With the arrival of the “Full Color Sandstone” material, Shapeways now supports color information in your models. There are two ways to apply color: as a 'per face' material, or as a UV texture map.
'Per face' materials are easier to work with, but will give you less detail.
UV texture maps can be very detailed, but require the careful mapping of the texture map to your object.
To use 'per face' materials, simply apply material colors in your 3D application and export to VRML2. Then, jump to step 4 below to read how to upload your model.
The use of texture maps requires some additional steps. This remainder of this tutorial explains them: designing, exporting, creating an archive and uploading. To see the 3D printing process and some printed examples in all their awesomeness, check out our
video.
We also offer
material specifications and design rules for the new Sandstone material, and you may want to check out our
Thin walls tutorial.