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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=7214&amp;th=1493#msg_7214">
  <title>Inverted normals in mesh</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=7214&amp;th=1493#msg_7214</link>
  <description><![CDATA[I was just told that my mesh has inverted normals even though in appearance in Hexagon and Blender the mesh appeared correct when I exported it from Blender in STL format and imported it again into Blender. Since I'm not to familiar with Blender but I have used it, how do I correct the problem in this program?]]></description>
  <dc:subject></dc:subject>
  <dc:creator>NightmareHero</dc:creator>
  <dc:date>2009-10-11T00:28:26-00:00</dc:date>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=7217&amp;th=1493#msg_7217">
  <title>Re: Inverted normals in mesh</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=7217&amp;th=1493#msg_7217</link>
  <description><![CDATA[The quickest method is to select the whole model in edit mode (&lt;A&gt; Key = select all) and press &lt;CTRL&gt;+&lt;N&gt; to &quot;recalculate normals outside&quot;. You can also while in edit mode go to &quot;mesh tools more&quot; panel and press the &quot;draw normals&quot; button to see which way they are pointing.that way if you find individual normals that the auto recalculate didnt fix you can select them and hit &lt;W&gt; for specials menu and &quot;flip normals&quot;]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Inlite</dc:creator>
  <dc:date>2009-10-11T02:48:19-00:00</dc:date>
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