Home » Support » 3D Design » Help with multi-imageTexture cube
Search Search  
Help with multi-imageTexture cube [message #52307] Mon, 06 August 2012 00:41 UTC Go to previous message
avatar dkurland  is currently offline dkurland
Messages: 7
Registered: June 2012
Go to all my models
Junior Member
I'm attempting to make a simple cube. But it's not so simple, 'cause it needs to have a different imageTexture on the top and bottom faces than it does on the sides. (Think of a square log; the sides have the bark, the top and bottom show the rings.) I've tried using individual indexedFaceSet faces, individual Rectangle2D nodes, and even 6 Box elements, each offset just a hair from the origin. I've gotten each of these approaches to display as desired in X3d-Edit and freeWRL, but ShapeWays rejects every one.

See attached arghh.x3d, treebark.png, and treetop.png -- Any assistance or suggestions would be most welcome!

  • Attachment: arghh.x3d
    (Size: 1.41KB, Downloaded 28 time(s))

  • Attachment: treebark.png
    (Size: 8.95KB, Downloaded 37 time(s))

  • Attachment: treetop.png
    (Size: 9.88KB, Downloaded 38 time(s))

Read Message
Read Message
Previous Topic:enough clearance?
Next Topic:for the Eid-ul-Fitr
Goto Forum:
   Go

Logo

Hello.

We're sorry to inform you that we no longer support this browser and can't confirm that everything will work as expected. For the best Shapeways experience, please use one of the following browsers:

Click anywhere outside this window to continue.