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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6043&amp;th=1283#msg_6043">
  <title>Yet another non-manifold C4D object</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6043&amp;th=1283#msg_6043</link>
  <description><![CDATA[Hello there,<br />
<br />
I've been testing my object's compatibility against the Shapeways engine by uploading it again and again (hope that's okay...). But most of the time I get a message that it's a non-manifold object. The uploads passing the manifold-test afterwards fail the normals-test. <br />
<br />
The object is created with Cinema 4D R11 which apparently has some STL exporting issues (all normals flipped). I flipped all the normals to the outside of the object using MashLab. But even this corrected revision of the object fails either the manifold- or the normals-test. <br />
<br />
I'll attach the object to this post in stl format and would be totally grateful if somebody could take a look into it. <br />
<br />
I'm throwing the towel for now. It's late, have to go sleeeee...*chhrrrr*<br />
<br />
Thanks a lot and good night folks!<br />
<br />
Hendrik]]></description>
  <dc:subject></dc:subject>
  <dc:creator>SeveQ</dc:creator>
  <dc:date>2009-08-25T00:44:34-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6046&amp;th=1283#msg_6046">
  <title>Re: Yet another non-manifold C4D object</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6046&amp;th=1283#msg_6046</link>
  <description><![CDATA[Hiya Steve;<br />
<br />
Ya, that one was a bastard to figure out, easy to fix, but a pain to actually see what was wrong. I'd explain but I'm too sleepy....<br />
<br />
<img src="http://www.shapeways.com/forum/images/smiley_icons/icon_dead.gif" border=0 alt="Dead"> ]]></description>
  <dc:subject></dc:subject>
  <dc:creator>WiKKiDWidgets</dc:creator>
  <dc:date>2009-08-25T04:19:26-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6048&amp;th=1283#msg_6048">
  <title>Re: Yet another non-manifold C4D object</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6048&amp;th=1283#msg_6048</link>
  <description><![CDATA[Harr! Makes me happy that I was able to give you a challenge.  <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_lol.gif" border=0 alt="Laughing"> <br />
<br />
I hope you've slept well (at least as well as I have) enough to be able to explain what the problem actually was. That would be absolutely great. I'd like to be able to avoid this kind of issue next time. <br />
<br />
Thanks a lot!  <img src="http://www.shapeways.com/forum/images/smiley_icons/icon_smile.gif" border=0 alt="Smile"> <br />
<br />
]]></description>
  <dc:subject></dc:subject>
  <dc:creator>SeveQ</dc:creator>
  <dc:date>2009-08-25T10:08:03-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6052&amp;th=1283#msg_6052">
  <title>Re: Yet another non-manifold C4D object</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=6052&amp;th=1283#msg_6052</link>
  <description><![CDATA[Avoiding Manifold issues with some software packages isn't really an option. It's just something you have to deal with. (Sketchup is notorious for them)<br />
<br />
I wrote a tutorial a while back to help folks deal with them using Blender. (Free!) You can download it from here:<br />
<br />
<a href="http://www.wikkid-widgets.com/RepairingNon-manifoldmesheswithBlender.pdf" target="_blank"> http://www.wikkid-widgets.com/RepairingNon-manifoldmesheswit hBlender.pdf</a><br />
<br />
As for your model, there were two problems:<br />
<br />
<img src="index.php?t=getfile&amp;id=1189&amp;private=0" border=0 alt="index.php?t=getfile&amp;id=1189&amp;private=0"><br />
<br />
The two verticies I have selected are connected by a single line. But the vertex in the red box should have been connected. I just subdivied the line (edge) and then place that vertex precisely over the vertex in the red box, and removed the other one.<br />
<br />
<br />
The second issue was that the brace you had in the front was flush with the legs on the faces. It's perfectly acceptible to intersect two manifold objects into a single model, but they need to truly intersect. I.e. they need to be slightly &quot;in&quot; each other for them to weld together. Set perfectly flush with each other they are not really one object.<br />
<br />
Hope that helps.<br />
<br />
WiKKiD]]></description>
  <dc:subject></dc:subject>
  <dc:creator>WiKKiDWidgets</dc:creator>
  <dc:date>2009-08-25T14:02:05-00:00</dc:date>
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