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  <title>Shapeways: Bring your creativity to life in 3D</title>
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  <description>Shapeways: Bring your creativity to life in 3D</description>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=55385&amp;th=11191#msg_55385">
  <title>Size,Dimension,Measurement.. of a mesh in X3D format</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=55385&amp;th=11191#msg_55385</link>
  <description><![CDATA[Hi there!<br />
<br />
I'm trying to get the right size of my model(mesh) in X3D. I've been trying to export my model with 3DMAX,MashLab,Blender. My original model in obj format created in Zbrush. I tried .wrl format used the Zbrush 3Dprint exporter tool but it messed up my UVtexture. 3DMAX can not export X3D and I can not see the measurements in MashLab.<br />
The weird thing is that when I create a box in Blender and export and upload it inX3D forma to shapeways I get the correct dimensions. When I do exactly the same to my model I get wrong dimensions however the picture and the 3D of my model looks ok. <br />
I don't know what the problem is with my model or the .<br />
Does anyone have the same issue? <br />
Is there any application that can show the exact measurement of my shape except Blender and can handle texture(UV) coordinates?<br />
<br />
Thanks]]></description>
  <dc:subject></dc:subject>
  <dc:creator>hbzoltan</dc:creator>
  <dc:date>2012-10-15T14:23:56-00:00</dc:date>
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<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=55393&amp;th=11191#msg_55393">
  <title>Re: Size,Dimension,Measurement.. of a mesh in X3D format</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=55393&amp;th=11191#msg_55393</link>
  <description><![CDATA[If you are going to use a uv mapped object to apply a image/color on Full Colored Sandstone, it has to be in VMRL format. Oddly when you upload the model, SW recognizes each basic unit length as 1 meter!! So if your model is 10 x 10 x 10, the printer will try to print a model 10m x 10m x 10m. Which it can't do, so it gets scaled to a size that will print, so wrong dimensions.<br />
 Post a ink to the file, its easier to diagnose a problem.<br />
 Use Meshlab to convert your file to  VMRL .If the UV mapping is looks ok in Meshlab, it will export to SW if the model has a proper mesh.<br />
  In Meshlab if you want to see the bounding box dimensions use this Filters/Quality measure and computations/compute geographic measurements<br />
 If you want to scale the object use this,  Filters/Normals/Curvature/Orientation&gt;Transform scale. A slight problem can occur with uploading . Scroll down on the link provided below to see what changes are needed. Makes sense actually since only access to the UV texture is in the zipped file you upload.<br />
<a href="http&#58;&#47;&#47;www.shapeways.com/tutorials/textured_models_with_sketchup_and_meshlab" target="_blank">  http://www.shapeways.com/tutorials/textured_models_with_sket chup_and_meshlab</a><br />
<br />
  The .x3D format after tests proved to be a better format to export with if you have several different materials plus a uv texture on your model. The wrl only seems to support 1 material and a texture.  With .x3D much more options for a colored model<br />
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]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Fredd</dc:creator>
  <dc:date>2012-10-15T18:16:05-00:00</dc:date>
</item>

<item rdf:about="http://www.shapeways.com/forum/index.php?t=rview&amp;goto=55710&amp;th=11191#msg_55710">
  <title>Re: Size,Dimension,Measurement.. of a mesh in X3D format</title>
  <link>http://www.shapeways.com/forum/index.php?t=rview&amp;goto=55710&amp;th=11191#msg_55710</link>
  <description><![CDATA[If you scaled it in blender you might have to apply scale (Ctrl + A). Hope this helps.]]></description>
  <dc:subject></dc:subject>
  <dc:creator>Mswlik</dc:creator>
  <dc:date>2012-10-20T16:57:25-00:00</dc:date>
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