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  <title>Shapeways: Bring your creativity to life in 3D</title>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11038&amp;th=2235#msg_11038">
  <title>Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11038&amp;th=2235#msg_11038</link>
  <description><![CDATA[Hi all- <br />
<br />
OK, my cute little experiment has now become a thorn in my side. I've got a model of a steel framed building that I would like printed. The original software is an architectural program (Revit) which will export to stl but it's really intended to create building plans not plastic models. I can fatten up my wall thickness to some degree in Revit but now I'm also seeing a &quot;non fixable 800 shells&quot; error. Before Mesh Medic was introduced, I could not even upload the whole model. The building walls and foundations were non-manifold even though they were solids to Revit. With Mesh Medic, I can at least upload the model but it does not pass further tests and is canceled. <br />
<br />
Can the shell problem be easily addressed with Blender? I'm not to keen on learning blender for the sake of this experiment. <br />
<br />
Thanks.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>phoulx</dc:creator>
  <dc:date>2010-03-23T02:37:41-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11048&amp;th=2235#msg_11048">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11048&amp;th=2235#msg_11048</link>
  <description><![CDATA[Can you put up a file?<br />
Then we can see how bad (or not) the problem is!<br />
<br />
Blender is hard to get started with, but it very soon becomes productive. You can get the basics by running through a few simple tutorials.<br />
<br />
There are quite a few blender users on this forum. I'm sure most will give you help if you get stuck.<br />
<br />
Regards,<br />
Ian.<br />
]]></description>
  <dc:subject></dc:subject>
  <dc:creator>iguffick</dc:creator>
  <dc:date>2010-03-23T18:06:57-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11049&amp;th=2235#msg_11049">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11049&amp;th=2235#msg_11049</link>
  <description><![CDATA[Either like Ian said, or have you tried meshlab? It's a free software that can fix some manifold issues in STL's. And it's fairly easy to use.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Youknowwho4eva</dc:creator>
  <dc:date>2010-03-23T18:32:18-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11078&amp;th=2235#msg_11078">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11078&amp;th=2235#msg_11078</link>
  <description><![CDATA[Here's is a portion of my stl file directly exported from Revit.  These walls are the big problem.  Inverted Normals, Bad Edges and Shells like crazy.  ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>phoulx</dc:creator>
  <dc:date>2010-03-24T16:37:15-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11079&amp;th=2235#msg_11079">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11079&amp;th=2235#msg_11079</link>
  <description><![CDATA[Hmmm wow, it has missaligned sheets everywhere, can you put up a dwg? maybe it'll do a better job with that...]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Youknowwho4eva</dc:creator>
  <dc:date>2010-03-24T17:15:28-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11086&amp;th=2235#msg_11086">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11086&amp;th=2235#msg_11086</link>
  <description><![CDATA[Here's a dwg too.  This even has a bit of the steel framing for a little better idea of what I'm after.  I've sent it to Autodesk also and they're taking a look at it.  ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>phoulx</dc:creator>
  <dc:date>2010-03-24T19:29:07-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11092&amp;th=2235#msg_11092">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11092&amp;th=2235#msg_11092</link>
  <description><![CDATA[Hi,<br />
<br />
The STL imported into Blender, and needed a 'Remove Doubles' to join duplicate vertices.<br />
<br />
You have LOTS of extra internal faces, just about every join in a wall would need fixing.<br />
<br />
As an example, the section highlighted in this picture has 6 extra faces.<br />
<br />
<img src="index.php?t=getfile&amp;id=3052&amp;private=0" border=0 alt="index.php?t=getfile&amp;id=3052&amp;private=0"><br />
<br />
Once you select the faces and delete them the model seems mostly manifold. But there are so many of these, you will be there some time!<br />
<br />
I don't know if MeshLab or AccuTrans will be of any help in removing these extra faces?<br />
<br />
Regards,<br />
Ian.<br />
]]></description>
  <dc:subject></dc:subject>
  <dc:creator>iguffick</dc:creator>
  <dc:date>2010-03-24T20:43:14-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11095&amp;th=2235#msg_11095">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11095&amp;th=2235#msg_11095</link>
  <description><![CDATA[Thanks for taking a look.  That's exactly what I was seeing and thought I was misunderstanding it.  I hope Autodesk can give me a clue before I jump in with Blender.  I'll keep you posted.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>phoulx</dc:creator>
  <dc:date>2010-03-25T00:19:49-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11102&amp;th=2235#msg_11102">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=11102&amp;th=2235#msg_11102</link>
  <description><![CDATA[It appears that Revit doesn't have a Boolean Join operation? I think if you joined all the solids before export, that would help a lot. Everything else pretty much the same as iguffick said. I wouldn't know how in Blender, but the way I was thinking about doing it (would take a while but should work) is to go through and stitch all the surfaces into individual solids and join them like Revit should have.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Youknowwho4eva</dc:creator>
  <dc:date>2010-03-25T12:34:28-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=13355&amp;th=2235#msg_13355">
  <title>Re: Too thin, too many shells- Revit&amp;gt;stl&amp;gt;blender&amp;gt;here</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=13355&amp;th=2235#msg_13355</link>
  <description><![CDATA[In my experience NetFabb is pretty good at dealing with things like this.  Do it following a Remove Doubles operation in Blender, although in my experience <b>all</b> STL files imported into Blender need that anyway (at least with 2.49b's built-in STL importer).]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Eric Finley</dc:creator>
  <dc:date>2010-06-03T16:32:30-00:00</dc:date>
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