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Forum: 3D Design
 Topic: Download free textures and 3d models
Download free textures and 3d models [message #38233] Wed, 09 November 2011 13:38 UTC
avatar GioCoto  is currently offline GioCoto
Messages: 1
Registered: November 2011
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That's a good website you can download 3D models from: syncronia.com.
You can access good quality furniture and architectural models and materials.
Registration is required, but it's free.
 Topic: Text counters filled in
Text counters filled in [message #38073] Sun, 06 November 2011 18:58 UTC
avatar wanderingwonder  is currently offline wanderingwonder
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I uploaded a model with beveled text. It contains an A, R and d. The counters (inner closed areas of text) on the A and the R are filled in, but not the d. It's not like that when I look at the file on my computer, only after upload. Any ideas what could cause that? Any help would be appreciated. Thanks!
 Topic: Autofix shapewaysprogram
Autofix shapewaysprogram [message #37865] Thu, 03 November 2011 14:44 UTC
avatar flat-twelve  is currently offline flat-twelve
Messages: 6
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Hi all,
this question would be to Shapeways team or anyone who knows...
How does the autofix/autorepair programm works?
I mean I used to upload files that where always rejected and now I upload models and they come out as printable even though they have holes or shells and small defects.
Does it go through Magics?

thanks

sorry if that was already answered, i could not find on the forum
 Topic: How to get detailed check?
How to get detailed check? [message #35846] Tue, 04 October 2011 10:32 UTC
avatar cbfasi  is currently offline cbfasi
Messages: 20
Registered: June 2011
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Reason I ask is twice now I have have some models rejected and I am not confident yet that I have understood what the 'remaining shells' is about.

I think I have worked it out but how can I get a check carried out on these models.

I just wish my order was placed on hold instead of the coupon as I still want what I ordered even if I have to make these minor but really infuriating corrections..

The models concerned have been re-uploaded into my designs
Federation Abbe (remaining shells)
Klingon D7 (walls was too thin)
Klingon L9 (remaining shells)

[Updated on: Tue, 04 October 2011 10:53 UTC]

 Topic: Can i give seperate guideline for color information, instead of using *.wrl file?
Can i give seperate guideline for color information, instead of using *.wrl file? [message #35760] Mon, 03 October 2011 06:50 UTC
avatar ssuatheowl  is currently offline ssuatheowl
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hello, i tried to order 3d printing for my model, and it has colors, so i wanted to upload it with *wrl file format which can contain color information. but i dont know why, but my 3d model looks weird if i convert my rhino file to wrl formated file, but when converted into obj file, its shape seems totally fine but it loses its color infomation.

i attached an image,
and the upper one is obj file
and the second one is the weird one in wrl format.

index.php?t=getfile&id=11257&private=0

So, i was wondering if i can order my model with obj file and giving the seperate guide line for coloring.

i need help as soon as possible,
thank you very much! Smile

  • Attachment: weeee.png
    (Size: 28.74KB, Downloaded 302 time(s))

 Topic: Looking for Playmobil model
Looking for Playmobil model [message #34091] Sat, 10 September 2011 09:17 UTC
avatar D_man  is currently offline D_man
Messages: 37
Registered: July 2009
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Hi,

I whish to model Playmobil accessories, and I'd like to know if anyone here has a 3dsmax accurate playmobil model.

That would save time !!

Thanks,

J.
 Topic: The esiest way to shell your models?
The esiest way to shell your models? [message #31826] Fri, 29 July 2011 22:05 UTC
avatar vagos  is currently offline vagos
Messages: 3
Registered: April 2011
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Hi there! Smile
I would like some help please because I've got a big problem...

I have done my hole model in 3DS max but it seems impossible to proceed to 3d print... because I can't shell my model because the polygons penetrate the exterior surface of the model plus I have to subdivide to get my parts smooth and the polygons go too high and 3ds max crashes...
It's a nightmare... Twisted Evil

Why it should be so difficult?

Can I export my model to another software that can perform this task easier?

Please give me some help how can I tackle this matter because I want so badly to print my model...
 Topic: Help with Rhino model
Help with Rhino model [message #29753] Mon, 27 June 2011 03:58 UTC
avatar cknight  is currently offline cknight
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I have always used polygon modeling programs, and am now trying to figure out Rhino. It seems super powerful but all backwards with my background.

I attached a render of what I want my final product to look like, minus a clean top line, and a wireframe of my current strategy (strategy 7,289...). Mostly having problems with matching edge lines and not getting screwy final mesh in places. I am aware that curves need to be clean and have matching (or similar) points and that all lines should be connected, when possible.

Any advice would rule. Thanks!

  • Attachment: Shield1.jpg
    (Size: 151.96KB, Downloaded 130 time(s))

  • Attachment: Shield2.tif
    (Size: 1.79MB, Downloaded 137 time(s))

 Topic: 360grade moving parts,like a lamp
360grade moving parts,like a lamp [message #29682] Sat, 25 June 2011 13:38 UTC
avatar janis  is currently offline janis
Messages: 35
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hi

i made this drawing

i'm not sure if this wil work or how it can be better..

you have to lower part en the top part.. they can move 360grade..

they are connect with a connector that have on the both a ball on it..
but what do i have to do so if i give it a possision like in the pic that it stays like that.. and nog collops because of the graffatie..

what do i have to do that the parts will be stay at one possison, every time a give it a new possion ?

gr.

[Updated on: Sat, 25 June 2011 13:40 UTC]

 Topic: Online service for cutting CNC carbon anyone?
Online service for cutting CNC carbon anyone? [message #28120] Tue, 24 May 2011 18:23 UTC
avatar jorrie  is currently offline jorrie
Messages: 10
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I know this might not be the right forum to post this in, my apologize for that, but... is there someone that knows a online service like shapeways for cutting 2mm thick carbon plates?

Kind regards
 Topic: Pendant eyelet size
Pendant eyelet size [message #26167] Mon, 18 April 2011 14:15 UTC
avatar Razorcut  is currently offline Razorcut
Messages: 4
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Hi, I am working on some pendant designs and I have been looking at several other peoples designs trying to determine how small the eyelet can be in steel. It looks like most people are using a smaller cross section then the wall thickness suggested. Can someone share the size of eyelet that works.

Thank you,

Ray
 Topic: Creating better lives with 3d printing!
icon4.gif  Creating better lives with 3d printing! [message #26026] Wed, 13 April 2011 22:01 UTC
avatar DesignsbyALX  is currently offline DesignsbyALX
Messages: 10
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I've started my own foundation. If you buy my 3d printed crane, all the profit (100%) will go to the charity! My goal is to build housing and provide care for people in destroyed areas. Japan for example. I hope you will all help me in promoting and spreading this concept!
Together, we can achieve a lot!

Tnx!

DesignsbyALX

www.designsbyalx.com
www.stichting-dekraanvogel.nlindex.php?t=getfile&id=8273&private=0index.php?t=getfile&id=8290&private=0index.php?t=getfile&id=8291&private=0

[Updated on: Fri, 15 April 2011 16:52 UTC]

 Topic: Walk and Climb 3D Animation Created in Blender
Walk and Climb 3D Animation Created in Blender [message #25472] Thu, 31 March 2011 03:36 UTC
avatar patricia3d  is currently offline patricia3d
Messages: 11
Registered: March 2011
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Walk and Climb 3D Animation Created in Blender
Please watch the animation here

http://www.vimeo.com/15014056

My More Animations created in Blender
http://www.vimeo.com/user711059/videos


Blender Animations
http://www.youtube.com/kkrawal7
 Topic: image on a flat surface
image on a flat surface [message #24803] Sun, 13 March 2011 19:26 UTC
avatar B.Caw  is currently offline B.Caw
Messages: 1
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Hello,

So I have been modeling with solidEdge for a while and I was wondering if there is any good way of taking an image and making it moderately three dimensional (raised and dropped) on a flat or curved surface without having to completely wing it.

Even importing the image to place it on a flat surface would be helpful. If anyone knows how to do something like that please let me know.

Thanks
 Topic: Coffin Joe cartoon statue
icon4.gif  Coffin Joe cartoon statue [message #19011] Wed, 13 October 2010 16:30 UTC
avatar Spectoys  is currently offline Spectoys
Messages: 72
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http://vimeo.com/15682658

i hope you like !

[Updated on: Mon, 18 October 2010 18:58 UTC]

 Topic: How dense the mesh needs to be?
icon5.gif  How dense the mesh needs to be? [message #18529] Wed, 29 September 2010 01:13 UTC
avatar javierdl  is currently offline javierdl
Messages: 5
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It would be good to see some examples along with your reply.

Thanks

JDL
 Topic: Can it be various intersecting meshes?
Can it be various intersecting meshes? [message #18284] Fri, 24 September 2010 02:34 UTC
avatar javierdl  is currently offline javierdl
Messages: 5
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Thanks in advance,

JDL
 Topic: New collada importer?
icon5.gif  New collada importer? [message #13476] Tue, 08 June 2010 19:59 UTC
avatar jvo  is currently offline jvo
Messages: 19
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I've been having some issues with an update of one of my models. The earlier model was excepted and printed fine. Now I only get errors. So, finally, I went back to my original collada export (last modified April 12th) and tried to upload that one. And that one is also not excepted anymore.

I noticed that colors now also appear in the previews, while they were previously just white, so I'm estimating that shapeways is using a different collada importer.

So, I have a collada export here that was excepted before and prints fine, but I can't upload it again anymore. What happened?
 Topic: Simpler Design process
Simpler Design process [message #12033] Fri, 23 April 2010 08:46 UTC
avatar seac02  is currently offline seac02
Messages: 2
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This initiative has the goal of providing the international market an innovative platform that is also aligned with the needs of the environment.
“Green Digital Marketing Platform” is dedicated to making digital prototypes available to technical and non-technical staff during the development phases.
Using today’s modern rendering software, in conjunction with Augmented Reality, it is possible for real-time browsing, modification of digital models: thus means a vision of a simpler designing process, letting the designer focusing on his or her ideas and not on technical matters about the software. As of today, thanks to software like Think3 Design and LinceoVR, any change becomes a realistic visualization of the prototype in real time, the design materializes in the surrounding environment with the augmented reality, product placement and benchmark become instantaneous as well as the sharing of information.

Connecting to the website can be viewed the video and have a live test of online augmented reality.

  • Attachment: earth.png
    (Size: 1.47MB, Downloaded 230 time(s))

 Topic: Materials for 3D Studio MAX
Materials for 3D Studio MAX [message #11616] Sat, 10 April 2010 07:34 UTC
avatar viel mehr  is currently offline viel mehr
Messages: 6
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Has anyone made photo-realistic 3DSMAX materials of the materials available here, yet?

If not, please create some and upload them, I am bad at this.

[Updated on: Sat, 10 April 2010 07:34 UTC]

 Topic: Model image showing up inverted
Model image showing up inverted [message #11143] Fri, 26 March 2010 22:13 UTC
avatar Dag-um  is currently offline Dag-um
Messages: 1
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Hello there!

I'm new to this site and I just uploaded a piece but it shows up inverted in the thumbnails. I also cannot view my models in the 3d viewer.

The image shows up like this in my viewer:

http://www.shapeways.com/modules/udesign/utils/openfile.php?id=106475&f=106475_large_v0.jpg

When the model is like this in my 3d applications:

http://i143.photobucket.com/albums/r139/13th-taboo/Picture1.png

http://i143.photobucket.com/albums/r139/13th-taboo/Picture2.png

http://i143.photobucket.com/albums/r139/13th-taboo/Picture3.png

I hope this will have a resolution. I'm still a little lost.

Very Happy

- H.J. Dag-um
 Topic: Deleting Disjointed meshes in Rhino
Deleting Disjointed meshes in Rhino [message #10973] Fri, 19 March 2010 18:13 UTC
avatar tesb  is currently offline tesb
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Hi Everyone

I'm trying to delete some disjointed meshes that have appeared in a scanned part that I'm trying to clean up. I can't see them within the mesh so is there any way that you can select them and delete them. I am unable to surface the mesh whilst they are still there unless I'm doing something wrong Confused .
I'm fairly new to both Rhino and part scanning.

Thanks
tesb
 Topic: The Blender Have I seen the best scene
The Blender Have I seen the best scene [message #10972] Fri, 19 March 2010 16:43 UTC
avatar joris  is currently offline joris
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You want to enter the Have I seen the best scene contest? Post your scenes here.
 Topic: Manifold Problem
Manifold Problem [message #10055] Sat, 20 February 2010 06:39 UTC
avatar redbenn  is currently offline redbenn
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I created my design in Google Sketchup, and followed the tutorials on the Non-manifold errors. I had someone look at my design to clean it up, but still get errors. I am not sure where to turn.

Here is the file: "http://redbenn.com/oval_32_fixed.da

Any help would be appreciated. thanks!

[Updated on: Sat, 20 February 2010 06:41 UTC]

 Topic: help with my image
help with my image [message #9657] Sat, 06 February 2010 19:15 UTC
avatar natwilaniwartri  is currently offline natwilaniwartri
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hi to all i would like an image that i mad up to be easily terned in to 3d model if tried lots of different software but nothing that i tried worked the way i wanted to

so that make badge or 3d stamp the idea is to us it to help make a casting of that in clay so that i can then in tern make metal

but if the 3d printing is strong then i us it as badge


so am hoping some one can help

the image is in png

index.php?t=getfile&id=2550&private=0


 Topic: Is there a way to merge Collada files together?
Is there a way to merge Collada files together? [message #7900] Thu, 26 November 2009 15:38 UTC
avatar TreadshotA1  is currently offline TreadshotA1
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First of all, i'm a rookie at CAD design. So i made the mistake of making all the parts of my first complex project as separate files.

Given that they are all drawn to scale with each other, and to size with the desired actual product, can the files be merged into one collada file (without altering the size of any of the parts)?

I've attahed a folder with all the parts in it to this message. The copies are deliberate, as i will need two of those parts. If anyone can merge them (copies included), or at least direct me to something that could, it would be much appreciated.

 Topic: loft spline created from poly?
icon5.gif  loft spline created from poly? [message #6541] Tue, 15 September 2009 04:22 UTC
avatar berky93  is currently offline berky93
Messages: 60
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I made an object from an editable poly. I then selected all of the edges and created a spline from them. The problem is, I can't loft with this spline. I've tried with other splines created the same way, to no avail. Is there a way to get loft working with these types of splines, or another way to add real thickness? (as opposed to thickness only in the viewport/render - these objects are designed to be printed, so just adding viewport thickness doesnt work right?)

I'm using 3ds max 2010
 Topic: Tap and Drill guide
Tap and Drill guide [message #5848] Thu, 13 August 2009 17:24 UTC
avatar WiKKiDWidgets  is currently offline WiKKiDWidgets
Messages: 224
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Ever been making a model and needed to make a hole for a screw to fit into? Wondering just how big that hole is supposed to be? Well the attached document should answer that for you!!

Document is in PDF format and is printable.

Usage:
Find the screw that you want to use in the left column and then find the proper hole size in decimal inches and millimeters in the last two columns. The guide also lists the exact drill to use as well.

Hope this helps!!

WiKKiD



 Topic: Request/Suggestions : "3D-parts database"
Request/Suggestions : "3D-parts database" [message #5628] Sun, 02 August 2009 09:55 UTC
avatar Yeahvle  is currently offline Yeahvle
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I wish there was templates for Blender for bottle-corks that fits PET-bottles.
Someone said that there are templates for that sort of stuff within the plastics industry (but probably for autoCAD)

I have some neat ideas for a couple of gadgets that i would like to be able to incorporate with the function of closing a PET-soda-bottle:
Tripod for a small digital camera
( http://charlesandmarie.com/lifestyle-gems/search/search/prod uct/bottle-cap-tripod-1/?tstmp=1249206688 )

Pick-Nick-Tray, that can be used to carry your lunch on top of the bottle (or a low & small side-table for 3-4 PET-bottles)

Holder for straw, that can be cool if combined with a figurine la Manneken Pis ( http://en.wikipedia.org/wiki/Manneken_Pis )




---

What other everyday objects could be put in the 3D-parts database to make cool things out of???
 Topic: strange manifold prob
strange manifold prob [message #4979] Sun, 21 June 2009 15:57 UTC
avatar Jettuh  is currently offline Jettuh
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Hi all,,

i making a model, and just to test before i continue working on it, i checked if it was upload able.

both Accutrans (watertight) and Meshlab (remove manifold thing) said that it was watertight and that there is nothing to remove (no manifolds error)

but still i get a manifold error on shapeways,

could some1 do a quick check?


edit:
i think i found the problem, the object was just to small (scaled it to much Very Happy

[Updated on: Sun, 21 June 2009 16:07 UTC]

 Topic: Inverted Normals Problems
Inverted Normals Problems [message #4104] Mon, 27 April 2009 23:25 UTC
avatar whosdadog  is currently offline whosdadog
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No matter what I do, I can't fix the normals in my project. I have a very limited idea of what they are. I've inverted the polygons from text that I Boolean differenced, and inverted the polygons from the hollow middle. I have no Idea what to do next.

 Topic: Solidworks overloaded
Solidworks overloaded [message #1589] Thu, 16 October 2008 21:02 UTC
avatar EdZ  is currently offline EdZ
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I'm trying to export a level-4 Menger Sponge I've created in solidworks, but when I try and un-suppress more than one extruded-cut at once, the whole program grinds to a halt as it tries to render the preview. Is there a way to disable the view entirely, in order for me to un-suppress all the cuts at once and thus export the STL?
 Topic: Exporting directly
Exporting directly [message #1581] Thu, 16 October 2008 11:37 UTC
avatar Pelle  is currently offline Pelle
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is it possible to Export my model from 3Ds max with out using accu trans as final export program. i've checked my model in Accu trans for any mesh holes

[Updated on: Thu, 16 October 2008 17:25 UTC]

 Topic: Model Converter
Model Converter [message #1342] Wed, 17 September 2008 00:44 UTC
avatar Dalhimar  is currently offline Dalhimar
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I was finnaly able to find a converter that i used a long time ago, it can do i believe over 150 formats, with at least 50-100 in the evaluation version.
http://web.t-online.hu/karpo/
 Topic: Part 3: Configurations & Modular Design
icon1.gif  Part 3: Configurations & Modular Design [message #862] Wed, 13 August 2008 00:43 UTC
avatar Jamalali  is currently offline Jamalali
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(For those interested,
Parts 1 & 2 of this tutorial
can be found on my blog
CAD Craft.)


In Part 2, I walked us thru the steps of creating configurations in SolidWorks, and some keys regarding how dimensions in a sketch, features in a part and even parts in an assembly can be managed & coordinated in the creation and articulation of configurations. I have attached an STEP AP214 version of the Gear Drive Assembly in a Zipfile for those who would like to interrogate the model. (Unfortunately, while STEP captures the parts in the assembly, it does not reflect the configuration options within a SolidWorks model when you open it in SolidWorks. I also uploaded an STL of the assembly to the gallery for the community to peruse.)

To conserve space, see Part 1
for a discussion of the definition, advantages and implementations of configurations
in design & manufacturing.


At this stage, we're ready to engage the concepts & principles of modular design -- its advantages, and how it helps to more effectively leverage one's resources.

Modular design can be very empowering as an approach, on a lot of levels. When you're doing designs in CAD or Second Life, the capacity to organize your parts and components such that they can be re-used in many different arrangements & assemblies keeps costs -- materials, inventory, time/energy/effort -- as minimal as possible. This comes into play in at least a few areas:

• Scale -- A part or component may be proportionally the same in the design of its features, such as a hexagonal plate. If you realize that you can use this same detailed design in an assembly as a piece of jewelry, as a piece of furniture and a building as well, then you recognize that the similarity of the parts is fundamental, whereas the difference is a function of scale. Yantras are a cultural example of this which addresses design in a transcendent context. Yantras can be flat, like a drawing, or 3D -- like the 12th image -- in many sizes or scales, such as a building, furniture or a piece of jewelry you could wear around your neck. It's also worth mentioning that this consideration -- in tandem with pattern propogation -- flirts with the fringes of the idea and implementation of fractals in design.

• Size/dimension -- A bolt or screw is a good example here. These items have a series of common parameters: diameter, length, pitch or density(threads @ inch), material, etc. So, for a bolt of the same diameter, say 1/4 inch, the same pitch, say 20 threads @ inch, the thing which sets each apart bolt from the others is the length of the screw, and/or the length of the threaded portion of the bolt.

• Features -- The bolt or screw may be the same diameter, the same length, the same density, even the same threaded length. However, they may differ by the type of head they have -- hex head, phillips, slot, socket, etc. They are the same screws or bolts, except for this difference.

Configurations engage this aspect by allowing you to take a single model, say of a bolt, and make many iterations or versions of it within the same file. This way you can have one file which represents a single bolt or screw in 20 different sizes &/or configurations. When you pull that part into an assembly, you can bring up a dialog which allows you to specify the configuration for that particular iteration in the assembly. You may use the same model file many many times, yet most can be different based on the configuration used. This allows for a much more compact file library, and is the basis of the Toolbox feature in SolidWorks.

Similarly, modular design empowers you to create designs which may be largely similar in overall envelope(dimensions), yet have some features which are distinct. By varying the combination of components which go into a given assembly, you end up with many different versions of essentially the same thing.

Consider, for instance, that when you go to buy a car, you want one with your preference of features, chosen from a broad list of possibilities. However, the chassis, majority of body panels, steering wheel, perhaps even seats are identical to every other copy of that model, yet yours feels unique to you because of your combination of options.

To take this a step further, some of you know, for instance, that the chassis, and in some cases even the engine, drive train and other primary components of the Chevy Camaro and the Pontiac Trans Am were the same. Yet, 'Chevy guys' and 'Pontiac guys' would argue and race like they were totally different. This is modular design in practice, and you can see how it saved a great deal of money for General Motors while generating definitive branding, brand loyalty and prestige, not to mention significant profits, simply because most folks did not look any deeper than the skin -- the molded sheet metal -- to make their judgments, and we know how foolish this can be.

[Updated on: Thu, 14 August 2008 05:11 UTC]

 Topic: Blender tutorial
Blender tutorial [message #615] Tue, 05 August 2008 13:13 UTC
avatar janis  is currently offline janis
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http://www.scribd.com/doc/2053248/Blender-Art-14-January-200 8

http://www.scribd.com/doc/3243071/Blender-Art-16-May-2008

http://www.scribd.com/doc/4240596/BlenderArt-17-July-2008

http://www.scribd.com/doc/2460721/Blender-Art-15-March-2008

 Topic: 3ds max 2009 tutorial
3ds max 2009 tutorial [message #608] Tue, 05 August 2008 10:55 UTC
avatar janis  is currently offline janis
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<a href=" http://www.scribd.com/doc/2606931/3ds-max-2009-tutorials-mod eling" target="_blank">3ds max tutorial 2009</a>

ipaper online readable

.

[Updated on: Tue, 05 August 2008 10:56 UTC]

 Topic: A little TopMod3D Contest
A little TopMod3D Contest [message #231] Fri, 13 June 2008 10:22 UTC
avatar bartv  is currently offline bartv
Messages: 1670
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Today I received my TopMod print and it's *cool*! To promote TopMod3D a bit, I started a little challenge: TopMod3D - Give it a Try, Win a $50 Print

Have fun,

Bart


Community Manager Europe | Shapeways
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