Home » Support » 3D Design »

how can I 'bake' a rig?

Search Search  
how can I 'bake' a rig? [message #56792] Tue, 13 November 2012 18:54 UTC Go to previous message
avatar KKralowec  is currently offline KKralowec
Messages: 0
Registered: November 2012
Go to all my models
Junior Member
Hello there!

I am going to be modeling some figures for 3d printing, and I'll use either Blender or Maya to do the modeling (not sure which one yet). These'll be about 10 different zombies, in different poses, and I'll probably be using a rig to pose them. I saw on the tutorial pages that one should 'bake' the poses, to make sure the pose of the rig will be preserved in the printed figure, but I can't seem to easily figure out how to do this in Blender or Maya. Anybody have any experience/guidance on this?


Read Message
Read Message
Previous Topic:Need help getting this model into Shape
Next Topic:Unable to convert file format and Scaling
Goto Forum:



We're sorry to inform you that we no longer support this browser and can't confirm that everything will work as expected. For the best Shapeways experience, please use one of the following browsers:

Click anywhere outside this window to continue.