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Shapeways: Bring your creativity to life in 3DDeveloping fractal curves
http://www.shapeways.com/forum/index.php?t=rview&goto=50796&th=10083#msg_50796
Shapeways pages: Developing dragon curve Developing Hilbert curve

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Thank you for the idea I stole anyway .]]>ttoinou2013-01-05T15:12:45-00:00Re: Developing fractal curves
http://www.shapeways.com/forum/index.php?t=rview&goto=59695&th=10083#msg_59695
As I said in the original post, I also stole the idea from Geoffrey Irving

We wrote a paper together on these things: Developing Fractal Curves. Geoffrey has a different way to generate the surfaces, which looks like it might be similar to yours. He also did the Koch snowflake, there are some renders of it in the paper.]]>henryseg2013-01-06T00:11:40-00:00Re: Developing fractal curves
http://www.shapeways.com/forum/index.php?t=rview&goto=59711&th=10083#msg_59711
We both use polynomial curves but I don't know if it is the same algorithm..
And you manage to create thickness (I have to use Blender) AND it gets thinner as the iteration (or z space parameter) increase.
Doing that would be my next step .

How many triangles do you have ?]]>ttoinou2013-01-06T10:58:59-00:00Re: Developing fractal curves
http://www.shapeways.com/forum/index.php?t=rview&goto=59734&th=10083#msg_59734
The details about how we thicken things up are in the paper, but there are lots of ways you can do it.

I made my version with NURBS surfaces, so it can be however many polygons you like. I tend to get near to Shapeways' million polygon limit if I've got a complicated model like this. Geoffrey's version of these uses meshes the whole time, and gets finer detail meshes using something called Loop subdivision, and so he can get arbitrarily detailed meshes as well.]]>henryseg2013-01-06T21:46:21-00:00Re: Developing fractal curves
http://www.shapeways.com/forum/index.php?t=rview&goto=59778&th=10083#msg_59778
CristobalGordo2013-01-07T16:37:16-00:00