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Maya export issues [message #71223] Tue, 09 July 2013 08:10 UTC Go to previous message
avatar Rudeartist  is currently offline Rudeartist
Messages: 20
Registered: June 2013
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Junior Member
Hi guys,

Well, I've finished my first model for color print, got the textures looking all nice and checked to make sure that there aren't any holes or geometry in the mesh the would result in the file being rejected.

I first tried uploading it as an OBJ file just to see if the site would accept it. It seemed to work just fine until I noticed several things.

1. in the preview window the model was flipped 90 degrees so that it was facing downward

2. Several object were missing or invisible in the viewer. The mesh is made of of a main body with two separate objects for the eyes and numerous smaller ones for the section-cups. The eyes show up and so do several cups, but not the rest. Is this just an issue with the viewer, or do I have a problem with the mesh itself?

3. No matter what scale I set the model to in Maya, it would always show up as being no more than a centimeter in size. Am I doing something wrong?


Next I tried importing the same mesh but as .dae and wrm. and both were rejected by the site.

The .wrm file was rejected because "Some geometry are not supported: Switch"

The .dae file was rejected because "COLLADA file contains invalid index in TextureCoordinate array, value: 207629. value ignored.

I have absolutely no idea what any of this means

Help will be greatly appreciated.

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