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A möbius strip of Super Mario Bros. Level 1 ... ∞ [message #54223] Tue, 18 September 2012 16:27 UTC Go to previous message
avatar joabaldwin  is currently offline joabaldwin
Messages: 37
Registered: May 2009
Go to my shop
My new 3d-printed model, a mobius strip of Level 1 of Super Mario Bros., from beginning to end (end being the beginning, in an endless loop for poor Mario).

The loop represents every block, turtle, cloud, and power-up in the level (except for when you go underground in the pipes, that's outside of regular space-time).

I used an image of the whole map and used it as a texture for a plane inside Maya. Then I twisted the plane 180 degrees on the long axis, and bent it around its vertical axis by a factor of 3.1416, that made it into a mobius strip. I color-separated the image in Photoshop and made the sky black, the bricks white, and the in-between shapes in shades of gray, and used that to displace the plane geometry. It was a very heavy file because of this, 100Mb for a simple loop, since there are millions of displaced polygons. Then I uploaded my file to Shapeways, and they 3d-printed it in full-color, with a crazy high resolution.

What do you guys think?


  • Attachment: mobius_main.jpg
    (Size: 180.85KB, Downloaded 446 time(s))

  • Attachment: mobius_02.jpg
    (Size: 168.39KB, Downloaded 410 time(s))

  • Attachment: mobius_03.jpg
    (Size: 178.32KB, Downloaded 413 time(s))

  • Attachment: mobius_04.jpg
    (Size: 163.39KB, Downloaded 410 time(s))

  • Attachment: mobius_05.jpg
    (Size: 161.81KB, Downloaded 417 time(s))

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