| Forum: 3D Design |
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| Topic: Simpler Design process |
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| Simpler Design process [message #12033] Fri, 23 April 2010 08:46 UTC |
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This initiative has the goal of providing the international market an innovative platform that is also aligned with the needs of the environment.
“Green Digital Marketing Platform” is dedicated to making digital prototypes available to technical and non-technical staff during the development phases.
Using today’s modern rendering software, in conjunction with Augmented Reality, it is possible for real-time browsing, modification of digital models: thus means a vision of a simpler designing process, letting the designer focusing on his or her ideas and not on technical matters about the software. As of today, thanks to software like Think3 Design and LinceoVR, any change becomes a realistic visualization of the prototype in real time, the design materializes in the surrounding environment with the augmented reality, product placement and benchmark become instantaneous as well as the sharing of information.
Connecting to the website can be viewed the video and have a live test of online augmented reality.
Attachment: earth.png
(Size: 1.47MB, Downloaded 218 time(s))
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| Topic: Materials for 3D Studio MAX |
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| Materials for 3D Studio MAX [message #11616] Sat, 10 April 2010 07:34 UTC |
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Has anyone made photo-realistic 3DSMAX materials of the materials available here, yet?
If not, please create some and upload them, I am bad at this.
[Updated on: Sat, 10 April 2010 07:34 UTC]
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| Topic: Model image showing up inverted |
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| Model image showing up inverted [message #11143] Fri, 26 March 2010 22:13 UTC |
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Hello there!
I'm new to this site and I just uploaded a piece but it shows up inverted in the thumbnails. I also cannot view my models in the 3d viewer.
The image shows up like this in my viewer:

When the model is like this in my 3d applications:



I hope this will have a resolution. I'm still a little lost.
- H.J. Dag-um
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| Topic: Deleting Disjointed meshes in Rhino |
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| Deleting Disjointed meshes in Rhino [message #10973] Fri, 19 March 2010 18:13 UTC |
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Hi Everyone
I'm trying to delete some disjointed meshes that have appeared in a scanned part that I'm trying to clean up. I can't see them within the mesh so is there any way that you can select them and delete them. I am unable to surface the mesh whilst they are still there unless I'm doing something wrong .
I'm fairly new to both Rhino and part scanning.
Thanks
tesb
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| Topic: The Blender Have I seen the best scene |
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| The Blender Have I seen the best scene [message #10972] Fri, 19 March 2010 16:43 UTC |
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You want to enter the Have I seen the best scene contest? Post your scenes here.
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| Topic: Manifold Problem |
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| Manifold Problem [message #10055] Sat, 20 February 2010 06:39 UTC |
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I created my design in Google Sketchup, and followed the tutorials on the Non-manifold errors. I had someone look at my design to clean it up, but still get errors. I am not sure where to turn.
Here is the file: "http://redbenn.com/oval_32_fixed.da
Any help would be appreciated. thanks!
[Updated on: Sat, 20 February 2010 06:41 UTC]
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| Topic: help with my image |
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| help with my image [message #9657] Sat, 06 February 2010 19:15 UTC |
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hi to all i would like an image that i mad up to be easily terned in to 3d model if tried lots of different software but nothing that i tried worked the way i wanted to
so that make badge or 3d stamp the idea is to us it to help make a casting of that in clay so that i can then in tern make metal
but if the 3d printing is strong then i us it as badge
so am hoping some one can help
the image is in png

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| Topic: Is there a way to merge Collada files together? |
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| Is there a way to merge Collada files together? [message #7900] Thu, 26 November 2009 15:38 UTC |
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First of all, i'm a rookie at CAD design. So i made the mistake of making all the parts of my first complex project as separate files.
Given that they are all drawn to scale with each other, and to size with the desired actual product, can the files be merged into one collada file (without altering the size of any of the parts)?
I've attahed a folder with all the parts in it to this message. The copies are deliberate, as i will need two of those parts. If anyone can merge them (copies included), or at least direct me to something that could, it would be much appreciated.
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| Topic: loft spline created from poly? |
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loft spline created from poly? [message #6541] Tue, 15 September 2009 04:22 UTC |
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I made an object from an editable poly. I then selected all of the edges and created a spline from them. The problem is, I can't loft with this spline. I've tried with other splines created the same way, to no avail. Is there a way to get loft working with these types of splines, or another way to add real thickness? (as opposed to thickness only in the viewport/render - these objects are designed to be printed, so just adding viewport thickness doesnt work right?)
I'm using 3ds max 2010
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| Topic: Tap and Drill guide |
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| Tap and Drill guide [message #5848] Thu, 13 August 2009 17:24 UTC |
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Ever been making a model and needed to make a hole for a screw to fit into? Wondering just how big that hole is supposed to be? Well the attached document should answer that for you!!
Document is in PDF format and is printable.
Usage:
Find the screw that you want to use in the left column and then find the proper hole size in decimal inches and millimeters in the last two columns. The guide also lists the exact drill to use as well.
Hope this helps!!
WiKKiD
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| Topic: Request/Suggestions : "3D-parts database" |
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| Request/Suggestions : "3D-parts database" [message #5628] Sun, 02 August 2009 09:55 UTC |
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I wish there was templates for Blender for bottle-corks that fits PET-bottles.
Someone said that there are templates for that sort of stuff within the plastics industry (but probably for autoCAD)
I have some neat ideas for a couple of gadgets that i would like to be able to incorporate with the function of closing a PET-soda-bottle:
Tripod for a small digital camera
( http://charlesandmarie.com/lifestyle-gems/search/search/prod uct/bottle-cap-tripod-1/?tstmp=1249206688 )
Pick-Nick-Tray, that can be used to carry your lunch on top of the bottle (or a low & small side-table for 3-4 PET-bottles)
Holder for straw, that can be cool if combined with a figurine á la Manneken Pis ( http://en.wikipedia.org/wiki/Manneken_Pis )
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What other everyday objects could be put in the 3D-parts database to make cool things out of???
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| Topic: strange manifold prob |
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| strange manifold prob [message #4979] Sun, 21 June 2009 15:57 UTC |
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Hi all,,
i making a model, and just to test before i continue working on it, i checked if it was upload able.
both Accutrans (watertight) and Meshlab (remove manifold thing) said that it was watertight and that there is nothing to remove (no manifolds error)
but still i get a manifold error on shapeways,
could some1 do a quick check?
edit:
i think i found the problem, the object was just to small (scaled it to much
[Updated on: Sun, 21 June 2009 16:07 UTC]
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| Topic: Inverted Normals Problems |
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| Inverted Normals Problems [message #4104] Mon, 27 April 2009 23:25 UTC |
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No matter what I do, I can't fix the normals in my project. I have a very limited idea of what they are. I've inverted the polygons from text that I Boolean differenced, and inverted the polygons from the hollow middle. I have no Idea what to do next.
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| Topic: Solidworks overloaded |
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| Solidworks overloaded [message #1589] Thu, 16 October 2008 21:02 UTC |
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I'm trying to export a level-4 Menger Sponge I've created in solidworks, but when I try and un-suppress more than one extruded-cut at once, the whole program grinds to a halt as it tries to render the preview. Is there a way to disable the view entirely, in order for me to un-suppress all the cuts at once and thus export the STL?
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| Topic: Exporting directly |
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| Exporting directly [message #1581] Thu, 16 October 2008 11:37 UTC |
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is it possible to Export my model from 3Ds max with out using accu trans as final export program. i've checked my model in Accu trans for any mesh holes
[Updated on: Thu, 16 October 2008 17:25 UTC]
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| Topic: Model Converter |
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| Model Converter [message #1342] Wed, 17 September 2008 00:44 UTC |
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I was finnaly able to find a converter that i used a long time ago, it can do i believe over 150 formats, with at least 50-100 in the evaluation version.
http://web.t-online.hu/karpo/
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| Topic: Part 3: Configurations & Modular Design |
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Part 3: Configurations & Modular Design [message #862] Wed, 13 August 2008 00:43 UTC |
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(For those interested,
Parts 1 & 2 of this tutorial
can be found on my blog
CAD Craft.)
In Part 2, I walked us thru the steps of creating configurations in SolidWorks, and some keys regarding how dimensions in a sketch, features in a part and even parts in an assembly can be managed & coordinated in the creation and articulation of configurations. I have attached an STEP AP214 version of the Gear Drive Assembly in a Zipfile for those who would like to interrogate the model. (Unfortunately, while STEP captures the parts in the assembly, it does not reflect the configuration options within a SolidWorks model when you open it in SolidWorks. I also uploaded an STL of the assembly to the gallery for the community to peruse.)
To conserve space, see Part 1
for a discussion of the definition, advantages and implementations of configurations
in design & manufacturing.
At this stage, we're ready to engage the concepts & principles of modular design -- its advantages, and how it helps to more effectively leverage one's resources.
Modular design can be very empowering as an approach, on a lot of levels. When you're doing designs in CAD or Second Life, the capacity to organize your parts and components such that they can be re-used in many different arrangements & assemblies keeps costs -- materials, inventory, time/energy/effort -- as minimal as possible. This comes into play in at least a few areas:
• Scale -- A part or component may be proportionally the same in the design of its features, such as a hexagonal plate. If you realize that you can use this same detailed design in an assembly as a piece of jewelry, as a piece of furniture and a building as well, then you recognize that the similarity of the parts is fundamental, whereas the difference is a function of scale. Yantras are a cultural example of this which addresses design in a transcendent context. Yantras can be flat, like a drawing, or 3D -- like the 12th image -- in many sizes or scales, such as a building, furniture or a piece of jewelry you could wear around your neck. It's also worth mentioning that this consideration -- in tandem with pattern propogation -- flirts with the fringes of the idea and implementation of fractals in design.
• Size/dimension -- A bolt or screw is a good example here. These items have a series of common parameters: diameter, length, pitch or density(threads @ inch), material, etc. So, for a bolt of the same diameter, say 1/4 inch, the same pitch, say 20 threads @ inch, the thing which sets each apart bolt from the others is the length of the screw, and/or the length of the threaded portion of the bolt.
• Features -- The bolt or screw may be the same diameter, the same length, the same density, even the same threaded length. However, they may differ by the type of head they have -- hex head, phillips, slot, socket, etc. They are the same screws or bolts, except for this difference.
Configurations engage this aspect by allowing you to take a single model, say of a bolt, and make many iterations or versions of it within the same file. This way you can have one file which represents a single bolt or screw in 20 different sizes &/or configurations. When you pull that part into an assembly, you can bring up a dialog which allows you to specify the configuration for that particular iteration in the assembly. You may use the same model file many many times, yet most can be different based on the configuration used. This allows for a much more compact file library, and is the basis of the Toolbox feature in SolidWorks.
Similarly, modular design empowers you to create designs which may be largely similar in overall envelope(dimensions), yet have some features which are distinct. By varying the combination of components which go into a given assembly, you end up with many different versions of essentially the same thing.
Consider, for instance, that when you go to buy a car, you want one with your preference of features, chosen from a broad list of possibilities. However, the chassis, majority of body panels, steering wheel, perhaps even seats are identical to every other copy of that model, yet yours feels unique to you because of your combination of options.
To take this a step further, some of you know, for instance, that the chassis, and in some cases even the engine, drive train and other primary components of the Chevy Camaro and the Pontiac Trans Am were the same. Yet, 'Chevy guys' and 'Pontiac guys' would argue and race like they were totally different. This is modular design in practice, and you can see how it saved a great deal of money for General Motors while generating definitive branding, brand loyalty and prestige, not to mention significant profits, simply because most folks did not look any deeper than the skin -- the molded sheet metal -- to make their judgments, and we know how foolish this can be.
[Updated on: Thu, 14 August 2008 05:11 UTC]
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| Topic: Blender tutorial |
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| Topic: 3ds max 2009 tutorial |
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| Topic: A little TopMod3D Contest |
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| A little TopMod3D Contest [message #231] Fri, 13 June 2008 10:22 UTC |
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Today I received my TopMod print and it's *cool*! To promote TopMod3D a bit, I started a little challenge: TopMod3D - Give it a Try, Win a $50 Print
Have fun,
Bart
Community Manager Europe | Shapeways
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