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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12704&amp;th=2532#msg_12704">
  <title>gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12704&amp;th=2532#msg_12704</link>
  <description><![CDATA[Ok, new guy here.  I've been playing with ray tracing programs for years, but I'm new to CAD.  I know it's not a major step up, but it's big enough that I'm stumbling.  I'm familiar with POV-Ray (www.povray.org) and recently downloaded a demo version of Rhino, so I'm limited to 25 saves and no copying.  So far I'm up to one model.  I like POV, but it's designed to give image outputs, not meshes.<br />
Anyway, my question is this:  how much gap should there be between objects (like teeth on meshing gears) for a model to print properly?  I'm trying to make something along the lines of this:<br />
<img src="http://img19.imageshack.us/img19/3738/eightgears.gif" border=0 alt="http://img19.imageshack.us/img19/3738/eightgears.gif"><br />
<br />
Fisnished it should be about 1 inch in height.  The image only shows the gears themselves; the shafts and end caps aren't shown.  Any help or suggestions with the gear question, Rhino, or a better CAD program would be appreciated.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>LatexSpikes</dc:creator>
  <dc:date>2010-05-11T13:46:41-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12706&amp;th=2532#msg_12706">
  <title>Re: gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12706&amp;th=2532#msg_12706</link>
  <description><![CDATA[Nice Design.<br />
<br />
I would round off the edges of the teeth some. Here is a photo of a design I'm working on with gears. Same principal you are looking at.<br />
<br />
I am using Solidworks 2001. I have access to this at college. Too expensive otherwise.<br />
<br />
Anyway, my space between gears is about .03&quot;. Total size to be 4&quot;.<br />
<br />
I'm still ironing out some problems exporting out of this program in a format suitable for this site.<br />
<img src="index.php?t=getfile&amp;id=3522&amp;private=0" border=0 alt="index.php?t=getfile&amp;id=3522&amp;private=0">]]></description>
  <dc:subject></dc:subject>
  <dc:creator>jsp7707</dc:creator>
  <dc:date>2010-05-11T14:06:13-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12709&amp;th=2532#msg_12709">
  <title>Re: gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12709&amp;th=2532#msg_12709</link>
  <description><![CDATA[The spacing depends on the material. Go to support/materials, and read through, it should give you an idea. Also look through the &quot;It Arrived&quot; section to see how others tests have come out. As for the Solid works issue, I can import SW files if you want to send me the file, I can export it to STL for you. ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Youknowwho4eva</dc:creator>
  <dc:date>2010-05-11T14:53:49-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12711&amp;th=2532#msg_12711">
  <title>Re: gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12711&amp;th=2532#msg_12711</link>
  <description><![CDATA[Solidworks should have no problems exporting in STL.<br />
In fact it's one of the easiest export options.<br />
Just make sure you're under the 500K triangles count. (which may be  tricky with all that detail. <br />
Don't hesitate to ask for help if you encounter problems.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>artur83</dc:creator>
  <dc:date>2010-05-11T16:31:32-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12716&amp;th=2532#msg_12716">
  <title>Re: gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12716&amp;th=2532#msg_12716</link>
  <description><![CDATA[Actually a single part exported from solidworks is fine.<br />
<br />
I have an assembly I'm trying to export as 1 part/stl file but the surfaces that are mated and points of overlap are giving me a problems.<br />
<br />
See my post and attachments...<br />
<a href="http&#58;&#47;&#47;www.shapeways.com/forum/index.php?t=msg&amp;th=2529&amp;start=0&amp;S=1568da31378197d928fb2b3bf1d7e1ac" target="_blank"><br />
link</a>]]></description>
  <dc:subject></dc:subject>
  <dc:creator>jsp7707</dc:creator>
  <dc:date>2010-05-11T18:48:49-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12721&amp;th=2532#msg_12721">
  <title>Re: gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12721&amp;th=2532#msg_12721</link>
  <description><![CDATA[Haha, another popular concept, I'm working on something similar <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_smile.gif" border=0 alt="Smile"><br />
<br />
As to the clearances (&lt;- term mostly in the forum)<br />
This also depends on whether it is to be printed as a working piece in one go, or separate pieces clicked together.<br />
<br />
My experiences/current working guidelines :<br />
<br />
Assuming the Strong &amp; Flexible material, clearances for &quot;moving parts&quot; models (&lt;- see tutorials on this) should be around 0.6 mm, but trial and error is part of the process <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_wink.gif" border=0 alt="Wink"><br />
<br />
If it is to be clicked together after printing you can go at least as low as 0.2 mm. (crudely said : pegs can turn out 0.1 mm larger, holes 0.1mm smaller) But.. trial and error is also the answer here..<br />
<br />
Luckily, the Strong an Flexible materials have a tendency to &quot;wear in&quot;, usually resulting in smoother movement after a while. <br />
<br />
Also keep in mind that larger surface areas need larger gaps.<br />
<br />
Good luck !<br />
<br />
Oh and POV-Ray rules ! But indeed, it is not suited for meshes.<br />
(It can render them nicely though !)<br />
<br />
Stijn]]></description>
  <dc:subject></dc:subject>
  <dc:creator>virtox</dc:creator>
  <dc:date>2010-05-11T20:02:29-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12856&amp;th=2532#msg_12856">
  <title>Re: gear question</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=12856&amp;th=2532#msg_12856</link>
  <description><![CDATA[POV does, in fact, rule.  I've been using it since the days of MS-DOS.<br />
The final model will only be about 2.5 -3 cm tall, so snap together is definitely the way to go.  Think I finally got the gear design working, although I'm sure there was an easier way than what I did.I lofted one tooth, deleted the surface mesh of the gear face then used the loft created surfaces to make one tooth.  copy-paste-rotate a few times and I had solids of all the teeth then booleaned them all to the truncated cone.<br />
<br />
I really need to find an online tutorial for Rhino. <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_confused.gif" border=0 alt="Confused">   <br />
<br />
edit:  Odd thing happened when booleaning:  one tooth won't union with the rest of the gear.  I undid (undo'ed?) the union of one of the other teeth and used it to replace the 'broken&quot; tooth, but still won't work.  Any ideas?]]></description>
  <dc:subject></dc:subject>
  <dc:creator>LatexSpikes</dc:creator>
  <dc:date>2010-05-14T13:02:24-00:00</dc:date>
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