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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33863&amp;th=6333#msg_33863">
  <title>3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33863&amp;th=6333#msg_33863</link>
  <description><![CDATA[Noob here: so, I'm trying to find a good way to map images to the surface of models.  I know you can use UV mapping, but this has a certain learning curve (and I have complex models with many edges, internal cavities, etc).  <br />
<br />
I've been trying out lots of program demos, and 3D-Coat had a &quot;per pixel&quot; painting mode that made what I want to do very easy: essentially import your model, import you JPG, use a Photoshop like paint bucket and &quot;Fill&quot; the thing.  Looked great for many of the images I imported.<br />
<br />
However, I don't know if this is something Shapeways can work with.  It's a demo, so I can't write anything out, and can't find any info on color printing and 3D-coat.  <br />
<br />
Anyone have answers?<br />
<br />
Thanks!<br />
<br />
t3s<br />
<br />
ps  Sculptris almost did the job with automating UV mapping etc, but on many of my models (flutes) the program hangs when going into paint mode, and I've trued a HOST of things recommended on line to fix that, but can't.  ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-06T16:20:24-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33865&amp;th=6333#msg_33865">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33865&amp;th=6333#msg_33865</link>
  <description><![CDATA[In running through the process of importing a model etc into 3D-Coat, it seems that it can (and what I have been doing) is automatically creating a UV map.  So, in theory, this is what &quot;Fill&quot; is painting onto, and therefore I can (if I buy the full version), export the UV map and bundle all this for Shapeways?]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-06T16:48:15-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33911&amp;th=6333#msg_33911">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33911&amp;th=6333#msg_33911</link>
  <description><![CDATA[OK, figuring this out, I think. I went ahead and bought the program, and exported OBJ, and there are UV maps, so it seems to have worked. Next I'll text how Shapeways handles these files.<br />
<br />
One thing next: can one &quot;emboss&quot; to the model surface a mapped image? There are some patterns that would be cool to have as slightly raised elements on a 3D print.... ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-07T01:13:03-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33912&amp;th=6333#msg_33912">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33912&amp;th=6333#msg_33912</link>
  <description><![CDATA[OK, first issue for uploading: after going through meshlab and 3D coat, in netfabb, the dimensions are off.  Now I could just scale those in netfabb, but will this mess up the UV map?  ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-07T01:24:54-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33929&amp;th=6333#msg_33929">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33929&amp;th=6333#msg_33929</link>
  <description><![CDATA[You should be able to scale ok. I just tried a model in Accutrans3D, both model and map scaled ok.<br />
<br />
]]></description>
  <dc:subject></dc:subject>
  <dc:creator>stop4stuff</dc:creator>
  <dc:date>2011-09-07T09:36:08-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33932&amp;th=6333#msg_33932">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33932&amp;th=6333#msg_33932</link>
  <description><![CDATA[Our printers will ignore any maps other than UV color maps. So if you'd like to use a bump or displacement map, be sure to 'bake' it into your geometry!<br />
<br />
Bart]]></description>
  <dc:subject></dc:subject>
  <dc:creator>bartv</dc:creator>
  <dc:date>2011-09-07T10:10:34-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33935&amp;th=6333#msg_33935">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33935&amp;th=6333#msg_33935</link>
  <description><![CDATA[Thanks very much, Bart.  I'm very new to this, so the bump map aspect had me confused for a bit.  <br />
<br />
DIscovered last night that 3D-Coat lets you scale the obj on output. 25.4 for the inches to mm conversion. Now I need to find a program that can read in texture maps to verify independently of 3D-Coat that the map looks ok!<br />
<br />
Accutrans3D: looks like a great program, but I'm on a Mac!  I'm hoping between netfabb, meshlab, and blender, all free, I can do what I need to do.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-07T11:22:55-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33936&amp;th=6333#msg_33936">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33936&amp;th=6333#msg_33936</link>
  <description><![CDATA[I recommend using MeshLab - it's great for quickly previewing a 3D file. I like Blender a lot too, but as a new user it would just take you longer to view a file.<br />
<br />
Cheers,<br />
<br />
Bart]]></description>
  <dc:subject></dc:subject>
  <dc:creator>bartv</dc:creator>
  <dc:date>2011-09-07T11:26:03-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33945&amp;th=6333#msg_33945">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33945&amp;th=6333#msg_33945</link>
  <description><![CDATA[Yes, I just got done working out the bugs to see it in meshlab!  At first it couldn't deal with the .mtl from 3D-Coat, but looking at the files (they are text files so it's easy to open them and fiddle, thank goodness not binary!), and I saw that 3D-Coat had used absolute file location designations (bad in general if I send this to shapeways) and also realized that I use mac type naming with spaces in directory names etc (which not all programs handle).  So I changed those and it looked good in meshlab.  That was comforting!  I'll try uploading to shapeways next.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-07T14:56:58-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33953&amp;th=6333#msg_33953">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33953&amp;th=6333#msg_33953</link>
  <description><![CDATA[OK, got my model up (not for sale or viewing, just my own testing at this stage).  I exported as X3D, zipped the files, uploaded, got errors back about size, figured out the hardwired defaults in the programs, needed to output from 3D-Coat with a scale of 0.0254 to OBJ, and then everything works scale-wise.  Colors look good on the screen (of course, real test is printed...).  <br />
<br />
Price is high!  $ 122.45  colored sandstone.  I wish 3D printing were not so much.  But it's a fully functional double flute in the key of high C (octave above middle C), now with decorations!  Well, it was functional as a prototype printed on a non-color 3D printer of Zcorp, but it should be the same on the color one from Shapeways.<br />
<br />
I will test some other flutes and costs and so forth - I have a lot of designs!<br />
<br />
Now I also need to figure out the finishing and &quot;food&quot; safety (placing flute in mouth to play).  <br />
<br />
I wonder if Shapeways could offer polU or shellac or somekind of food safe finish....]]></description>
  <dc:subject></dc:subject>
  <dc:creator>type3secretion</dc:creator>
  <dc:date>2011-09-07T18:16:16-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33961&amp;th=6333#msg_33961">
  <title>Re: 3D-coat, per pixel painting, uv maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=33961&amp;th=6333#msg_33961</link>
  <description><![CDATA[A flute! Do sent us some pictures or a video when you've received the model, I'd love to see it.<br />
<br />
I'm not sure about our plans for foodsafe finished, but I'll forward the suggestion to Nancy, our product lead.<br />
<br />
Cheers,<br />
<br />
Bart]]></description>
  <dc:subject></dc:subject>
  <dc:creator>bartv</dc:creator>
  <dc:date>2011-09-07T19:44:17-00:00</dc:date>
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