<br \/>\nfor the wings and smooth shift and stretch them in to make it look as<br \/>\nif there is a top and bottom. Select the bottom and stretch to make it<br \/>\nsmaller than the top part of the bill.<\/p>\n<p><!-- s9ymdb:1660 --><img decoding=\"async\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 639px; height: 427px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0092.jpg\"><\/p>\n<p>The same method of smooth shift and stretch will be used for the tail as well. <\/p>\n<p><!-- s9ymdb:1659 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"74\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/00101-150x150.jpg\"><!-- s9ymdb:1658 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"74\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/00111-150x150.jpg\"><\/p>\n<p>To make the feet you will first want to smooth shift the bottom of the<br \/>\nobject to make it flat. Then you will move to a new layer and create a<br \/>\nsmaller box to make the feet. Make several cuts and move the points to<br \/>\nget the general shape. Mirror the object and then press tab to sub<br \/>\npatch.Smooth shift the tops of the feet to flatten and them move them<br \/>\nas close as you can to the bottom of the model without over lapping so<br \/>\nthat they will print as one object. Then move points on the rest of the<br \/>\nmodel to get the desired shape.<\/p>\n<p><!-- s9ymdb:1657 --><img decoding=\"async\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 640px; height: 430px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/00122.jpg\"><\/p>\n<p><!-- s9ymdb:1656 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"74\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/00131-150x150.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\"><!-- s9ymdb:1655 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0141-150x150.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\"><!-- s9ymdb:1654 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0151-150x150.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\"><\/p>\n<p>To make the face and eyes you will use smooth shift and stretch to add<br \/>\ngeometry and make the indentations. Now in a second layer, use the ball<br \/>\ntool and stretch to make the eyes.&nbsp; Adjust the holes so that the eyes<br \/>\nfit inside without overlapping. <\/p>\n<p>Now it is time to do any final tweaking that you may want to do to get<br \/>\nthe desired look and shape. You can make a fat or skinny penguin. Now<br \/>\nit is really up to you to add more detail and really make the model<br \/>\nyour own.<\/p>\n<p><!-- s9ymdb:1653 --><img decoding=\"async\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0162.jpg\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 640px; height: 423px;\"><\/p>\n<p><!-- s9ymdb:1652 --><img decoding=\"async\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 639px; height: 427px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0172.jpg\"><\/p>\n<p>If you like you can add some color to your object to get a better idea<br \/>\nof what the final product will look like. Select the polys of the area<br \/>\nthat you want to add color to and press Q. This will bring up the<br \/>\nwindow to name a color and choose the color that you like. Do this for<br \/>\neach color that you wish to use. I have named and made 3 colors for<br \/>\nthis model. Black, white and orange. <\/p>\n<p><!-- s9ymdb:1651 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0181-150x150.jpg\"><!-- s9ymdb:1650 --><img loading=\"lazy\" decoding=\"async\" width=\"110\" height=\"75\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0191-150x150.jpg\"><\/p>\n<p>Before freezing your mesh I would recommend saving the model unfrozen<br \/>\nthen modifying the name (such as adding Frozen) so that if you want to<br \/>\nmake changes and or use the same model as a base you will have an<br \/>\nunfrozen version available. Once you freeze your model you will not be<br \/>\nable to make easy adjustments to it. Now you will want to freeze your<br \/>\nmesh. Once the mesh is frozen press tab to sub patch and you can freeze<br \/>\nagain to make the surface polys smaller. This will help make your<br \/>\nprinted model smoother. Be careful not to do this to many times as it<br \/>\nmay cause manifold errors.<\/p>\n<p><!-- s9ymdb:1649 --><img decoding=\"async\" style=\"border: 0px none ; padding-left: 5px; padding-right: 5px; width: 641px; height: 422px;\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/0203.jpg\"><\/p>\n<p>Now you will need to export your object into a format that is<br \/>\nrecognized by Shapeways. LightWave can export as a Colloda file which<br \/>\nis a recognized format. <\/p>\n<p>\nHelpful tip:<\/p>\n<p>If you would like to cut down on costs you can hollow out your object.<br \/>\nYou can do this by creating another square inside of the current<br \/>\nobject, Press tab to sub patch and then move the points to fill the<br \/>\nobject. Make sure not to get it to close to the outer walls or they<br \/>\nwill become to thin. Then press f to flip the (inside) object inside<br \/>\nout. &nbsp;<\/p>\n<p>Or you can select a poly on the bottom and smooth shift and stretch it<br \/>\nto a small poly. Move it up into the model and repeat until the inside<br \/>\nis hollowed out. This method will leave a small hole in the bottom but<br \/>\nmay be preferred for printing as it leaves a hole for venting.<\/p>\n<p><i>I hope that this little tutorial on how to create a simple object for<br \/>\nprinting has helped out. If anyone has any further questions please<br \/>\nfeel free to find me on the Shapeways forums and send me a message.<\/i>&nbsp;<br \/>\n&#65279;<!-- AddThis Button BEGIN --><br \/>\n<script type=\"text\/javascript\">var addthis_config = {\"data_track_clickback\":true};<\/script><a class=\"addthis_button\" href=\"http:\/\/www.addthis.com\/bookmark.php?v=250&amp;username=shapeways\"><img loading=\"lazy\" decoding=\"async\" width=\"125\" height=\"16\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2010\/08\/lg-share-en37.gif\" alt=\"Bookmark and Share\" style=\"border: 0pt none ;\"><\/a><script type=\"text\/javascript\" src=\"http:\/\/s7.addthis.com\/js\/250\/addthis_widget.js#username=shapeways\"><\/script><!-- AddThis Button END --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>James White from our previous post has been generous enough to share some of his vast expertise with a tutorial&#8230;<\/p>\n","protected":false},"author":12,"featured_media":4358,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[481,478],"tags":[482,486,479,477],"class_list":["post-551","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shapeways","category-community","tag-6-inspiration","tag-10-software","tag-3-tutorials","tag-1-whats-hot"],"thumbnail":false,"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v23.9 (Yoast SEO v23.9) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Creating and Prepping an object in LightWave 3D for 3D printing - Shapeways Blog<\/title>\n<meta name=\"description\" content=\"James White from our previous post has been generous enough to share some of his vast expertise with a tutorial for LightWave 3D. For the purpose of the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Duann\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing#article\",\"isPartOf\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing\"},\"author\":{\"name\":\"Duann\",\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/#\/schema\/person\/848d6ff12be3ccf4dc1dcd672000dc28\"},\"headline\":\"Creating and Prepping an object in LightWave 3D for 3D printing\",\"datePublished\":\"2010-08-12T19:31:00+00:00\",\"dateModified\":\"2014-07-03T16:57:48+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing\"},\"wordCount\":1097,\"commentCount\":3,\"publisher\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/#organization\"},\"image\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing#primaryimage\"},\"thumbnailUrl\":\"\",\"keywords\":[\"Inspiration\",\"Software\",\"Tutorials\",\"What's Hot\"],\"articleSection\":[\"Shapeways\",\"The Community\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing\",\"url\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing\",\"name\":\"Creating and Prepping an object in LightWave 3D for 3D printing - Shapeways Blog\",\"isPartOf\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing#primaryimage\"},\"image\":{\"@id\":\"https:\/\/prodshapeblog.wpenginepowered.com\/creating-and-prepping-an-object-in-lightwave-3d-for-3d-printing#primaryimage\"},\"thumbnailUrl\":\"\",\"datePublished\":\"2010-08-12T19:31:00+00:00\",\"dateModified\":\"2014-07-03T16:57:48+00:00\",\"description\":\"James White from our previous post has been generous enough to share some of his vast expertise with a tutorial for LightWave 3D. 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