We say this a lot, but we are always in awe of our community and excited to see the projects you are working on. One we’re really excited about is from UK-based designer, Matt Smith, who has launched a campaign on Kickstarter to raise funds to recreate a sculpture by Umberto Boccioni that was destroyed nearly 100 years ago. Shown in 1913, all that is left of the sculpture is a collection of original photographs and sketches.
Using those sketches, Matt will recreate the original piece using digital sculpting techniques and 3D technology to exhibit the work at various galleries, with the first showing in London.
For background: Umberto Boccioni (1882-1916) was a prominent Italian artist of the Futurist movement, who rejected traditional materials and embraced technological advances. Several of his plaster sculptures were destroyed, leaving an important gap in his artistic legacy. It seems appropriate that the contemporary technologies of digital sculpture and 3D printing, which Boccioni would have probably embraced, are now being used to recreate his lost work. Replacing his missing work will be an invaluable contribution to the art world; benefiting scholars, researchers, artists and the public .
Matt discovered Boccioni’s work as an art student and was immediately inspired. During a trip to Italy, Matt discovered Boccioni’s own photographs of the lost sculptures and began an exhaustive investigation of the remaining records of the missing artwork. As he states in his press release:
“I wanted to understand more about this unique sculpture, to study the work. As it no longer existed, that was going to be a challenge. The photographs taken by Boccioni over 100 years ago are an invaluable guide. I saw the possibility of piecing the fragments together and sharing what I learned with others. I believe I have found enough evidence, photo references, drawings and research to help me recreate the work in 3D as the artist intended.”
Matt became an avid 3D designer thanks to constant inspiration from 3D in all its forms; at Art School it was clay, then 3D computer graphics. Having worked in the virtual 3D world of games, using Maya, Lightwave and ZBrush, 3D printing allowed him to use his experience to make virtual objects physically real. His first 3D printed object actually was Umberto Boccioni’s ‘Unique Forms of Continuity in Space.’ This was before 3D scanning was feasible, so he took reference photographs and sculpted it in ZBrush.
He believes the “all or nothing” funding approach of Kickstarter makes the most sense for his project, and is sure backers will make a significant different (he’s already raised almost half his goal!). If the target goal is reached Matt is offering some great rewards to those who make pledges. Be sure to check it out and support a fellow 3D designer!