Math Art Sculptures / Math Jewelry i'm working on.

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*** edit: Free Download ! - The Gyroid XL - 100mm - Math Art By Dizingof

I'll start with some Seifert surfaces

Borromean - Math Art

Kyle - Math Art 100mm

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Aldo - Math Art 100mm

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Diamond

Gyroid Ball Pendant

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Voronoi Sphere Pendant

Voronoi Dodecahedron Pendant

Voronoi Ring 18.5 Dia.

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Very cool stuff. How do you make the network patterns on the surfaces? Are they derived from a lower resolution polygon mesh somehow?

Much like the surface patterns on your designs

btw, your forum pic is a very cool seifert surface .

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by using a texture projection method (Sketchup, zbrush) and with the use of meshlab's filters get this:

Arabesque Pendant

Creativity is endless with this method - since i am not constrained to quads and triangles manipulation as seen on the models above

- but with way more freedom of design using any texture possible.

(actually this is the second model i designed after reading Duaan's blog.. the first was the Voronoi Sphere Pendant)

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I see the blog post, and I can imagine that the work required to do that manually would be crazy. I guess I assumed you were using custom algorithms to generate the meshes with holes in them.

This, if I understand correctly, is what I believe you are saying: You are using a texture to create the holes in the mesh, presumably with an alpha map. Instead of simply using the texture as a mesh displacement, you found a way to modify the mesh completely, then cleaned it up in Meshlab. Is that correct? Can you elaborate a little more? I would make patterns like what you do using NURBS curves, but it would take me quite a while with that method to replicate what you've done.

P.S. I don't know what your job is, but although I often have interesting problems to solve at my job, I do wish that I had a larger percentage of my day to work on these things. Your "Aldo" is awesome.]]>

henryseg wrote on Fri, 09 September 2011 04:39 |

Very cool stuff. How do you make the network patterns on the surfaces? Are they derived from a lower resolution polygon mesh somehow? |

Much like the surface patterns on your designs

So far, my patterns have all come from the parametrisation of the surface. Are yours (the earlier ones in the thread) from parameterising quads and triangles?]]>

Basically it's all about the 3D tools you have and how learn to use them.

I currently juggle between maybe 4-7 different 3d tools .

Only on the last model the Arabesque Pendant, i've used this texture idea.

The rest is parametric modeling. (learned that too see the Decor::lighting thread)

Yes you are correct on your assumption - here is how i did it:

project a texture , convert it to vertex colors, use filters to leave you only with the pattern as a mesh - smooth & refine it - then work on the final result with your 3d software.

As for time i spend on my designs , ask Virtox - he lives here !!

@henryseg, yes.

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Swirly Pendant

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DuplinCyclides Pendant

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Hopf Ring - Math Art

wall thicknes is >1.0 mm

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Frames Pendant

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http://www.engadget.com/2011/09/23/lenovo-bt820-wireless-spe aker-triggers-impromptu-rave-at-the-fcc/

If you look up this thread you'll see i designed a pendant with the same shape few days ago...

DuplinCyclides Pendant

Life imitated Math..

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EDIT: You think you could make a smaller version of that? I bet that would look fantastic in metal, but the cost at 10 x 6.5 cm...

Perhaps the wall thickness prevents a cheaper model.]]>

I do like that shell. A lot. The raised edges around the hole is a neat innovation that really makes a neat look.

EDIT: You think you could make a smaller version of that? I bet that would look fantastic in metal, but the cost at 10 x 6.5 cm...

Perhaps the wall thickness prevents a cheaper model.

Thanks

The best smaller size i could do without sacrificing surface details is 60X41X40 mm - cost for stainless steel is $58

(with parametric modeling you can resize your model to any size then add any wall thickness you need, in this case >1mm, surface details >0.6mm)

If you like i can upload it for you. markup free.

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Mini Z shell 60mm - Stainless Steel

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i actually found this company and forum from seeing a 1 minute interview on cnn this morning.

so amazing !!!!

i have used blender, rhino, cinema, archicad and revit.

but i still dont have a clue how you have created these wonderful cut patterns.

I have a loose idea how you could create the general forms, but cutting out the surface with these complex patterns, im really left scratching my head.....

do you have a youtube video tutorial for this ?

thanks and again, super work !

Ian]]>

I too was scratching my head some 3 years ago when i saw some awesome models from artists on shapeways.

I'm self thought and during that time i've studied new tools and developed some modeling techniques that unfortunately i cant share - each designer has them and you will probably too in time.

Cheers

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Stereo Sphere 100mm

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Your latest piece is an interesting shape, to be sure. I'm curious, though - the renders you've shown seem remarkably noisy, compared to your previous metal renders. I wonder if you noticed and attempted to compensate for this. I'm guessing the artifacts could be from dimension compression (shrinking the images from the render size causing pixelation), or from a large number of self-reflections.

No offense intended - it just struck me as odd. It seems to me that these renders are not quite up to your normal high standards. I wish I could offer more constructive criticism, but I have not achieved anything close to the sorts of renders you use to simulate the appearance of printed objects for your sales.]]>

Btw, the big Z Shell you liked , someone ordered it in Stainless Steel - hope he'll post some pics

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Your work is amazing!! I saw some great art in TopMod gallery but your expertise and creativity is exceptional.

Wow Thank you.

The 2 last models i posted were made with topmod + extra parametric modeling work - they are the same model.... the last one is a flattened version of the one before it - all the tentacles crushed on the ball's surface which instantly reminded me a "wormhole" apertures. (Einstein-Rosen bridge)

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Each Shell is intertwined with the other.

Double Shell 100mm - Math Art

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Test the waters with topmod - there are lots of tutorials on YouTube.

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Klein 4D 100mm - Math Art

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Lawson Helicoidal 100mm - Math Art

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Costa Surface 100mm - Math Art

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Escher #2 - Math Jewelry

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This one i call...

Paris 100mm - Math Art

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@Magic... eh Voila...

Paris Pendant - Math Jewelry

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Wonderful art and jewelry as usual!! How many of these projects you have actually 3d printed with Shapeways? All these intricate shapes are they easy to print and polish?

Thanks.

Every model no mater how intricate is carefully checked for lower then 1mm minimum wall thickness and other printing guidelines, so each material on the list is a perfect fit.

(currently shop is offline..)

As for polishing.. only open surfaces can be polished by hand, (if you chose metal) - the rest will have thin grainy look.

Since most of my models are 100mm and above, polishing is done relatively easy by the production team.

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Btw Shapies...

The Omicron is free for download

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Gyroid XL - 100mm X 100mm X 100mm

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Love Shells Necklace

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Double Gyroid - Math Art

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Toro 100mm - Math Art

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Schwartz! Ball - Math Art

edit: design revised - borders emphasized.

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Origin 100mm - Math Art

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Voronoi Moebius Necklace - Math Jewelry

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Omicron Plus 100mm - Math Art

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