Let's first look a little deeper into the upload process to help you understand why you get certain error mails. Directly after uploading, we run a series of automated tests to see if your object will be printable. Depending on the number of polygons in your model, this should take up to 20 minutes.
Now here's the trick: these checks are performed one after another. If one fails, the process will stop and you'll receive an error mail. So even if your model contains multiple errors (it's too small, the normals are inverted and it's not watertight, for example), you'll still only get one mail (too small). Fix the error (the size, in this example), upload again and you'll get the next error (the normals are inverted). It's a bit of a pain, but as some of these checks depend on each other we really can't help it. Sorry!
File format check. Can we read this file? If not, we'll tell you 'The model could not be validated'. If you get this message after uploading an STL file, then your file might be in a 'dialect' that we can't process yet. An easy fix is to download
MeshLab, import your STL, save it to STL straight away and upload again. Nine times out of ten this will fix the issue.
Is the file in STL format? If so, then we'll send you a mail saying 'Your model will take longer to process'. STL files take an extra conversion step; just don't worry about it - everything is still going fine.
Polygon count check. Currently, we can process objects of up to 500,000 polygons. Among other things, this has to do with the processing time of the next checks. If you have too many polygons, we'll tell you 'Your model has too many polygons for us to process it'. Spend your polygons wisely and only add them where they matter; subdivide only areas that need smoothness, for example.
Size check. Will the object fit at least in one of our printers, and is it at least 0.3 x 0.3 x 0.3 cm (anything smaller would be *really* hard to find for our operators ;-). If this check fails, you'll receive a 'Your object is too big/small' warning.
Normals check. Face normals define the 'inside' and 'outside' of your model. If some of them are pointing the wrong way, our printers would go into a panic. We'll send you a message saying 'Your model has inverted normals in it'.
Manifoldness check. The granddaddy of all agony. Your model is not watertight, and you'll receive a message saying 'Only manifold objects can be printed'. The good news is that we recently added a
tool called 'Problem Visualisation' to our website, that shows the non-manifold areas in red.