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Help with multi-imageTexture cube [message #52307] Mon, 06 August 2012 00:41 UTC Go to previous message
avatar dkurland  is currently offline dkurland
Messages: 7
Registered: June 2012
Go to all my models
Junior Member
I'm attempting to make a simple cube. But it's not so simple, 'cause it needs to have a different imageTexture on the top and bottom faces than it does on the sides. (Think of a square log; the sides have the bark, the top and bottom show the rings.) I've tried using individual indexedFaceSet faces, individual Rectangle2D nodes, and even 6 Box elements, each offset just a hair from the origin. I've gotten each of these approaches to display as desired in X3d-Edit and freeWRL, but ShapeWays rejects every one.

See attached arghh.x3d, treebark.png, and treetop.png -- Any assistance or suggestions would be most welcome!

  • Attachment: arghh.x3d
    (Size: 1.41KB, Downloaded 20 time(s))

  • Attachment: treebark.png
    (Size: 8.95KB, Downloaded 29 time(s))

  • Attachment: treetop.png
    (Size: 9.88KB, Downloaded 27 time(s))

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