In Magics go to File -> Save Part As -> yourmeshname.wrl , save this in the SAME directory of your textures that you did in Step 1. A special note to mention here is that magics when exporting creates its own new texture files and you must use these in order for them to show up properly since it re creates a virtual "material" inside of the software. You can find the mesh that it makes usually in the folder that it starts with a ~, ~mat1, ~mat2, ~mat3, etc. Don't be alarmed if you see a lot of ~mesh texture files.