Sign up  |  Log in   |  Contact

Stickman balance toy

Stickman

Description

(22)

A balance toy featuring 'create' stickman with paintbrush and blender logo

Choose a material

 
White Strong & Flexible
$ 169.88 | (€ 130.40)
Black Strong & Flexible
$ 203.81 | (€ 156.44)
Summer Magenta Strong and Flexible
$ 227.38 | (€ 174.53)
Summer Green, Strong & Flexible
$ 227.38 | (€ 174.53)
Click here to see other available materials
169.88 (€ 130.40) ( Excl Vat )

selected White Strong & Flexible selected


Related products

 
Shapeways materials sample kit
Pod à porter - neckband for iPod shuffle
Ringpoem napkin ring
PadFoot - stand for iPad
 
Shapeways...ample kit
$ 30.00 | (€ 23.03)
byShapeways
(19)
Pod à po...d shuffle
$ 27.00 | (€ 20.72)
Michiel Cornelissen
(14)
Ringpoem napkin ring
From: $ 6.00 | (€ 4.61)
byShapeways
(2)
PadFoot -... for iPad
$ 25.00 | (€ 19.19)
Michiel Cornelissen
(5)

Comments


Log in if you would like to leave a comment
bartv (7 Aug 2008 09:09):

Cool idea. Did you design it so that the parts can move? I'd love to see a video of that once you've had it printed ;-)

benstabler (7 Aug 2008 10:02):

Hi,
Yes, the main arm is able to move. I used the volume calculating tool floating about the blenderartist forums to balance the weights so it _should_ balance flat- so if you tap either side, it will rock back and forth for a while.
Thanks for the feedback!

AquaticPenguin (7 Aug 2008 12:09):

If you can find a way.. You can try out whether it will balance in the Blender Game Engine, just turn it on Dynamic objects and see if it works - However I'm not sure the pivot will work that well, so it might not be too accurate.

benstabler (7 Aug 2008 12:46):

Hi,
That's a good idea- unfortunately I lack the experience with the game engine to make it work. When I set it up as a dynamic object it either sits still a bit above where it should be or warps out of the system... although I could send you the blend file if you want to have a play?
Also, I'm not sure how the gameengine handles the masses of hollow objects.. :/
Ben

AquaticPenguin (7 Aug 2008 19:10):

I'm not experienced with the GameEngine either - I think that would require python scripting to work because when I tried it out the objects flew off into the distance - I'm guessing the game engine can't handle pivots that well.. However you could mock up something similar - try putting a plane on top of a triangle with the same dimensions and put the stickman and bender symbol on either side and see if that works - that should at least give you an idea whether it will balance

andre.bois (8 Aug 2008 02:40):

Yes, in fact even in the better cases, Blender game engine physics use a convex hull around the object : so holes can not work. There is an option in the Game menu "Show Physics Visualization" helps for understanding issues with collision detection and physics.

 
  
169.88 (€ 130.40) ( Excl Vat )

in White Strong & Flexible

Add to cart
    • available since 7 Aug 2008
    • 3283 people viewed this product
    • 5 people liked this product
Size

Inch | Centimeter
Height 16.0   cm
Width 7.7   cm
Depth 21.5   cm
Tags

balance, blender, character, SIGGRAPHContest, stickman, toy