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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8009&amp;th=1671#msg_8009">
  <title>Polygon Count Wrong</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8009&amp;th=1671#msg_8009</link>
  <description><![CDATA[Hi!  I was really excited when I found this website, and I'm trying to print my first order.  It is a dog head, with a polygon count of 450,000.  Most of the polygons are quads, and if I export to STL, then it triangulates them.  So I am exporting to X3D instead, because it retains the quads.  The problem is, when I upload it, it says the polygon count is above the limit, when it's 450,000.  Does the checker count quads as two polygons(triangles) or does it count a quad as one polygon?<br />
<br />
The attached file is the .x3d that I am trying to upload.<br />
<br />
Thanks for helping me solve this problem.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Wehrdo</dc:creator>
  <dc:date>2009-12-01T16:46:54-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8010&amp;th=1671#msg_8010">
  <title>Re: Polygon Count Wrong</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8010&amp;th=1671#msg_8010</link>
  <description><![CDATA[I believe I've seen that people using .x3D have issues with anything over 50,000 polygons. ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Youknowwho4eva</dc:creator>
  <dc:date>2009-12-01T16:51:29-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8014&amp;th=1671#msg_8014">
  <title>Re: Polygon Count Wrong</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8014&amp;th=1671#msg_8014</link>
  <description><![CDATA[I've done some more researching, and it seems that Shapeways automatically converts everything to triangles before any checks.   So It seems that I should get meshlab and try to reduce the amount of polygons.<br />
<br />
I would like to keep this amount of detail, so if anybody can confirm or deny this before I reduce the number of polygons, that would be great.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Wehrdo</dc:creator>
  <dc:date>2009-12-01T19:30:22-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8015&amp;th=1671#msg_8015">
  <title>Re: Polygon Count Wrong</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8015&amp;th=1671#msg_8015</link>
  <description><![CDATA[I loaded your X3D file into MeshLab, it shows 450,669 vertices and 901,342 faces !<br />
I have done a 'Quadratic edge collapse decimation' to reduce the number of faces in your model and attached the file.<br />
This reduces the count to 56,331 vertices and 112,666 faces.<br />
<br />
You may want to look at the model yourself to make sure it is still what you want, but it looks fine to me. Far more detail than I think you'll get out of the 3D print.<br />
<br />
I tried uploading and it worked fine, shows the bounding box as 5.9cm x 4.7cm x 5.0cm and priced at $27.95.<br />
<br />
I've saved it as an STL file. When using Blender I have had problems with X3D files with more than 50K polys. I don't know if it's the Blender exporter, Shapeways importer or something I've done wrong, but STLs seem to work when X3Ds don't !<br />
<br />
Regards, Ian.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>iguffick</dc:creator>
  <dc:date>2009-12-01T19:33:10-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8020&amp;th=1671#msg_8020">
  <title>Re: Polygon Count Wrong</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=8020&amp;th=1671#msg_8020</link>
  <description><![CDATA[<table border="0" align="center" width="90%" cellpadding="3" cellspacing="1"><tr><td class="SmallText"><b>iguffick wrote on Tue, 01 December 2009 19&#58;33</b></td></tr><tr><td class="quote"><br />I loaded your X3D file into MeshLab, it shows 450,669 vertices and 901,342 faces !<br />
I have done a 'Quadratic edge collapse decimation' to reduce the number of faces in your model and attached the file.<br />
This reduces the count to 56,331 vertices and 112,666 faces.<br />
<br />
You may want to look at the model yourself to make sure it is still what you want, but it looks fine to me. Far more detail than I think you'll get out of the 3D print.<br />
<br />
I tried uploading and it worked fine, shows the bounding box as 5.9cm x 4.7cm x 5.0cm and priced at $27.95.<br />
<br />
I've saved it as an STL file. When using Blender I have had problems with X3D files with more than 50K polys. I don't know if it's the Blender exporter, Shapeways importer or something I've done wrong, but STLs seem to work when X3Ds don't !<br />
<br />
Regards, Ian.<br /></td></tr></table><br />
Thank you so much Ian!  I was able to upload it, and it's now ready to print.  I'm really grateful, because I was getting extremely frustrated with it.  I should be able to do my next file myself now that I've learned from my mistakes with this one.  Thanks again!]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Wehrdo</dc:creator>
  <dc:date>2009-12-01T23:55:26-00:00</dc:date>
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