| Forum: 3D Design |
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| Topic: Having trouble with overlapping parts |
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| Having trouble with overlapping parts [message #68402] Tue, 21 May 2013 03:50 UTC |
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I'm trying to upload a design that involved multiple tiles that overlap. When I upload it, I get the error, "Uh oh! Seems like your model needs a bit more love before our robots can work their magic." I tried fixing it with netfabb and got the same error. At some points I have up to 12 tiles overlapping. Overall the model is just the union of many simple tiles, but I'm really having trouble with overlap I think.
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| Topic: Looking for a website with 3D Food design layouts |
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| Looking for a website with 3D Food design layouts [message #67633] Wed, 08 May 2013 14:58 UTC |
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Greetings:
Does anyone know of any website that shows 3D Food design layouts?
When I say 3D Food design layouts, I mean files for printing cookies, chocolate desserts, Pasta, etc.
I've done some research but it seems I only found, http://www.thingiverse.com/, although this site does not have any Food files.
Regards Robert
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| Topic: designing models with points |
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| designing models with points [message #67392] Fri, 03 May 2013 13:45 UTC |
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Hi all I'm generally modelling a 1/48 sawmill. I need axes and picks and pitch forks etc. Can I get these printed. As they all have fine points. I've seen plenty of axes in the store how do I overcome the edge issues?
Thanks
dave
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| Topic: how to insert a hole into a mesh object using autocad |
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| how to insert a hole into a mesh object using autocad [message #65340] Tue, 02 April 2013 05:59 UTC |
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Hi there,
I normally use Revit so am not as skilled with Auto CAD.
I'm trying to insert a 2mm diameter hole into my model (for threading onto a necklace) but can't figure out how to do it in Auto CAD Architecture.
Do I need to be using Auto CAD Inventor??
If someone could help that would be awesome!!!
I also have it as an FBX if that's helpful...
Carly
Attachment: shell.DWG
(Size: 635.11KB, Downloaded 14 time(s))
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| Topic: HELP for calculating large models wall thickness minimum |
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| HELP for calculating large models wall thickness minimum [message #65038] Wed, 27 March 2013 21:50 UTC |
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Can anyone clarify the calculations on the website for the white strong flexible material wall thickness minimums for larger objects to prevent distortions?
Does this calculation hold true only to a solid stretch of material or to lattice style design as well?
In other words if the design is 500mm long in one direction wall thickness should be 3mm (or 2.998mm according to calculation on the site)
does it make a difference if the design is perforated with holes?
Can Shapeways or someone with knowledge of making larger objects please confirm with information on this item.
[Updated on: Wed, 27 March 2013 21:51 UTC]
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| Topic: Designing object for hollowing model with boolean operator |
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| Designing object for hollowing model with boolean operator [message #63503] Thu, 07 March 2013 23:41 UTC |
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Are there any other restriction for an empty space inside model?
i know that escape holes need to be at least d=2mm (4mm). My question is if all "walls" need to be 2mm or not? (mine have 1,2mm)
i have designed object for cutting hole with boolean but i have no good place for escape holes other than they are on picture. Problem can be that most unused material is on the other side of model.
Only limit is your imagination.
http://www.shapeways.com/forum/index.php?t=msg&th=13879&start=0&
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| Topic: The best Ball Joint ratio? |
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| The best Ball Joint ratio? [message #62303] Mon, 18 February 2013 11:14 UTC |
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I'm thinking of trying to model and ultimately print a figure who will be pose-able via ball joints, but I'm unsure of how thick/large I should make some of the elements. Therefore, I put to this community a question: What is the optimum ratio of Socket to Ball to Stem when it comes to size? I, like perhaps many others out there, wouldn't like to find out after printing that either the socket was too large/small for the ball, or that the stem was too thin/thick, restricting movement or outright snapping off.
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| Topic: V-Ray for Rhino Materials? Rendering Advice? |
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| V-Ray for Rhino Materials? Rendering Advice? [message #60819] Sat, 26 January 2013 01:32 UTC |
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Hi all.
I just finalized some models and would like to start throwing newer stuff into my shop and have been messing around with V-Ray in Rhino to create some nice looking renders of my models to display with the actual photos. I definitely don't feel like setting up studio rendering environments is anywhere near as intuitive to me as the actual modeling, but I'm slowly figuring it out. I was wondering if anyone had recommendations for instructional resources to create a studio environment in V-Ray for Rhino. I have been able to find some videos on Youtube and what-not, but most of them are for outdoor architectural renderings. The renderings on my current items were done with some defaults in Solidworks and I like the way they look, but I don't use Solidworks any more and no longer have it on my computer to use. I haven't been able to get anything that looks that well in V-Ray.
I was also wondering if anyone has built any good materials for V-Ray that they would be willing to share. Perhaps ones similar to the materials that Shapeways offers. Building materials seems even more complicated to me than setting up the lighting. Advice is appreciated as well.
Thanks!
[Updated on: Sat, 26 January 2013 01:36 UTC]
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| Topic: Materials sample kits |
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| Materials sample kits [message #55905] Thu, 25 October 2012 07:28 UTC |
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Hi Guys,
Thinking of buying one of the materials sample kits. Can you tell me what size the sample pieces are? I need to be able to perform one or two little tests on them.
Thanks and regards.
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| Topic: Scanning bureau in London |
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| Scanning bureau in London [message #55426] Tue, 16 October 2012 10:45 UTC |
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Hi there,
Wondering if anyone can recommend a good 3d scanning bureau in London, UK.
Want to scan part of the human body for sculptural work. Suggestions would be welcome.
Kind regards.
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| Topic: Animated Colorful Beads |
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| Topic: SS: Malleable or brittle? |
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| SS: Malleable or brittle? [message #53617] Wed, 05 September 2012 06:11 UTC |
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is a thin band 1-2mm in thickness malleable or brittle? If you try to bend it, will it bend or simply break? If it's brittle, can it be heat treated and tempered and softened?
thanks!
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| Topic: for the Eid-ul-Fitr |
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| Topic: Scanner Data (STL) to be repaired and modeled |
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Scanner Data (STL) to be repaired and modeled [message #52291] Sun, 05 August 2012 10:56 UTC |
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Hello,
I am working for a museum and thus we had scanned various sculptures. The real world dimension of the scans are mostly about 30-80 cm (12"-32").
As we have a high precision scanner, the amount of data is quite high, about 150MB to 1GB.
As the nature of scanning is, to leave holes and "non-scanned areas", we want to repair and sculpture the STL data afterwards. I tried following programs:
Meshlab, Netfabb, Viscam, Rhino, solidworks(student)
Meshlab unfortunaltely only has a manual repair mode, i.e. for holes you have to manually select, which hole you want to be fixed.
Makes fun at 5,000+ holes ....
Netfabb runs out of memory, despite the brandnew, hottest, fastest PC we are using right now.
Viscam just runs out of time, number crunching too long ...
Rhino is nice, but not an STL modeling/editing tool
Solidworks the same as Rhino
My questions are:
is there any STL sculpturing tool in the market, where I can model like in clay ?
Is there any tool in the market, which can do repair of holes etc. automatically?
I am not looking for freeware, we want/can pay for good software.
Help is very much appreciated - we need to crunch about 55GB STL data ....
Thanks
[Updated on: Sun, 05 August 2012 10:56 UTC]
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| Topic: does anyone have an accurate iphone 4 model? |
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| does anyone have an accurate iphone 4 model? [message #48075] Tue, 08 May 2012 20:27 UTC |
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i have been looking for an accurate iphone 4 model....but the couple i have tried on grabcad.......seem to be off on a few dimensions.
or if some has an iphone 4 or s ...........can you do some measuring for me?
i need the dimensions of the apple logo on the back.....height from top ,left.
regards
piers
boop
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| Topic: Hollowing Out Models |
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| Hollowing Out Models [message #45734] Tue, 20 March 2012 13:27 UTC |
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So I had a few people ask me about hollowing out models. It's actually pretty simple (in sketchup, anyway) and I created a quick tutorial on my blog that should help most folks. You can find the tutorial here.
I'm always up for comments and criticism. And I know it won't work for everyone, but it should help most people.
Cheers!
http://fracturedmesh.blogspot.com/ - my 3d modeling blog
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| Topic: material textures |
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| material textures [message #45642] Sun, 18 March 2012 06:12 UTC |
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I want to make some 1 or 2 inch cubes with designs on them in colored sandstone, but from all the pictures I've seen the colored sandstone looks rather sparkly and grainy. What does it feel like, and look like, when printed? Is it pleasant to hold? And does it look as grainy in person?
Thankyou!
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| Topic: Materials inquiry |
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| Materials inquiry [message #45483] Wed, 14 March 2012 07:59 UTC |
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I know there are heats specified in the materials descriptions but numbers don't mean much to me. What materials are safe for cooking? or hotter applications like tongs or a fire piston? what materials can handle fire for a pipe? A clarification on these would help me know the limitations of the various materials on hand.
Attachment: bong-9.jpg
(Size: 24.75KB, Downloaded 181 time(s))
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| Topic: peg together models- dimensions help- |
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| peg together models- dimensions help- [message #44428] Fri, 24 February 2012 13:27 UTC |
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Hey, I have been designing a model, and would prefer to make the arms, head ETC. as seperate pieces to allow for posability. I have the hole in the head piece being 4mm across. what is the maximum size that the peg can be to allow for a snug, but moveable fit?
Also, as If these models work, I intend to sell them, In the shop menu, is there the option to sell items together? I have seen the models (Salvo ETC.) that are self assemble, and wondered how they where sold.
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| Topic: Incorrect volumes for shapeways product. (resolved :o) |
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| Incorrect volumes for shapeways product. (resolved :o) [message #44209] Mon, 20 February 2012 14:36 UTC |
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Lo everybody.
Having some trouble with uploading a model to shapeways. I seem to be getting volume measurements way higher in shapeways than I do in netfabb, and netfabb hasn't really given me trouble before. Maybe some changes in shapeways volume assessment system caused this?
Or their policies have changed?
Any assistance would be appreciated guys. Thanks 
Edit: figured out shapeways indicates volume & price for maximum volume entered in co-creator. my bad
[Updated on: Mon, 20 February 2012 14:51 UTC] esculpt.co.za
Eric Solomon
eric@eSculpt.co.za
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| Topic: Mineways .wrl problem |
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Mineways .wrl problem [message #43485] Sun, 05 February 2012 14:58 UTC |
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The .wrl ZIP created from Mineways, a program used to create .wrl files out of structures in Minecraft, always ends up to be 0x0x0. I have no idea how to fix this.
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| Topic: my first print i need help |
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| my first print i need help [message #38846] Fri, 18 November 2011 18:51 UTC |
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FROM SUPPORT:
I have found your model and had a look at this for you, but as you can see in my attachment there are some thin walls in the model and also this model has got too many shells in it which needs to be fixed. This is something you need to fix before we can print this for you.
If you don't know how to fix this, you can always visit our forum. There you will find a lot of experienced designers who can help you out with this.
ME: hey forum gurus im noob at printing can anybody explain me how to correct this shells and thin walls in blender?
all i made it with boolean in blender make it 5mm faces and exported to stl, iv used repair in netfabb software and i was thinking is it all good to go but its still not... can any body explain me how to deal with thin walls and shells and what is it? and how thin should be wall?
and here is my model:
http://dl.dropbox.com/u/3203297/final2%20%28repaired%29.stl
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| Topic: Download free textures and 3d models |
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| Download free textures and 3d models [message #38233] Wed, 09 November 2011 13:38 UTC |
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That's a good website you can download 3D models from: syncronia.com.
You can access good quality furniture and architectural models and materials.
Registration is required, but it's free.
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| Topic: Text counters filled in |
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| Text counters filled in [message #38073] Sun, 06 November 2011 18:58 UTC |
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I uploaded a model with beveled text. It contains an A, R and d. The counters (inner closed areas of text) on the A and the R are filled in, but not the d. It's not like that when I look at the file on my computer, only after upload. Any ideas what could cause that? Any help would be appreciated. Thanks!
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| Topic: Autofix shapewaysprogram |
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| Autofix shapewaysprogram [message #37865] Thu, 03 November 2011 14:44 UTC |
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Hi all,
this question would be to Shapeways team or anyone who knows...
How does the autofix/autorepair programm works?
I mean I used to upload files that where always rejected and now I upload models and they come out as printable even though they have holes or shells and small defects.
Does it go through Magics?
thanks
sorry if that was already answered, i could not find on the forum
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| Topic: How to get detailed check? |
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| How to get detailed check? [message #35846] Tue, 04 October 2011 10:32 UTC |
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Reason I ask is twice now I have have some models rejected and I am not confident yet that I have understood what the 'remaining shells' is about.
I think I have worked it out but how can I get a check carried out on these models.
I just wish my order was placed on hold instead of the coupon as I still want what I ordered even if I have to make these minor but really infuriating corrections..
The models concerned have been re-uploaded into my designs
Federation Abbe (remaining shells)
Klingon D7 (walls was too thin)
Klingon L9 (remaining shells)
[Updated on: Tue, 04 October 2011 10:53 UTC]
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| Topic: Can i give seperate guideline for color information, instead of using *.wrl file? |
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| Can i give seperate guideline for color information, instead of using *.wrl file? [message #35760] Mon, 03 October 2011 06:50 UTC |
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hello, i tried to order 3d printing for my model, and it has colors, so i wanted to upload it with *wrl file format which can contain color information. but i dont know why, but my 3d model looks weird if i convert my rhino file to wrl formated file, but when converted into obj file, its shape seems totally fine but it loses its color infomation.
i attached an image,
and the upper one is obj file
and the second one is the weird one in wrl format.

So, i was wondering if i can order my model with obj file and giving the seperate guide line for coloring.
i need help as soon as possible,
thank you very much!
Attachment: weeee.png
(Size: 28.74KB, Downloaded 273 time(s))
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| Topic: Looking for Playmobil model |
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| Looking for Playmobil model [message #34091] Sat, 10 September 2011 09:17 UTC |
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Hi,
I whish to model Playmobil accessories, and I'd like to know if anyone here has a 3dsmax accurate playmobil model.
That would save time !!
Thanks,
J.
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| Topic: The esiest way to shell your models? |
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| The esiest way to shell your models? [message #31826] Fri, 29 July 2011 22:05 UTC |
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Hi there!
I would like some help please because I've got a big problem...
I have done my hole model in 3DS max but it seems impossible to proceed to 3d print... because I can't shell my model because the polygons penetrate the exterior surface of the model plus I have to subdivide to get my parts smooth and the polygons go too high and 3ds max crashes...
It's a nightmare...
Why it should be so difficult?
Can I export my model to another software that can perform this task easier?
Please give me some help how can I tackle this matter because I want so badly to print my model...
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| Topic: Help with Rhino model |
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| Help with Rhino model [message #29753] Mon, 27 June 2011 03:58 UTC |
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I have always used polygon modeling programs, and am now trying to figure out Rhino. It seems super powerful but all backwards with my background.
I attached a render of what I want my final product to look like, minus a clean top line, and a wireframe of my current strategy (strategy 7,289...). Mostly having problems with matching edge lines and not getting screwy final mesh in places. I am aware that curves need to be clean and have matching (or similar) points and that all lines should be connected, when possible.
Any advice would rule. Thanks!
Attachment: Shield1.jpg
(Size: 151.96KB, Downloaded 115 time(s))
Attachment: Shield2.tif
(Size: 1.79MB, Downloaded 121 time(s))
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| Topic: 360grade moving parts,like a lamp |
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| 360grade moving parts,like a lamp [message #29682] Sat, 25 June 2011 13:38 UTC |
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hi
i made this drawing
i'm not sure if this wil work or how it can be better..
you have to lower part en the top part.. they can move 360grade..
they are connect with a connector that have on the both a ball on it..
but what do i have to do so if i give it a possision like in the pic that it stays like that.. and nog collops because of the graffatie..
what do i have to do that the parts will be stay at one possison, every time a give it a new possion ?
gr.
[Updated on: Sat, 25 June 2011 13:40 UTC]
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| Topic: Online service for cutting CNC carbon anyone? |
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| Online service for cutting CNC carbon anyone? [message #28120] Tue, 24 May 2011 18:23 UTC |
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I know this might not be the right forum to post this in, my apologize for that, but... is there someone that knows a online service like shapeways for cutting 2mm thick carbon plates?
Kind regards
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| Topic: Pendant eyelet size |
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| Pendant eyelet size [message #26167] Mon, 18 April 2011 14:15 UTC |
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Hi, I am working on some pendant designs and I have been looking at several other peoples designs trying to determine how small the eyelet can be in steel. It looks like most people are using a smaller cross section then the wall thickness suggested. Can someone share the size of eyelet that works.
Thank you,
Ray
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| Topic: Creating better lives with 3d printing! |
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| Topic: Walk and Climb 3D Animation Created in Blender |
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| Topic: image on a flat surface |
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| image on a flat surface [message #24803] Sun, 13 March 2011 19:26 UTC |
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Hello,
So I have been modeling with solidEdge for a while and I was wondering if there is any good way of taking an image and making it moderately three dimensional (raised and dropped) on a flat or curved surface without having to completely wing it.
Even importing the image to place it on a flat surface would be helpful. If anyone knows how to do something like that please let me know.
Thanks
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| Topic: Coffin Joe cartoon statue |
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Coffin Joe cartoon statue [message #19011] Wed, 13 October 2010 16:30 UTC |
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http://vimeo.com/15682658
i hope you like !
[Updated on: Mon, 18 October 2010 18:58 UTC] Visit My Shop
http://www.shapeways.com/shops/monstermaker
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| Topic: How dense the mesh needs to be? |
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How dense the mesh needs to be? [message #18529] Wed, 29 September 2010 01:13 UTC |
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It would be good to see some examples along with your reply.
Thanks
JDL
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| Topic: Can it be various intersecting meshes? |
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| Can it be various intersecting meshes? [message #18284] Fri, 24 September 2010 02:34 UTC |
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Thanks in advance,
JDL
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| Topic: New collada importer? |
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New collada importer? [message #13476] Tue, 08 June 2010 19:59 UTC |
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I've been having some issues with an update of one of my models. The earlier model was excepted and printed fine. Now I only get errors. So, finally, I went back to my original collada export (last modified April 12th) and tried to upload that one. And that one is also not excepted anymore.
I noticed that colors now also appear in the previews, while they were previously just white, so I'm estimating that shapeways is using a different collada importer.
So, I have a collada export here that was excepted before and prints fine, but I can't upload it again anymore. What happened?
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