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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=9065&amp;th=1889#msg_9065">
  <title>color printing multiple maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=9065&amp;th=1889#msg_9065</link>
  <description><![CDATA[Hello,<br />
<br />
I am prepping models for color printing, many of which have multiple texture maps.  Shapeways says under their color printing guidelines that -    <br />
<br />
&quot;You can use more than one texture map on your object, but the maps are not allowed to overlap &#8211; the printer cannot figure out which texture to print in that case.&quot;<br />
<br />
Is this referring to that if there are multiple maps, that the UVs must be in seperate quardrants?? I am having a hard time making sense of this, and just wanted to verify what it means before sending out objects for printing.<br />
<br />
Thanks for your help!!<br />
mike]]></description>
  <dc:subject></dc:subject>
  <dc:creator>spinfaces</dc:creator>
  <dc:date>2010-01-18T16:46:16-00:00</dc:date>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=9130&amp;th=1889#msg_9130">
  <title>Re: color printing multiple maps</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=9130&amp;th=1889#msg_9130</link>
  <description><![CDATA[I have a guess. looking at the videos of the color printing process, I see that each slice of the volume is outlined in a stripe of color. It looks like they thicken the line to avoid any gaps or inconsistency at the edges. If you had two nearby color surfaces (lines in 2D), &quot;thickened&quot; like that by the software, they would overwrite parts of the previous ones (in memory). The order that they are written would change from slice to slice, creating a mess of color garbage when printed in 3D.<br />
<br />
It's like the similar effect created when two polygons are placed nearly on top of each other in a 3D scene, or when zooming to extreme scales. The renderer can't figure out which one is in front because of limited precision in depth-sorting.<br />
<br />
If you must have two maps touch, try to have them be the same colors where they contact, or at least try to cross them at as close to a right-angle as possible.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>aeron203</dc:creator>
  <dc:date>2010-01-21T06:24:58-00:00</dc:date>
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