Aotrs Shipyards

Designs by AotrsCommander

Aotrs Shipyards models are designed primarily for miniature wargames.

All of the models large enough to physically accomodate it have a 3.4mm diameter hole, which is sufficient to fit in a typical plastic flying base/flight stand. Models too small for this have instead a flattened area, suitable for gluing to a stand, if necessary (e.g. particularly in the case of the Stone Portal Fleet).

On some smaller vessels, the model will be available as a single ship or in a pack of 3-4 models. These packs are optimised for Strong White Flexible and to reduce the cost per ship where you are likely to want to have multiple ships. The single models are there just in case you only want to fill out the odd ship in your fleet! Note that on very small models (like corvettes or scoupships), it sometimes isn't worth doing this as you only start to save any costs for 10-12 models per pack (e.g. Stone Portal Corvettes), which is a bit too many.

MATERIALS: UPDATE 29/01/2010

The models, many of which are on the minimum wall thickness, are restricted to either Strong White Flexible (and it's coloured permutations) or detail. Models printable in detial can be printed in SWF, but models that are designated as SWF are generally not suited to detail material. I've put the hard-coded restrictions in, because I don't at this point, have the money to prototype everything and I'd rather restrict the material than have people try and print things things that won't work. (As has happened once already.) If in doubt, I've erred on the side of caution.
The model will have a materials section in the description section that gives the suggested (or only) material, which is what the prototypes have been printed in (optimised for lowest cost, as we Aotrs are a tight crowd...!) This will be either Strong White Flexible or [x] detail. The designs will be optimised for these materials.

Strong White Flexible is self-explanatory.

[x] detail refers to any of the detail materials (White, Black or Transparent). Transparent is recommended, since the models are designed to be painted. (We have found a cheap acrylic spray primer and then standard acrylic model paints produces pefectly good results.)

RANGES: All ships of the same fleet in a range (or design company) are prefixed with a code to allow easy searching when organised by title. In addition, each fleet range has it's own shop section.Current fleet ranges:

Aotrs: Army Of The Red Spear vessels. Primarily supplementary vessels for the existing (mainly-scratch built) Aotrs fleet.

ASF: Alpha Strike Force. A high tech fleet.
(Many of whom's ship designs have been lurking around for decades!)

BDSC: BD Starship Corporation. A small starship manufacturer.

GDH: General Designs Hulls. The most prevalent starship manufacturer  in the galaxy, GDH starships are available on the open market and are frequently refitted by the end user. They have several series of ships, based on similar hull shapes.

GDAC: General Designs Auxillary Craft. A subsidiary of GDH who manufacture ancillary craft like shuttles and fighters.

SP: Stone Portal Fleet. A race of  mysterious ancient beings whose vessels derive their power from superspace portals. They are generally slow but tough.

SSA: Saturn Syndicate Ascendancy. A breakaway human faction that evolved from a series of megacorporations. (The SSA is an attempt to capture a more "atomic sci-fi" feel, akin to that in the works of Stewart Cowley's TTA series of books in particular.)

VA: Vivrathk Aggression. A race of highly vicious combatants.

XGA: Extra-Galactic Aliens: Little is known of these aliens, except that they come from a galactic cluster almost the opposite side of the universe.

MG: Manouvre Group models: Armoured combat vehicles range in 1/72 and 1/144 20th century (plus), featuring sci-fi and models otherwise difficult to obtain in other forms (e.g. the dirtbikes).

We found 158 products by AotrsCommander

by AotrsCommander
Saturn Syndicate Ascendancy

Hawkings Astronautics (Military) HAM-119 Spider Wasp Destroyer

The HAM-119 Spider Wasp Destroyer is an iconic ship of the SSA fleet, being commonly sighted in promotional material and recruitment drives. The Spider Wasp is a solid destroyer, capable of operating well at long or short ranges. With typical SSA high-power engines, the Spider Wasp carries four particle pellet cannons and a series of hyper-ray blisters. A single small torpedo tube in the nose rounds out the anti-ship weaponry. A dozen light-calibur particle pellet guns provide anti-fighter and anti-missile defense. The distinctive "spine" of the ship is formed from the communication array, especially enhanced for recieving telemetry from the quartet of probes in the torpedo bay.

The Spider Wasp one one of the earliest designs for the SSA's current fleet, and is a reliable vessel held in high regard by it's crews.

Suggested material: SWF

Four models (approx 3.4 x 1.1 x 1.3mm)
 
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by AotrsCommander
General Designs Hulls: Delta Series

The huge Delta Superdreadnought is the largest hull build by General Designs. It is a rare sight, since few of GD's customers can afford such a large vessel. Most of the produced hulls thus go to the Herosine Imperial Fleet, as the Empire's primary starship contractor.

Suggested material: Strong white flexible
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Hawkings Astronautics (Civilian) HAC-124 Nomad Class Freighter
 
Hawkings Astronautics cut their teeth on civilian vessels like the obiquitous Nomad. The Nomad is a multi-purpose freighter, designed to carry four of the HAC 1200 series cargo module (models 1200-1260E), which enables it to handle most cargo short of passengers, even bio-hazardous or otherwise radioactive materials. By directly handling the modules, rather than relying on smaller containers, the Nomad is able to be much more efficient in terms of volume to benefit, since most of the 1200 modules do require external power or lifesupport. The Nomad takes advantage of SSA miniaturisation even with the oversized Warp-drive and main engines, is capable of a fair turn of speed for a merchant ship. It's engine power and shielding are equivilent to most heavy cruisers, and it mounts no less than thirty particle pellet guns in turrets (though most of these are automated rather than crewed). It also has several hyper-ray blisters for good measure.

Of course, this extra weaponry comes at considerable expense. However, given the slow recharge and jump distance of contemporary warp-drive, it is a requirement for security purposes. Indeed, the formidable armament of the Nomad keeps them safe from all but determined (and well armed) pirates, and even military starships are wary of engaging one unnecessarily.


Suggested material: SWF

 
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by AotrsCommander
General Designs Hulls: Delta Series

The Delta cruiser is seen less frequently than it's slightly heavier breathren, but is still a popular choice with smaller powers. As with most of the larger Delta series, it is more often seen configured for in a combat role.

Suggested material: [x] detail
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Mainwaring-Moore Engineering MM-193 Chariot Frigate

The solid and reliable MM-193 Chariot is found escorting all manner of SSA vessels, often working in a duo with a WDN-109 Riposte.  With the high manouverability and acceleration that is the SSA trademark, it handles it's job well. The Chariot's forward dome houses the powerful Dewhurst D504 Electronics Warfare suite, enabling the Chariot to provide ECM coverage to it's squadron. As it's primary role is escort, the Chariot carries twelve light hyper-ray cannons, mounted in individual turrets, rather than the more typical blister. The Chariot is not completely without teeth, however, as it carries a particle pellet cannon on each wing. This armament allows the Chariot to fight at any range. This has the disadvantage of a limited fire-arc, but one which can be equally conpensated for given the Chariots' manouverability, especially at the more critical shorter ranges.

Suggested material: TD
 
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by AotrsCommander
Vivrathk Aggression

The Blistering Slash is a strike bomber, having lesser shields but being as agile as the Fire Plague Fighters. They carry a single double-tap torpedo launcher under the nose (typically with four heavier and one lighter torpedo in the magazine) and four blaster cannons under the wing struts.

Suggested material: [x] Detail
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Mainwaring-Moore Engineering MM-193 Chariot Frigate

The solid and reliable MM-193 Chariot is found escorting all manner of SSA vessels, often working in a duo with a WDN-109 Riposte.  With the high manouverability and acceleration that is the SSA trademark, it handles it's job well. The Chariot's forward dome houses the powerful Dewhurst D504 Electronics Warfare suite, enabling the Chariot to provide ECM coverage to it's squadron. As it's primary role is escort, the Chariot carries twelve light hyper-ray cannons, mounted in individual turrets, rather than the more typical blister. The Chariot is not completely without teeth, however, as it carries a particle pellet cannon on each wing. This armament allows the Chariot to fight at any range. This has the disadvantage of a limited fire-arc, but one which can be equally conpensated for given the Chariots' manouverability, especially at the more critical shorter ranges.

Suggested material: SWF

Four models (approx 1.8 x 1.9 x 1.2mm)
 
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by AotrsCommander
General Designs Hulls: Delta Series

The Delta Battlecruiser is a smaller hull, slightly smaller than many contemporaries. Nevertheless, it is a popular design with many smaller powers because of it's lower price tag and robust and efficient design.

Suggested material: Strong white flexible
 
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by AotrsCommander
General Designs Hulls

The destruction of Solarwolf Shipyards a decade and a half ago was a great loss. A high-tech independant company, their most famous design was the Devastator Heavy Cruiser, which was nearly as popular as it's GDH counterpart. While not as easily modified as the Deltas, it had the advantage of using the latest technology, on a par with the major powers. Since that tragic event, the existant Devastators have been slowly lost due to attrition or cannibalised for spares. Most now serve in second-line operations or as merchant convoy escorts where they are at low risk, for it is becoming increasingly difficult to replace the damaged parts.
Now, however, at the behest of the Herosine Empire, General Designs Hulls has used the same retro-engineering used on the Cybertank Assimilators to create the Delta hull series. The first of the new hull series is the Devastator II Heavy Cruiser. Slightly larger than the original Devastator, it can perform the same mission profile. While GDH technology isn't quite as advanced as that of the major powers or Solarwolf Shipyards, the newer GDH design uses standard components, meaning, like all GDH vessels, it is much easier to configure the basic hull and to repair and maintain. Already, aside from the Herosine Imperial Fleet, GDH has had several orders from powers, both major and minor, to replace their now aging Devastator hulls.

Suggested Material: Strong white flexible
 
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by AotrsCommander
Vivrathk Aggression

The Savage Nova can operate with either element of the fleet, providing enormous firepower with four heavy lazer lance turrets. It is sometimes used with a couple of frigates for support for "bully" raids on more numerous enemy escorts; for this purpose, it has no less then four firecontrol suites. These also aid the vessel when performing it's other tasks, using the lazer lances to disable enemy vessels for capture by literally slicing critical components from the enemy ship.

Suggested material: Strong white flexible
 
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by AotrsCommander
Vivrathk Aggression

The Vivrathk, instead of rely on large troop cruisers with assault shuttles, split the difference and instead use the Eternal Inferno Battlebarge. Though technically classed as a smallcraft, it actually is capable of normal starship operations with the need for a carrier. It carries and quarters a significant amount of troops. However, because it is comparitively small, it can itself land for deployment of surface operations, and is is also not too big to undertake boarding actions if required.

It is also well-armed for a vessel of it's size, with two blaster-beam turrets and a small spinal-mount lazer lance for use to help disable enemy ship's engines. Rounding out it's weaponry, it carries a single light torpedo tube for assitance in knocking out a vessel's sheilds for the lazer lance to do it's work.

The cost of cramming all this onto a ship of this size is that the troops are held in cramped and rather spartan conditions and that the cost and supply requirements are considerable.

Suggested material: [x] Detail
 
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by AotrsCommander
Vivrathk Aggression
 
The Wild Horde carries a single squadron of fighters. They are minimally armed, and typically assist the slower elements of the chase group, though they sometimes assist larger support element ships as well.

Suggested material: Strong white flexible
 
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by AotrsCommander
Vivrathk Aggression
 
The Tumultuous Sky is built from the Torrid Sky hull (itself a modification of the Turbulent Sky). The Tumultuous Sky is an Electronics Destroyer. It replaces the usual bridge module of the Vivrathk ships with a huge sensor, communication and electronics warfare suite. The combination of the three combined allows it to jam even large starships. It has an independant, regular comm array to maintain communications even when the main array is being used to direct the ECM systems.

Suggested material: Strong white flexible
 
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by AotrsCommander

Cybertanks

The Resistor II is almost as common a configuration of the Cybertanks as the Resistor I, and both are the iconic configurations whose image is conjured up when the Cybertanks are referred to. Resistor IIs have a smaller particle laser than the Is, but this is supplemented by a mass driver gating. The pyramidal structure at the top emits a smaller particle laser, serving both missile defence and anti-infantry. Two turret smoke dischargers are mounted on the turret, one either side.

Like all Cybertanks, the Resistors share their omnicidal nature and staggering racial arrogance; and mercifully for the rest of us, their utter inability to hit anything, despite their advanced targeting systems and use of energy weapons. Because of their abundance, we know more about the Resistors than any other configuration. Internally, their technological phyisology is as different from that found in their starships and buildings (i.e their constructed technolgy) as ours is from our own, and is highly complex, and seems more "grown" than "built". And the re are further mysteries. For example, the Cybertank's particle laser technology found on board their starships seems derived from their own bodily weapons, but are subtly different in a way that a conventional tank and shipboard weapon are not; i.e. they are not quite simply different sized versions of each other.

This all lends credence to the Cybertank's claim they evolved into these vehicular forms naturally. Despite the extreme improbability of these claims, no-one has yet found any evidence to prove otherwise. The truth - if it still exists - lies buried under the surface of the Cybertank's homeworld of Metalyka, where none but Cybertanks have ever stood.



This is a 1/144 scale grav tank, though equally could be used at 15mm or even 25/28mm (or even 1/300 if you want to go nuts!)

Suggested material: SWF

 
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by AotrsCommander

Cybertanks

The Resistor II is almost as common a configuration of the Cybertanks as the Resistor I, and both are the iconic configurations whose image is conjured up when the Cybertanks are referred to. Resistor IIs have a smaller particle laser than the Is, but this is supplemented by a mass driver gating. The pyramidal structure at the top emits a smaller particle laser, serving both missile defence and anti-infantry. Two turret smoke dischargers are mounted on the turret, one either side.

Like all Cybertanks, the Resistors share their omnicidal nature and staggering racial arrogance; and mercifully for the rest of us, their utter inability to hit anything, despite their advanced targeting systems and use of energy weapons. Because of their abundance, we know more about the Resistors than any other configuration. Internally, their technological phyisology is as different from that found in their starships and buildings (i.e their constructed technolgy) as ours is from our own, and is highly complex, and seems more "grown" than "built". And the re are further mysteries. For example, the Cybertank's particle laser technology found on board their starships seems derived from their own bodily weapons, but are subtly different in a way that a conventional tank and shipboard weapon are not; i.e. they are not quite simply different sized versions of each other.

This all lends credence to the Cybertank's claim they evolved into these vehicular forms naturally. Despite the extreme improbability of these claims, no-one has yet found any evidence to prove otherwise. The truth - if it still exists - lies buried under the surface of the Cybertank's homeworld of Metalyka, where none but Cybertanks have ever stood.



This is a 1/144 scale grav tank, though equally could be used at 15mm or even 25/28mm (or even 1/300 if you want to go nuts!)

Two models, approx (6.0 x 2.9 x 3.1mm)

Suggested material: SWF

 
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by AotrsCommander
Saturn Syndicate Ascendancy

Hawkings Astronautics (Military) HAM-119 Spider Wasp Destroyer

The HAM-119 Spider Wasp Destroyer is an iconic ship of the SSA fleet, being commonly sighted in promotional material and recruitment drives. The Spider Wasp is a solid destroyer, capable of operating well at long or short ranges. With typical SSA high-power engines, the Spider Wasp carries four particle pellet cannons and a series of hyper-ray blisters. A single small torpedo tube in the nose rounds out the anti-ship weaponry. A dozen light-calibur particle pellet guns provide anti-fighter and anti-missile defense. The distinctive "spine" of the ship is formed from the communication array, especially enhanced for recieving telemetry from the quartet of probes in the torpedo bay.

The Spider Wasp one one of the earliest designs for the SSA's current fleet, and is a reliable vessel held in high regard by it's crews.

Suggested material: SWF
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Hawkings Astronautics (Military) HAM-124 Marlin Class Heavy Cruiser

Another Hawking Astronautics design, the HAM-124 Marlin gets it's name from the distinctive cluster of sensor arrays that put the designer in mind of the spear-like snout of its namesake. These are to recieve data from the vessel's probes, and also act as a communications booster, raising range by up to 15%. The Marlin, like many heavy cruisers is a straight-forward combat starship. It has the typical high agility of SSA fleet vessels, though it is less shielded and armoured and is slightly smaller than many of it's contemporaries, and relies more on evasion for protection. Weaponry consists of four partical pellet cannons, for enagement at all ranges, two heavy and several supplementary astroburster cannons and numerous hyper-ray blisters. Rounding out its armament are eighteen light hyper-ray turrets for point defence and two small torpedo tubes which house the vessel's probes and eighteen assorted nuclear warheads.

Suggested material: Strong white flexible
 
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by AotrsCommander
Extra-Galactic Alien

The first alien warship to be encountered, this vessel was spotted by a group of independant explorers who had tracked a spore frieghter. They encountered some sort of city-like structure that was apparently a supply base for the freightrs. They located a spacial distortion in the system, which turned out to be an extra-galactic portal. They explorers entered the protal briefly, and encountered the cruiser on the other side. They retreated swiftly, as it launched some sort of telepathic bombardment, perhaps a scan or an attempt at communication, which caused considerable distress to the crew.

Due to the nature of the sensor resistance of the hull, little else is know about this vessel except it is extreme manouverable for it's size, and is presumably well-armed.

Curiously, the first vessel encountered was tan coloured, but all alien vessels encountered since (including those of this class) have all been had the distinctive mirror-smooth metal finish. It is suggested but possible the first vessel was coated in some kind of chinous second skin, though without any kind of sensor data, this is, like everything else, pure speculation.

Suggested material: SWF
 
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by AotrsCommander
Extra-Galactic Alien

Very little is known about this vessel. It shares the nearly-featureless mirror sheen of the aliens vessels and like all of the vessel encountered, has a hull almost impervious to scans. The four ridges on the vessel are are thought to be some kind of weapon array, though equally they could be radiators or sensor strips. The purpose of the thre "horns", seen on other alien vessel in a similar formation, is completely unknown, though they do not appear to be weapons in themselves. Like all the alien vessels, this destroyer appears to move under a form of gravitic drive, as no drive lights visible. This is presumably housed in the bulb at the rear of the vessel, though again this is purely guesswork.

Suggested material: STD
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Copernicus Amalgamated (Warship division) CAW-104 Arbalest Light Cruiser

The SSA has few specialised ships, and the Arbalest is no exception. The CAW-104 has enough speed and manouvreability to keep pace with the smaller escort craft, and wields a wide range of weapons, enabling it to fill one of several roles. In addition to small array of various hyper-rays and astrobusters, the Arbalest has two torpedo tubes, mounted in the fore of the "blimp" hull sections. In addition to twenty torpedoes (either standard nuclear or atomic shrapnel warheads), the Arbalest also carries five probes for long distance scouting. The Arbalest's main firepower comes from the spinal-mount missile launcher, whose magazine comprises much of the hull. The missile launcher allows the Arbalest further versitility, as it can fulfill the point-defense role, standard missile support or even close-range attack, all depending on the warhead loadout.

The Arbalest's biggest drawback is that it is no more heavily shielded than the smaller vessels of the SSA fleet, giving it only average defence for a vessel of it's size. This is somewhat compensated by it's much higher evasive capability, however.

Suggested material: [x] Strong white flexible
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Warp Dynamics (Naval division) WDN-114 Cataphract Class Dreadnought

The WDN-114 Cataphract is the largest design built by Warp Dynamics. The construction and design period was plagued with problems and setbacks. The final WDN-114 was larger and heavier than expected, but unusually, the WDN designers had under-equipped it with weapons. The drives actually drew considerably less power from the massive power core thahn was expected; partly because the drives were 8% more efficient than expected, but also due to the power core providing considerably more power than predicted. The second prototype was thus able to add several more hyper-ray blisters and even two ultrabeams either side of the nose module.

The production model of the Cataphract is somewhat ungainly in appearance compared to some of it's smaller breathen (Warp Dynamics have never been know for their elegance), but for a ship of it's size, the Cataphract has enormous manouverability and agility, as much as many smaller destroyers. The dreadnought is armed with a wide varity of weapons, including the aforemention ultrabeams, hyper-rays and astrobusters, supplemented by particle pellet guns and light hyper-rays for point defense and a double-tap torpedo tube with thirty torpedoes and five probes.

The original prototype eventually found function as a command vessel, the excess power and space being used to fit no less than three Dewhurst D504 Electronics Warfare suites and several larger communications arrays, forming into a command and communications vessel, designated WDN-114C.

Suggested material: Strong white flexible
 
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by AotrsCommander
Saturn Syndicate Ascendancy

Hawkings Astronautics (Military) HAM-123 Bulwark Class Escort Cruiser

The HAM-123 Bulwark is a typical Hawkings Astronautics design. Manouvrable and highly durable, the Bulwark can take heavy pounding. The Bulwark's role is point-defense, and thus it carries a wide range of particle pellet guns and light hyper-rays, an amount equivilent to many purely dedicated escort vessels. The Bulwark, though, thank to the accomplished miniaturisation technologu the SSA is renowned for, also carries significant anti-ship armament. This consists of several hyper-ray blisters and astroburster cannons, and pair of torpedo tubes in the lower hulls, which also caary four probes apiece, allowing the Bulwark some reconnaissence ability to boot. The "spine" like many other SSA ships, consists of sensor and communications masts for a variety of purposes, including recieving telemetry from the probes. 

Suggested material: Strong white flexible
 
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Cybertanks

The most common Cybertank configuration encountered, the Resistor I configuration is the archetypal Cybertank. Like all Cybertanks, it is not a vehicle per se, but rather a grav-tank-shaped technological sentient creature. Albeit one that is evil and without any redeeming traits. The Cybertanks do not seek conquest, but the simple extermination of all life that is not themselves; be they organic, technolgical or otherwise. (Or even Undead...) It is possible to reason with a Cybertank, as they are intelligent , for a given value of "reason". The Cybertanks have occasionally allied with other evil forces, but these alliances break down before long, as the Cybertanks simply revert to their natural state, which is to "ELIMINATE ALL ORGANIC LIFEFORMS!" (Sic).

The Cybertanks are, in theory, quite intelligent, and have a certain cunning. They certainly possess entirely understandable emotions, being far from emotionless machines. While they have a certain preference for logic, even that is only a tendancy. What they do seem to lack is any form of empathy or compassion of any kind. They hate though, and hate well, though the second most common emotion seem in them from outsiders is their noted tendancy to panic if things go wrong, and shout a lot.

It should, of course, be noted in passing with their computer minds, energy weapons and advanced targeting systems, the accuracy of the Cybertanks is legendary, in that no other race can miss so badly or so often. It is perhaps unfortunate that the larger targetting computers of their starships actually manage to migitate their own utter incompetance. But on the ground, it is often said - only half in jest - that the safest place to be when a Cybertank is shooting is the spot they are aiming at.

If it were not that their home system is easily the most hevaily defended in the known galaxy, they would have been wiped out long ago by the collected efforts of everyone in the galaxy. As it is, given it is estimated that within that veritable Dyson's Sphere of defences, there are more Cybertank ships than have ever been built by all the human powers combined since the invention of space travel, even attempting such and endeavour would be literal suicide. Those maruading fleets that form the Cybertank Incursions are literally nothing more than a drop in the ocean, excess waste. (It has even been suggested that the Incursion are just excess population, embarking on lemming-like attacks on the rest of the galaxy.) Fortunately, the Cybertank's natural paranoia keeps them from exploiting this fact and wiping us all out. As has been said so many times before, they are "tactically clever, strategically dumb." A fact for which we should all be profoundly grateful.

This is a 1/144 scale grav tank, though equally could be used at 15mm or even 25/28mm (or even 1/300 if you want to go nuts!)

Suggested material: SWF
 
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by AotrsCommander
Cybertanks

The most common Cybertank configuration encountered, the Resistor I configuration is the archetypal Cybertank. Like all Cybertanks, it is not a vehicle per se, but rather a grav-tank-shaped technological sentient creature. Albiet one that is evil and without any redeeming traits. The Cybertanks do not seek conquest, but the simple extermination of all life that is not themselves; be they organic, technolgical or otherwise. (Or even Undead...) It is possible to reason with a Cybertank, as they are intelligent , for a given value of "reason". The Cybertanks have occasionally allied with other evil forces, but these alliances break down before long, as the Cybertanks simply revert to their natural state, which is to "ELIMINATE ALL ORGANIC LIFEFORMS!" (Sic).

The Cybertanks are, in theory, quite intelligent, and have a certain cunning. They certainly possess entirely understandable emotions, being far from emotionless machines. While they have a certain preference for logic, even that is only a tendancy. What they do seem to lack is any form of empathy or compassion of any kind. They hate though, and hate well, though the second most common emotion seem in them from outsiders is their noted tendancy to panic if things go wrong, and shout a lot.

It should, of course, be noted in passing with their computer minds, energy weapons and advanced targeting systems, the accuracy of the Cybertanks is legendary, in that no other race can miss so badly or so often. It is perhaps unfortunate that the larger targetting computers of their starships actually manage to migitate their own utter incompetance. But on the ground, it is often said - only half in jest - that the safest place to be when a Cybertank is shooting is the spot they are aiming at.

If it were not that their home system is easily the most hevaily defended in the known galaxy, they would have been wiped out long ago by the collected efforts of everyone in the galaxy. As it is, given it is estimated that within that veritable Dyson's Sphere of defences, there are more Cybertank ships than have ever been built by all the human powers combined since the invention of space travel, even attempting such and endeavous would be literal suicide. Those maruading fleets that form the Cybertank Incursions are literally nothing more than a drop in the ocean, excess waste. (It has even been suggested that the Incursion are just excess population, embarking on lemming-like attacks on the rest of the galaxy.) Fortunately, the Cybertank's natural paranoia keeps them from exploiting this fact and wiping us all out. As has been said so many times before, they are "tactically clever, strategically dumb." A fact for which we should all be profoundly grateful. 

This is a 1/144 scale grav tank, though equally could be used at 15mm or even 25/28mm (or even 1/300 if you want to go nuts!)

Two models, approx (7.6 x 2.9 x 3.1mm)

Suggested material: SWF
 
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by AotrsCommander
Cybertanks

The Dispersion configuration typically operates in the scouting role, often supplemented by Radicals. The Dispersion configuration is slower and much more durable then the latter. The Dispersions have better sensors, but are lighter armed. They carry only a single light particle laser turret, whcih serves double duty and anti-armour and anti-infantry/anti-aircraft. Their offensive punch comes mainly from the four fixed missile tubes on its flanks. Missile warheads and loads vary, but when the Dispersion is carrying a typical load of missiles, it carries about four reloads for each tube. Like all Cybertanks, the Dispersion does not "reload" a magazine, but literally grows new missiles to replace expended ones as part of it's physiology; again time varies, but can be as little as a few hours.

The four emitters found at the corner of each hull, are like all Cybertanks, proximity-range tractor beam emitters, allowing the Cybertanks to manipulate objects. Their fine control is merely passable (it might be better were it not compounded by Cybertank ineptitude), and their strength, while considerable by human standards, is not in the superhuman range. They might be able to lift a weight such as a typical car, but not throw one. Still, they are capable of tossing around lighter objects (such as squishy hominoids) if they get too close (though their proficiency depends on the individual Cybertank.)

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by AotrsCommander
Cybertanks

The Dispersion configuration typically operates in the scouting role, often supplemented by Radicals. The Dispersion configuration is slower and much more durable then the latter. The Dispersions have better sensors, but are lighter armed. They carry only a single light particle laser turret, whcih serves double duty and anti-armour and anti-infantry/anti-aircraft. Their offensive punch comes mainly from the four fixed missile tubes on its flanks. Missile warheads and loads vary, but when the Dispersion is carrying a typical load of missiles, it carries about four reloads for each tube. Like all Cybertanks, the Dispersion does not "reload" a magazine, but literally grows new missiles to replace expended ones as part of it's physiology; again time varies, but can be as little as a few hours.

The four emitters found at the corner of each hull, are like all Cybertanks, proximity-range tractor beam emitters, allowing the Cybertanks to manipulate objects. Their fine control is merely passable (it might be better were it compounded by Cybertank ineptitude), and their strength, while considerable by human standards, is not in the superhuman range. They might be able to lift a weight such as a typical car, but not throw one. Still, they are capable of tossing around lighter objects (such as squishy hominoids) if they get too close (though their proficiency depends on the individual Cybertank.)

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by AotrsCommander
Cybertanks
The smallest and lightest of the Cybertank configurations ever seen, the Radical performs function as a scout. A Radical has the highest speed of all gravitic Cybertanks. They are lightly armed and shielded, but their primary particle laser turret is extremely powerful, matching that of some lighter main battle tanks. It also has a considerable arc of fire, allowing the Radical to perform in anti-infantry, anti-drone and anti-aircraft roles, supplement by the small particle laser emitter on the top of the turret.Radicals have a noted tendancy for over-confidence and rashness, and are prone to making poor descisions and displaying an arrogance which is high even by Cybertank standards. Some attribute this to their particular speciality, i.e. not disimilar to a "fighter jockey" effect. Others suggest that this lends credance to the theory that Cybertanks "evolve" into larger forms

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by AotrsCommander
Cybertanks

The smallest and lightest of the Cybertank configurations ever seen, the Radical performs function as a scout. A Radical has the highest speed of all gravitic Cybertanks. They are lightly armed and shielded, but their primary particle laser turret is extremely powerful, matching that of some lighter main battle tanks. It also has a considerable arc of fire, allowing the Radical to perform in anti-infantry, anti-drone and anti-aircraft roles, supplement by the small particle laser emitter on the top of the turret.

Radicals have a noted tendancy for over-confidence and rashness, and are prone to making poor descisions and displaying an arrogance which is high even by Cybertank standards. Some attribute this to their particular speciality, i.e. not disimilar to a "fighter jockey" effect. Others suggest that this lends credance to the theory that Cybertanks "evolve" into larger forms as they age and this attitude is the folly of youth. As always with the Cybertanks, the truth is a mystery.

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by AotrsCommander
Saturn Syndicate Ascendancy

Copernicus Amalgamated (Warship division) CAW-107 Fusillade Destroyer

During the SSA's frantic fleet re-building period, one early gap was a dedicated missile ship. Copernicus Amalgamated had already begun work on the CAW-104 Arbalest, but it was still in the design stage. The chairman, Michel Sandworth, a close friend of the SSA head, Victor Vane, was wracking his brains to find a solution, and came upon an old hull design from the very early days of the Syndicate. The CA-18 Tachyon was a prototype design build during the arms race competion between the competing warp-drive and hyperdrive technologies of the time. Concieved as a "racing ship" the Tachyon was meant to showcase the speed at versitity of the warp-drive and the Saturn Syndicate's best technology. Ultimately, it failed in practise, being too ambitious for the current technology.

Sandworth discovered, however, that the internal structure was almost exactly the right size for direct replacement of the drives and power core with existing technology, and even the hull was stressed to the right levels for the SSA fleet's target speed and manouverability. Thus, it would require a great deal less work to re-design to fit a new purpose. The only major problem was the lack of internal space suited for missile launchers, especially with the predominantly augmented nuclear arsenal of the SSA. Sandworth's unconventional solution was to mount a quartet of missile pods on heavily reinforced pylons, external to the ship. This solved both problems, giving it significant missile capability, and the external position meant the pods didn't need to be as heavily radiation-shielded. Further, the pods could be simply detached and replaced as a unit, and could be reloaded at leisure at a starbase.

The Tachyon, now under the new designation CAW-107 Fusillade, had more than enough engine power to take the extra load. The saving in hull space of modern technology also allowed it to be fitted with a foward array of astro-bursters, and a series of light hyper-rays for point- and area-defense. With a quick design cycle, the Fusillade was among the first ships in production of the new fleet, beating out the Arbalest by nearly eighteen months.

Despite it's initial staus as a stop-gap measure, the Fusillade has held up surprisingly well, though it requires a little more maintenance than later vessels. Despite this, it is well-liked by it's crews, however, not least because the crew quarters are compartively spacious and comfortable, a legacy of it's original civilian design.

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by AotrsCommander
1:87 scale bike.

Four generic dirtbikes, suitable for use for 1/87 scale.

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by AotrsCommander
1:87 scale bike.

This version is the bikes without riders. Four generic dirtbikes, suitable for use for 1/87 scale.

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by AotrsCommander
Saturn Syndicate Ascendancy

Hawkings Astronautics (Military) HAM-127 Charybis Battlecruiser

The HAM-127 Charybdis is a platform for the huge Warp Dynamics SK-5 "Starkiller" Warp Accelerator. The Charybdis carries two of these monstrously destructive weapons. Each is capable of creating a localised warp zone, utilising the same technology as warp drive. This tends to have the same effect on matter as the warp-drive, displacing it to another location. However, instead of allowing a ship to teleport between two places, the warp accelerators (and smaller astro accelerators) scatter the particles over a wide area.

The effect is far greater than a random dispersion; the accelerators are actually designed to enhance the scattering effect, totally opposite to a regular warp-drive. In fact, the two technolgies are almost identical in function, but in oppiste polarity. As warp-drives have been known to spectacularly fail when the confinement filed polarity is reversed, it is theoretically conceivable a warp or astro accelerator could be jury-rigged to a crude warp-drive. Such a undertaking has never been attempted in practise, since a failure would be monstrously disaterous to the vessel.

In addition to the warp accelerators, the Charybdis carries a significant number of astro-bursters, hyper-rays and particle pellet turrets, rounding out it's considerable firepower.

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by AotrsCommander
Saturn Syndicate Ascendancy

Hyperstar Incorporated HSB-124 Pegasus Heavy Bomber

Capable of astounding acceleration and agility, the highly popular Hyperstar Incorporated HSB-124 Pegasus Heavy Bomber can outfly most fighters. Conceived as a fast attack bomber, it utilises the cutting edge in Syndicate miniaturisation technology. Unlike many similarly sized assault shuttles, the Pegasus does not have any turreted weapons, and is armed with two forward light ultrabeam cannons. The Pegasus has a compact but powerful bridge module, with a suite of full-sized starship sensors. This both allows it to fire while making evasive manoeuvres and to identify targets with greater precision.

The Pegasus is comparatively fragile compared to most vessels in its own size class. It is unarmoured, and only has moderately powerful shields. It instead relies on its speed and manoeuvrability to avoid enemy fire, making a high speed dash to attack range. This has the unfortunate tendency of encouraging Pegasus crews to act recklessly, charging in like some latter day flying cavalry, sometimes to their detriment.

The Pegasus’ primary role is close aerospace support (both anti-starship and anti-surface operations). As its mane weapon in this mission, the Pegasus utilises the new  Ingram-Faust Manufacturing RD-1 Astro-Accelerator Bomb. This is essentially a nuclear-powered, miniaturised astro-accelerator projector. The bomb can sustain a warp field for only a few seconds before burning out, but the damage that is inflicted in that time is still considerable. Because the RD-1 is more frequently used in atmospheric operations, where the light-scattering effect of an warp field is much more visible, it has earned the unofficial nickname of “Atomic Rainbomb” among it's crews.

The Pegasus is a sufficiently reliable platform that several variants are in production. The first, the HSB-124A replaces the Pegasus’ RD-1 AAB capability with more a conventional small arsenal of the SSA's starship-borne standard "dirty" nuclear warheads in both missile and torpedo form. The HSB-124W removes the warhead capability altogether, and adds additional facilities for  the crew for extended operations. This variant is used for scouting and pathfinding missions ahead of the main fleet, particularly in dangerous areas like nebulae, which the Pegasus is particularly suited to navigating. These latter missions are often jokingly referred to as “weather patrol” by their crews.

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by AotrsCommander
Jalyrkieon Hierarchy

Kytiat Class Torpedo Frigate

The Kytiat Frigates are unusual for the Jalyrkieon ship doctrine – smaller vessels whose primary job is warships, rather than specialist operations. They are often used to supplement Venlix groups, or as fast-attack elements, as their speed is considerable. They have powerful long-range phased-plasma batteries, though they are vulnerable to attack from the rear, where the drive unit precludes weapon emplacements. They have two mid-sized energy torpedo tubes, one either side of the hull, though these are much shorter ranged than those of the Venlix.

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by AotrsCommander
Jalyrkieon Hierarchy

Venlix Class Torpedo Cruiser

The Venlix was one of the first of the new generation of starships, to replace the heavy losses inflicted by the Vivrathk. The first entered service five years after the end of the war, and have proven to be a solid and reliable design. The Venlix forms the backbone of the fleet, and are found in most formations. Their major firepower comes from the massed phased-plasma batteries, supplemented by two forward-firing energy torpedo tubes.

Venlixes are often deployed in small group, though a formation consisting one one Venlix, a Sithan Marraz Shrapnel Cruiser, two Kytiat frigates, four Phoze MPCs plus either a Idattri or Grivenon escort ship is also common.

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by AotrsCommander
Jalyrkieon Hierarchy

Phoze Class Missile Patrol Cutter The Phoze Missile Patrol Cutters are the smallest combat starships in current use. As is standard practise, they are specialist vessels, armed only with missile tubes and point-defence weapons. The missile tubes are mounted in typical Jalyrkieon fashion, with vertical launch with ventral and dorsal appartures. Usually, most often seen in groups of four to eight, they are typically accompanied by Idattri destroyers, or as part of a typical Venlix attack formation. Phoze MPCs are sometimes used in the point-defence role when equipped with appropriate warheads, though this is typically something of a stopgap measure.

Recommended material: WSF Edit: 10/11/12 Now available as a sprue of four.
 
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