{"id":258,"date":"2009-06-30T16:41:00","date_gmt":"2009-06-30T16:41:00","guid":{"rendered":"https:\/\/www.shapeways.com\/blog\/archives\/258-designer-spotlight-bathsheba-grossman.html"},"modified":"2014-07-03T16:52:25","modified_gmt":"2014-07-03T16:52:25","slug":"designer-spotlight-bathsheba-grossman","status":"publish","type":"post","link":"https:\/\/www.shapeways.com\/blog\/designer-spotlight-bathsheba-grossman","title":{"rendered":"Designer Spotlight : Bathsheba Grossman"},"content":{"rendered":"<p><a href=\"http:\/\/www.bathsheba.com\/\">Bathsheba Grossman<\/a> is a community member of ours. She joined the 5th of August last year. I did not have to look that up. I know the date, because I was jumping up and down like crazy once she joined. You have absolutely no idea how awesome it is that Bathsheba not only became a Shapeways community member but also opened a <a href=\"\/shops\/bathsheba\">Shapeways Shop<\/a> and participates actively in the Shapeways community. <\/p>\n<p>She is without a doubt the pioneer in bringing 3D printing products to consumers. She is also the pioneer in 3D printing\/rapid manufacturing art. She is the first artist to experiment with 3D printing, exhibit her work, sell it extensively and have success with all these things. She also has a deep knowledge and understanding of 3D printing technologies and makes <a href=\"http:\/\/www.bathsheba.com\/sculpt\/\">inspirational work.<\/a> <\/p>\n<p><em><\/p>\n<p><em><\/em><\/p>\n<p>Joris: So, Bathsheba tell us something about yourself?<\/p>\n<p><\/em>Bathsheba: Well, that&#8217;s awfully general.   \ud83d\ude42<\/p>\n<p>I&#8217;m in my mid-40&#8217;s, currently spending winters in California and<br \/>summers in Boston, artistically also between projects.  I plan to<br \/>continue working with CAD\/CAM and geometrical sculpture, but I see<br \/>everything else changing: the physical media, the software, and not<br \/>least the business model.<\/p>\n<p><!-- s9ymdb:631 --><img loading=\"lazy\" decoding=\"async\" height=\"427\" width=\"500\" style=\"border: 0px none; padding-left: 5px; padding-right: 5px; \" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/workbench_grindingorig22.jpg\"><\/p>\n<p><em><\/em><\/p>\n<p><em>What software do you use to design in 3D?<\/em><\/p>\n<p>Many different tools: mathematical freeware such as Surface Evolver,<br \/>mesh conditioners including Magics, and a lot of Perl scripts which I<br \/>write myself.  But everything tends to end up in Rhinoceros, and when<br \/>I model by hand that is what I use.<\/p>\n<p><em><\/em><\/p>\n<p><em>Would you recommend it?<\/em><\/p>\n<p>Yes, though not exclusively: it&#8217;s more important to have many tools,<br \/>and to use tool that you enjoy, than to have any specific tool.  Rhino<br \/>is not a revolutionary modeler, but it imports and exports a plethora<br \/>of file formats, and it has a broad toolkit which can work with both<br \/>NURBS and meshes.  I especially like that it has a fully scriptable<br \/>command line, as well as its own programming language _and_ the<br \/>ability to write plug-ins &#8212; if you have some background in<br \/>programming, that&#8217;s very friendly.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>You are the pioneer in making art with 3D printing: since when have you been doing this?<\/em><\/p>\n<p>After many frustrating years of attempting to make my sculpture by<br \/>hand, I started working CAD and using Z Corporation&#8217;s cornstarch<br \/>printer in 1997.  It is possible to cast bronzes from starch prints,<br \/>though with some difficulty, and for several years that is how I<br \/>worked.  I couldn&#8217;t make a living at it, and the work did not achieve<br \/>great currency, but there was enough interest that I kept trying.<\/p>\n<p>I should say that I am by no means the first sculptor, or the first<br \/>geometrical sculptor, to use CAD\/CAM.  I am one of the first people to<br \/>have even modest sales success with 3D prints considered as direct<br \/>products, rather than as one-offs or prototypes.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>Are you able to do this full time?<\/em><\/p>\n<p>Yes, by the grace of my beloved customers.  My sculpture site, plus a<br \/>site for laser-etched molecular structures at <a href=\"http:\/\/crystalprotein.com\/\">crystalprotein.com<\/a>,<br \/>support me and two part-time assistants.<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>What&#8217;s a laser-etched molecular structure? And what does one do with it?<\/em><\/p>\n<p>In addition to 3D printing, I do subsurface laser etching in glass,<br \/>such as <a href=\"http:\/\/bathsheba.com\/crystal\/dna\/\">this model of the DNA molecule<\/a>.<\/p>\n<p>In this medium I draw all types of intractable 3D data, from<br \/>astronomy, biology, physics and mathematics.  Protein and<br \/>small-molecule models are a particular specialty &#8212; many researchers<br \/>have favorite molecules which they study, and also many biotech<br \/>companies.  It&#8217;s a good business because it is not dependent on the<br \/>art market, so it is still there when the economy deflates.<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>How did you first get involved in 3D printing\/rapid manufacturing?<\/em> <!-- s9ymdb:633 --><\/p>\n<p>In several different ways.  My early experiments in bronze began<br \/>straightforwardly, I simply sent a CAD model to Z Corporation, got a<br \/>free sample (which was customary at that time \ud83d\ude42 ), then paid some money and got started.<\/p>\n<p>In 2000 I bought a 3D printer, a high-resolution wax printer intended<br \/>for jewelry design, and operated it as a service bureau for several<br \/>years.  This was not a good plan &#8212; the next time I buy a 3D printer<br \/>it will cost less than $1000 and fit on my desk.<\/p>\n<p>I began to work with metal printing in 2003.  Ex One (then Extrude<br \/>Hone) approached me when their Prometal process was in beta testing,<br \/>and after a few pilot pieces it soon became clear that there was some<br \/>market.<\/p>\n<p><!-- s9ymdb:633 --><img loading=\"lazy\" decoding=\"async\" height=\"480\" width=\"285\" style=\"border: 0px none; padding-left: 5px; padding-right: 5px; \" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/bathsheba22.jpg\"><\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>In reference to running a service bureau you say &#8220;This was not a good<br \/>\nplan.&#8221; Did you run into maintenance issues with the machine?<\/em><\/p>\n<p>Yes, it wasn&#8217;t possible to keep it running more than about 70% of the<br \/>time; and jewelers are hard to satisfy.  It just wasn&#8217;t a profitable<br \/>business to have only a single machine.<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>What is it that you make?<\/em><\/p>\n<p>When things are going well, money!  All the time, objects.  Ideas are<br \/>also involved, but I prefer not to talk much about them: if they get<br \/>into the objects, you may find them there.<\/p>\n<p>&nbsp;<\/p>\n<p> &#8220;but I prefer not to talk much about them&#8221;, <em>why don&#8217;t you like to talk about ideas?<\/em><\/p>\n<p>Selling art is a very public business &#8212; I put my thoughts online and<br \/>offer them for money.  I am not an extroverted person and find the<br \/>entire marketing process rather distressing.  The way I make this art<br \/>is very solitary, very nonverbal, and I prefer to keep it that way.<br \/>It&#8217;s one of the few private pleasures of this job.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>What kind of customers do you have? Where are they from? How did you manage to find your first customers?<\/em><\/p>\n<p>When I was starting out with handmade bronzes, I sold mostly to <!-- s9ymdb:637 --><img loading=\"lazy\" decoding=\"async\" height=\"125\" width=\"125\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/rodo_sm2.jpg\"><br \/>mathematicians and scientists whom I knew personally.  However, I<br \/>noticed even when in school that this type of design appeals to<br \/>surprisingly many people.  I would always carry a few sculptures, and<br \/>show them to the bartender, bus driver, garbage man and so forth, and<br \/>I found that almost everyone at least likes them.  Some more than<br \/>others of course, but almost no one reacts badly, and a surprising<br \/>number of people who are not involved with math at all enjoy them very<br \/>much.  This broad appeal is why I decided to go into the business.  I<br \/>knew that there would be a huge customer base for this work, if I<br \/>could make it cheap enough.  Most of that base is still untapped.<\/p>\n<p>Now, of course, I sell online and do not meet the vast majority of<br \/>customers.  Many are tech people with whom I share some culture: math,<br \/>science, computer science, geeks in general.  Many more are not.<br \/>There are, for instance, people who feel a spiritual connection with<br \/>geometry and experience my designs as sacred symbols.  I try to remain<br \/>transparent to all possible approaches.<\/p>\n<p>&nbsp;<\/p>\n<p><em>You seem to be primarily inspired by shapes and math, or am I wrong about that? How do you balance art and mathematics?<\/em><\/p>\n<p>Well, to start with I draw a distinction between purely algorithmic<!-- s9ymdb:638 --><a href=\"http:\/\/www.bathsheba.com\/gallery\/request\/\"><img loading=\"lazy\" decoding=\"async\" height=\"125\" width=\"121\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/sevenspheres_sm2.jpg\"><\/a><br \/>pieces, where I have very little design input and the model is<br \/>entirely computed, and art pieces where there may be computation in<br \/>the process, but the main design is my invention.<\/p>\n<p>The math models are a simple case: there is as much art in them as in<br \/>a scientific illustration.  No less, no more.  As to the art, all I<br \/>can say that my creative engine appears to be deeply symmetrical.<br \/>It&#8217;s impossible to say whether this is because of my studies in<br \/>mathematics, or simply a personal inclination.<\/p>\n<p>There have been many excellent geometrical sculptors with no formal<br \/>training in math &#8212; my mentor Robert Engman was one, Brent Collins is<br \/>another &#8212; so it is not a singular type of creativity.  I&#8217;m part of an<br \/>artistic lineage which has never been large, and is not always<br \/>fashionable, but is very vital and goes back to Neolithic times.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>When you switched from sculpting by hand to sculpting using software did your work change? your process?<\/em><\/p>\n<p>The process changed in two steps: first I sculpted by hand and cast in<!-- s9ymdb:635 --><a href=\"http:\/\/www.bathsheba.com\/gallery\/request\/\"><img loading=\"lazy\" decoding=\"async\" height=\"125\" width=\"128\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/mg_sm2.jpg\"><\/a><br \/>bronze; then I sculpted by 3D printing and cast in bronze; now I 3D<br \/>print directly in metal.<\/p>\n<p>My style changed very little, except that I was able to do more<br \/>complex things.  There is a <a href=\"http:\/\/www.bathsheba.com\/gallery\/early\">secret page on my site<\/a> with some photos<br \/>from before 3DP and you can see it&#8217;s not too different.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>You have a MFA Sculpture and were also Laboratory Assistant at Fermi National Accelerator Laboratory. Is that kind of combination, that kind of divergence as rare as I think it is?<\/em><\/p>\n<p>I think most artists have a day job at some time in their lives.  Mine<br \/>lasted a long time, for me it was more than 10 years between art<br \/>school and making money as an artist, so my day job turned into a<br \/>little career in scientific programming.<\/p>\n<p>Rodin worked as a stonemason half his life&#8230;in an age where software<br \/>is a fully developed art medium, working as a programmer is not so<br \/>different!<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>What do you think the future will bring for 3D printing?<\/em><!-- s9ymdb:639 --><a href=\"http:\/\/www.bathsheba.com\/gallery\/request\/\"><img loading=\"lazy\" decoding=\"async\" height=\"125\" width=\"128\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/doublesquares_sm2.jpg\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \"><\/a><\/p>\n<p>I hope for more materials, better resolution, and freer geometry.  I<br \/>expect slow, incremental advances punctuated by occasional jumps as<br \/>new patents develop.  The hardware business is slow-moving, especially<br \/>compared to software.  We think, oh, it&#8217;s been six months, there<br \/>should be a new release that fixes these bugs!  But that&#8217;s not how<br \/>manufacturing works: tooling up a new process, or even a slightly<br \/>different process, takes years of time and huge investments.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>Will everyone use 3D printing to make everything? Or will it still be a niche?<\/em><\/p>\n<p>I think it will remain specialized for many years, for the foreseeable<!-- s9ymdb:640 --><a href=\"http:\/\/www.bathsheba.com\/sculpt\/\"><img loading=\"lazy\" decoding=\"async\" height=\"150\" width=\"140\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/soliton_sm2.jpg\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \"><\/a><br \/>future.  It&#8217;s very difficult to compete with mature mass-production<br \/>technologies in quality, materials, and especially price.  And it<br \/>turns out that customization is not immediately an economically<br \/>compelling motive.  Useful individuation requires a lot of human<br \/>attention (which is expensive), and for a mature product it is often<br \/>not necessary or does not add much value.  With existing technology we<br \/>can now custom-form the handle of everyone&#8217;s toothbrush, but is it<br \/>worthwhile?  Not for some time, I think.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><em>Why have you been so helpful to us and the Shapeways community? Shapeways enabling people to make and sell their rapid prototyped items could pose a threat to your livelyhood?<\/em><\/p>\n<p>That&#8217;s true in the short run, but one must take a long view.  I had<!-- s9ymdb:641 --><a href=\"http:\/\/www.bathsheba.com\/sculpt\/\"><img loading=\"lazy\" decoding=\"async\" height=\"125\" width=\"129\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/nexus_sm2.jpg\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \"><\/a><br \/>good luck in getting into metal printing early and forming a strong<br \/>relationship with Ex One, and that&#8217;s been helpful to my business in<br \/>the last several years.  But it&#8217;s always been obvious that eventually<br \/>production will become more available and more streamlined, and then<br \/>many more designers will enter this market.<\/p>\n<p>Shapeways&#8217; advent marks the beginning of a shift from a<br \/>production\/sales business model, to a royalty-based business model in<br \/>which customers demand and pay for production in the material, size<br \/>and location of their choice, and I contribute only the design.  I<br \/>have seen this coming for many years, and although the transition will<br \/>be complicated, at the end I become a pure designer and do not have to<br \/>be involved with manufacturing issues, and that&#8217;s all good.<\/p>\n<p>&nbsp;<\/p>\n<p><em><\/em><\/p>\n<p>&nbsp;<\/p>\n<p><em>What do you think of Shapeways? What are some things we need to change? What needs to stay the same?<\/em><\/p>\n<p>The main change I&#8217;d like to see is more targeting on customers who are<br \/>not themselves designers.  The site is now made to appeal almost<br \/>entirely to makers, people who both upload and buy models.  This is<br \/>good for building a base of designers, but the far greater customer<br \/>base is appreciators: people who may be interested in the technology,<br \/>but mainly want to own near-custom models, be in touch with the<br \/>cutting edge of object making, and get work from artists and designers<br \/>that they like.<\/p>\n<p><!-- s9ymdb:642 --><a href=\"http:\/\/www.bathsheba.com\/sculpt\/\"><img loading=\"lazy\" decoding=\"async\" height=\"125\" width=\"130\" src=\"https:\/\/www.shapeways.com\/blog\/wp-content\/uploads\/2009\/06\/metatrino_sm2.jpg\" style=\"border: 0px none; float: left; padding-left: 5px; padding-right: 5px; \"><\/a>I&#8217;m not sure that a single site can appeal to both sets of people.<br \/>Maybe there should be a completely separate storefront for<br \/>non-designer buyers, with almost independent publicity and a more<br \/>selective gallery.<\/p>\n<p>Where you&#8217;re strong now is in getting manufacturers on board:<br \/>producing good prices and growing material choice.  That&#8217;s fantastic,<br \/>but it won&#8217;t mean much &#8212; and the great prices won&#8217;t be sustainable &#8212;<br \/>if you can&#8217;t also produce a lot of customers.  If there are just have<br \/>a few hundred to a few thousand designers on board, we&#8217;ll soon exhaust<br \/>what we want to buy from each other: we need hordes of civilians.  My<br \/>own marketing experience shows that they&#8217;re out there, but they need a<br \/>well curated selection, and a straightforward site aimed at them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bathsheba Grossman is a community member of ours. She joined the 5th of August last year. I did not have&#8230;<\/p>\n","protected":false},"author":6,"featured_media":3314,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[481,478],"tags":[482,477],"class_list":["post-258","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shapeways","category-community","tag-6-inspiration","tag-1-whats-hot"],"thumbnail":false,"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v23.9 (Yoast SEO v23.9) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Designer Spotlight : Bathsheba Grossman - Shapeways Blog<\/title>\n<meta name=\"description\" content=\"Bathsheba Grossman is a community member of ours. She joined the 5th of August last year. I did not have to look that up. 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