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Normals in Blender [message #15893] Tue, 10 August 2010 22:22 UTC Go to previous message
avatar dskloet  is currently offline dskloet
Messages: 6
Registered: August 2010
Go to all my models
Junior Member
Hi,

I'm a total noob with 3D modeling and just starting using blender. I drew a curve and increased the Extrude value to make it 3D. Then I converted the object type to a mesh and thought I had something I could use.

But after uploading failed I found out that the bottom normals as well as the top normals are all facing upwards. This means the bottom ones are facing inside and the top ones are facing outside. And on upload this generates a windingcheck error. Recalculating normals doesn't seem to solve this. Can anyone help me to get all normals to face inwards so I don't fail the windingcheck?

Thanks!
David

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