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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8718&amp;th=1806#msg_8718">
  <title>3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8718&amp;th=1806#msg_8718</link>
  <description><![CDATA[I designed an object in 3ds Max, did an STL Check, and there were NO errors.<br />
<br />
When I exported my model and uploaded it here it said that I had non-manifold errors.<br />
<br />
To check that, I opened my STL file in Blender (Um...confusing coming from Max!), and it basically reported that ALL of my edges were open.  <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_eek.gif" border=0 alt="Shocked"> <br />
<br />
Again, I did an STL check and it reported that all is well.<br />
<br />
Another thing...it's importing HUGE objects!<br />
<br />
I have my system units to 1 unit = 1mm.<br />
<br />
This particular model is about 9 inches wide and long, and about 1 inch tall (it's a display base for another model).<br />
<br />
I can't even figure out how large the base is in Blender, but it's HUGE!<br />
<br />
Oh, woe-is-me, but what am I doing so wrong?<br />
<br />
This is 3ds Max 2010, but the same thing occurred to me a couple of years ago in my older version 6.<br />
<br />
Any ideas?]]></description>
  <dc:subject></dc:subject>
  <dc:creator>sFsGaming</dc:creator>
  <dc:date>2010-01-04T09:36:00-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8719&amp;th=1806#msg_8719">
  <title>Re: 3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8719&amp;th=1806#msg_8719</link>
  <description><![CDATA[Did you try binary STL export or ASCII ?<br />
Sometimes max -&gt; stl-ascii-&gt;shapeways seems to produce weird errors.<br />
<br />
For diagnostics :<br />
What does the max script from this topic give for results :<br />
<a href="http&#58;&#47;&#47;www.shapeways.com/forum/index.php?t=msg&amp;th=714&amp;start=0&amp;S=00677b4e68f49c8b72ca06cb715182f8" target="_blank">  http://www.shapeways.com/forum/index.php?t=msg&amp;th=714&am p;am p;start=0&amp;S=00677b4e68f49c8b72ca06cb715182f8</a><br />
It contains a very slow crude manifold check, but probably not useful if you have many polygons.<br />
Should however shed some light on the size issue.<br />
<br />
Oh, and did you select millimeters as the upload unit ? Apparently STL itself is dimensionless.<br />
<br />
You can also sent or post your file, then I can check it for you.<br />
<br />
Regards,<br />
<br />
Stijn]]></description>
  <dc:subject></dc:subject>
  <dc:creator>virtox</dc:creator>
  <dc:date>2010-01-04T10:01:59-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8721&amp;th=1806#msg_8721">
  <title>Re: 3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8721&amp;th=1806#msg_8721</link>
  <description><![CDATA[Thanks for replying! <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_smile.gif" border=0 alt="Smile"><br />
<br />
I tried both binary and ASCII, I tried mm and inches, and I always get the same results. <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_sad.gif" border=0 alt="Sad"><br />
<br />
Thanks for posting that script thread!<br />
<br />
I used it on the object I'm trying to export, and within Max it shows that everything is fine.<br />
<br />
Might it have to do with the fact that I have the educational license?]]></description>
  <dc:subject></dc:subject>
  <dc:creator>sFsGaming</dc:creator>
  <dc:date>2010-01-04T17:07:33-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8727&amp;th=1806#msg_8727">
  <title>Re: 3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8727&amp;th=1806#msg_8727</link>
  <description><![CDATA[Oops, I just realized this should be in the software forum.  <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_redface.gif" border=0 alt="Embarassed"> <br />
<br />
I should also mention that I can create a simple one-segment box and it comes out as non-manifold in Blender as an STL.<br />
<br />
That's without editing the basic box at all.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>sFsGaming</dc:creator>
  <dc:date>2010-01-04T21:47:39-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8729&amp;th=1806#msg_8729">
  <title>Re: 3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8729&amp;th=1806#msg_8729</link>
  <description><![CDATA[<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText"><b>Quote:</b></td></tr><tr><td class="quote"><br />To check that, I opened my STL file in Blender (Um...confusing coming from Max!), and it basically reported that ALL of my edges were open.<br /></td></tr></table><br />
<br />
When you import your file into Blender, the import can separate faces so that shared vertices are doubled.<br />
Press TAB to go into edit mode.<br />
Use A to select all vertices (may have to press A twice as it toggles between select all / select none).<br />
In the 'Mesh Tools' box, change Limit 0.001 to 0.<br />
Press W then select 'Remove Doubles'.<br />
<br />
If you now un-select all with A, then 'Select &gt; Non-Manifold' you will get the non-manifold vertices shown. It sometimes makes more sense to switch into edge select mode, it will then highlight the edges.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>iguffick</dc:creator>
  <dc:date>2010-01-04T22:12:46-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8730&amp;th=1806#msg_8730">
  <title>Re: 3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8730&amp;th=1806#msg_8730</link>
  <description><![CDATA[<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText"><b>iguffick wrote on Mon, 04 January 2010 22&#58;12</b></td></tr><tr><td class="quote"><br /><table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText"><b>Quote&#58;</b></td></tr><tr><td class="quote"><br />To check that, I opened my STL file in Blender (Um...confusing coming from Max!), and it basically reported that ALL of my edges were open.<br /></td></tr></table><br />
<br />
When you import your file into Blender, the import can separate faces so that shared vertices are doubled.<br />
Press TAB to go into edit mode.<br />
Use A to select all vertices (may have to press A twice as it toggles between select all / select none).<br />
In the 'Mesh Tools' box, change Limit 0.001 to 0.<br />
Press W then select 'Remove Doubles'.<br />
<br />
If you now un-select all with A, then 'Select &gt; Non-Manifold' you will get the non-manifold vertices shown. It sometimes makes more sense to switch into edge select mode, it will then highlight the edges.<br /></td></tr></table><br />
<br />
Thank you for this, it will definitely help in the future!<br />
<br />
I rebuilt the base for my sculpture, and this time the STL export worked and my model is verified as printable (of course, it's almost $500 just for the base in white detail!), and I'll finally be able to have a physical model of my sculpture! <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_smile.gif" border=0 alt="Smile"><br />
<br />
I'm just tweeking the actual sculpture now...hope it works!]]></description>
  <dc:subject></dc:subject>
  <dc:creator>sFsGaming</dc:creator>
  <dc:date>2010-01-05T00:32:59-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8731&amp;th=1806#msg_8731">
  <title>Re: 3ds Max STL Export Errors</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8731&amp;th=1806#msg_8731</link>
  <description><![CDATA[Somehow everything has magically repaired itself and I now have two items in the gallery. <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_biggrin.gif" border=0 alt="Very Happy"><br />
<br />
Gonna be a little while until I can order them, tho. <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_sad.gif" border=0 alt="Sad">]]></description>
  <dc:subject></dc:subject>
  <dc:creator>sFsGaming</dc:creator>
  <dc:date>2010-01-05T01:23:01-00:00</dc:date>
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