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Forum: 3D Design
 Topic: Huawei Ascend P6 Phone case (3DS max) - need some help
Huawei Ascend P6 Phone case (3DS max) - need some help [message #81132] Thu, 12 December 2013 17:15 UTC
avatar sabuzyra  is currently offline sabuzyra
Messages: 1
Registered: December 2013
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Hello there,

At the moment I am trying to make a smartphone case for the Huawei Ascent P6. My thought process on this was:

-Make a sketch (drawing the outlines of the phome) , scan it and then open it as a background in 3DS max
-Make a chamfer box for the rounded edges
-Copy the box, bevel the sides, make a hole in it via compound objects so the phone fits in
-Imprint the design onto the box with compound objects

My question is, is there any way to match the rounded edges perfectly? Via the chamfer box I can make rounded edges but these are not the same as the rounded edges my phone has. A picture for reference:

http://i.imgur.com/zMzqPtc.png

Also is the way how I want to approach it the right way, or are there any other practical ways that are much easier to do/with better results?

Thanks beforehand

[Updated on: Thu, 12 December 2013 17:16 UTC]

 Topic: Cupcake packaging
Cupcake packaging [message #80703] Sat, 07 December 2013 00:41 UTC
avatar Doughboy  is currently offline Doughboy
Messages: 1
Registered: December 2013
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Hi Peeps :D

My names Joel, Im starting a clothing company built around cakes and all things sweet its called Doughboy. I was going to make a tin packaging and print a cupcake character on it but then i thought to myself, wonder if I could get a 3d printed Character which head came off so i can put my t-shirts inside, Iv attached 2 pictures, one is of my t-shirt from last season which i would like to sproos up and make into the packaging for my t-shirtsm the other is a example of the tin i was making i was wondering is this possible?

p.s im a total 3d printing n00b

Thanks
Doughboy

 Topic: First attempt at ceramics printing
First attempt at ceramics printing [message #79185] Sun, 17 November 2013 14:31 UTC
avatar TheLogan  is currently offline TheLogan
Messages: 1
Registered: November 2013
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Hi I'm considering my first attempt at 3D printing in ceramics.

This is my design thus far

index.php?t=getfile&id=45362&private=0

index.php?t=getfile&id=45363&private=0

The idea was to make something in between an essential oil heater and a massage oil heater, the hole is slightly larger than a tea-light, and the idea is to have one such in there to heat the oil.

However I'm not sure if the "bowl" part is too heavy for it. any thoughts?

 Topic: 3D scannner under €1000
3D scannner under €1000 [message #75707] Sat, 28 September 2013 13:00 UTC
avatar laurensdeblocq  is currently offline laurensdeblocq
Messages: 1
Registered: October 2012
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Which 3D Scanner?[ 1 vote(s) ]
1.Cubik by CADScan 0 / 0%
2.Matterform 3D Scanner 1 / 100%
3.Dimbody (on Indiegogo) 0 / 0%

In the poll I've included some options I'm thinking about. These are all less than €1000. If there are any other options to consider, please let me know.

I'm looking for good, watertight scans with a high resolution and as much detail as I can get. Ease of use and software are also important for my choice.

Please explain to me why you would prefer one above the other..

Cubik:
http://cad-scan.co.uk/product/cubik-desktop-3d-scanner/

Matterform:
http://www.matterform.net/scanner

Dimbody:
http://www.indiegogo.com/projects/dimbody-3d-desktop-scanner

[Updated on: Sat, 28 September 2013 13:21 UTC]

 Topic: Thickness/Wall/Distance between objects
icon9.gif  Thickness/Wall/Distance between objects [message #75603] Fri, 27 September 2013 00:37 UTC
avatar numarul7 is currently online numarul7
Messages: 636
Registered: January 2013
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Found the response.

[Updated on: Fri, 27 September 2013 18:21 UTC]


numarul7 jewelry and design
 Topic: Automatic Wall thickness check
Automatic Wall thickness check [message #75538] Thu, 26 September 2013 12:15 UTC
avatar guidosalimbeni  is currently offline guidosalimbeni
Messages: 28
Registered: March 2013
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http://www.3d-tool.de/

I found this software , which is free for the 3d model viewer.

I was looking for an alternative to Netfabb Studio Basic which has an automatic Wall thickness analisys. This software it's quite amazing and I feel it as good as Netfabb for model dimensions informations.

I wanted to share with you my discover and ask you if you already used this viewer tool. I am trying it and I found that the automatic wall thickness analisys it is a bit slow ( many time more than an 1 hr to complete the job) . Is there a way to make it faster?

Did you know a better alternatives?

Many times checking the wall thickness with my eyes it's faster and better , but I feel that an automatic tool will help.

Kindest regards

Guido


http://www.3dsmithery.com
 Topic: How big must the hole in a neck be?
How big must the hole in a neck be? [message #72718] Tue, 06 August 2013 22:07 UTC
avatar PointHappy  is currently offline PointHappy
Messages: 8
Registered: June 2013
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I'm making a dragon in sandstone. The specifications say that the material escape hole must be 25mm or 4-10mm holes. I'll do that at the base of the dragon. My dragon is standing upright and I want to make the hole down the center of his neck as small as possible so that his neck will be as strong as possible. I'm making his head as thin as possible (2mm walls) to be light, so I know that there will be extra powder that must be shaken out. If I make the hole down the center of the neck between the head and the body about 4mm in diameter, will that be sufficient to empty the extra powder after it's built?

[Updated on: Tue, 06 August 2013 22:08 UTC]

 Topic: 3D printing competition
3D printing competition [message #71998] Tue, 23 July 2013 14:09 UTC
avatar esteel  is currently offline esteel
Messages: 1
Registered: July 2013
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cartridgesave.co.uk held their first ever 3D Print Cup http://www.cartridgesave.co.uk/3dprintcup recently, attracting entries from some of the top 3D design agencies in the north west of the UK, as well as from USA, Europe and South America.

The winners were selected at a wrap party, with the overall winner winning a Makerbot 2x Replicator.

I've attached all the entries received, as well as the winning design.

Hope you all enjoy.

http://raph.com/3dartists/forums/attachments/2986p.jpg

http://raph.com/3dartists/forums/attachments/2989p.jpg
 Topic: Making a complex object hollow and sandstone
Making a complex object hollow and sandstone [message #71390] Wed, 10 July 2013 20:40 UTC
avatar kantrow  is currently offline kantrow
Messages: 1
Registered: June 2013
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Hi

I'm in the process of making some 3D bio models. These are created in a program that can generate .stl or .wrl files. I have brought them into Cinema 4D but cannot figure out an easy way to make them hollow. Any suggests?

Also, any advise on whether this model would print in sandstone.

  • Attachment: 3dModel.jpg
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 Topic: Having trouble with overlapping parts
Having trouble with overlapping parts [message #68402] Tue, 21 May 2013 03:50 UTC
avatar parsons299  is currently offline parsons299
Messages: 1
Registered: May 2013
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I'm trying to upload a design that involved multiple tiles that overlap. When I upload it, I get the error, "Uh oh! Seems like your model needs a bit more love before our robots can work their magic." I tried fixing it with netfabb and got the same error. At some points I have up to 12 tiles overlapping. Overall the model is just the union of many simple tiles, but I'm really having trouble with overlap I think.

 Topic: Looking for a website with 3D Food design layouts
Looking for a website with 3D Food design layouts [message #67633] Wed, 08 May 2013 14:58 UTC
avatar RobMtl007  is currently offline RobMtl007
Messages: 1
Registered: May 2013
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Greetings:

Does anyone know of any website that shows 3D Food design layouts?

When I say 3D Food design layouts, I mean files for printing cookies, chocolate desserts, Pasta, etc.

I've done some research but it seems I only found, http://www.thingiverse.com/, although this site does not have any Food files.

Regards Robert
 Topic: designing models with points
designing models with points [message #67392] Fri, 03 May 2013 13:45 UTC
avatar d10ng  is currently offline d10ng
Messages: 1
Registered: January 2013
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Hi all I'm generally modelling a 1/48 sawmill. I need axes and picks and pitch forks etc. Can I get these printed. As they all have fine points. I've seen plenty of axes in the store how do I overcome the edge issues?

Thanks
dave
 Topic: how to insert a hole into a mesh object using autocad
how to insert a hole into a mesh object using autocad [message #65340] Tue, 02 April 2013 05:59 UTC
avatar carlyemma  is currently offline carlyemma
Messages: 9
Registered: August 2012
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Hi there,

I normally use Revit so am not as skilled with Auto CAD.
I'm trying to insert a 2mm diameter hole into my model (for threading onto a necklace) but can't figure out how to do it in Auto CAD Architecture.
Do I need to be using Auto CAD Inventor??
If someone could help that would be awesome!!!
I also have it as an FBX if that's helpful...

Carly

  • Attachment: shell.DWG
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 Topic: HELP for calculating large models wall thickness minimum
HELP for calculating large models wall thickness minimum [message #65038] Wed, 27 March 2013 21:50 UTC
avatar ellie123  is currently offline ellie123
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Registered: December 2012
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Can anyone clarify the calculations on the website for the white strong flexible material wall thickness minimums for larger objects to prevent distortions?
Does this calculation hold true only to a solid stretch of material or to lattice style design as well?

In other words if the design is 500mm long in one direction wall thickness should be 3mm (or 2.998mm according to calculation on the site)
does it make a difference if the design is perforated with holes?

Can Shapeways or someone with knowledge of making larger objects please confirm with information on this item.


[Updated on: Wed, 27 March 2013 21:51 UTC]

 Topic: Designing object for hollowing model with boolean operator
Designing object for hollowing model with boolean operator [message #63503] Thu, 07 March 2013 23:41 UTC
avatar Keymaker  is currently offline Keymaker
Messages: 160
Registered: February 2013
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Shapeways Crew
Are there any other restriction for an empty space inside model?
i know that escape holes need to be at least d=2mm (4mm). My question is if all "walls" need to be 2mm or not? (mine have 1,2mm)

i have designed object for cutting hole with boolean but i have no good place for escape holes other than they are on picture. Problem can be that most unused material is on the other side of model.
index.php?t=getfile&id=28626&private=0


The only thing that limits us is our imagination.
 Topic: The best Ball Joint ratio?
The best Ball Joint ratio? [message #62303] Mon, 18 February 2013 11:14 UTC
avatar SoloAxlion  is currently offline SoloAxlion
Messages: 1
Registered: January 2013
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I'm thinking of trying to model and ultimately print a figure who will be pose-able via ball joints, but I'm unsure of how thick/large I should make some of the elements. Therefore, I put to this community a question: What is the optimum ratio of Socket to Ball to Stem when it comes to size? I, like perhaps many others out there, wouldn't like to find out after printing that either the socket was too large/small for the ball, or that the stem was too thin/thick, restricting movement or outright snapping off.
 Topic: V-Ray for Rhino Materials? Rendering Advice?
V-Ray for Rhino Materials? Rendering Advice? [message #60819] Sat, 26 January 2013 01:32 UTC
avatar eNonsense  is currently offline eNonsense
Messages: 19
Registered: June 2012
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Hi all.

I just finalized some models and would like to start throwing newer stuff into my shop and have been messing around with V-Ray in Rhino to create some nice looking renders of my models to display with the actual photos. I definitely don't feel like setting up studio rendering environments is anywhere near as intuitive to me as the actual modeling, but I'm slowly figuring it out. I was wondering if anyone had recommendations for instructional resources to create a studio environment in V-Ray for Rhino. I have been able to find some videos on Youtube and what-not, but most of them are for outdoor architectural renderings. The renderings on my current items were done with some defaults in Solidworks and I like the way they look, but I don't use Solidworks any more and no longer have it on my computer to use. I haven't been able to get anything that looks that well in V-Ray.

I was also wondering if anyone has built any good materials for V-Ray that they would be willing to share. Perhaps ones similar to the materials that Shapeways offers. Building materials seems even more complicated to me than setting up the lighting. Advice is appreciated as well.

Thanks!

[Updated on: Sat, 26 January 2013 01:36 UTC]

 Topic: Materials sample kits
Materials sample kits [message #55905] Thu, 25 October 2012 07:28 UTC
avatar AdaptiveArtist  is currently offline AdaptiveArtist
Messages: 5
Registered: October 2012
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Hi Guys,

Thinking of buying one of the materials sample kits. Can you tell me what size the sample pieces are? I need to be able to perform one or two little tests on them.

Thanks and regards.
 Topic: Scanning bureau in London
Scanning bureau in London [message #55426] Tue, 16 October 2012 10:45 UTC
avatar AdaptiveArtist  is currently offline AdaptiveArtist
Messages: 5
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Hi there,

Wondering if anyone can recommend a good 3d scanning bureau in London, UK.

Want to scan part of the human body for sculptural work. Suggestions would be welcome.

Kind regards.
 Topic: Animated Colorful Beads
Animated Colorful Beads [message #54501] Wed, 26 September 2012 10:11 UTC
avatar patricia3d  is currently offline patricia3d
Messages: 11
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Animated Colorful Beads create in Blender 249b

Watch Animations here
http://www.youtube.com/watch?v=T0CwyCdaOhE
http://www.youtube.com/watch?v=LFE1HP9rQXA
http://www.youtube.com/watch?v=pejQJcfmV80

index.php?t=getfile&id=20873&private=0

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[Updated on: Wed, 26 September 2012 10:16 UTC]


Blender Animations
http://www.youtube.com/kkrawal7
 Topic: SS: Malleable or brittle?
SS: Malleable or brittle? [message #53617] Wed, 05 September 2012 06:11 UTC
avatar fraochdha  is currently offline fraochdha
Messages: 23
Registered: January 2011
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is a thin band 1-2mm in thickness malleable or brittle? If you try to bend it, will it bend or simply break? If it's brittle, can it be heat treated and tempered and softened?

thanks!
 Topic: for the Eid-ul-Fitr
for the Eid-ul-Fitr [message #52318] Mon, 06 August 2012 09:18 UTC
avatar bertus  is currently offline bertus
Messages: 19
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check my models
there is an sculpture that remind you to ketupat
http://www.shapeways.com/model/656923/ketupat.html

index.php?t=getfile&id=19317&private=0

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 Topic: Scanner Data (STL) to be repaired and modeled
icon4.gif  Scanner Data (STL) to be repaired and modeled [message #52291] Sun, 05 August 2012 10:56 UTC
avatar Salorian  is currently offline Salorian
Messages: 27
Registered: November 2011
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Hello,
I am working for a museum and thus we had scanned various sculptures. The real world dimension of the scans are mostly about 30-80 cm (12"-32").
As we have a high precision scanner, the amount of data is quite high, about 150MB to 1GB.
As the nature of scanning is, to leave holes and "non-scanned areas", we want to repair and sculpture the STL data afterwards. I tried following programs:

Meshlab, Netfabb, Viscam, Rhino, solidworks(student)

Meshlab unfortunaltely only has a manual repair mode, i.e. for holes you have to manually select, which hole you want to be fixed.
Makes fun at 5,000+ holes .... Very Happy
Netfabb runs out of memory, despite the brandnew, hottest, fastest PC we are using right now.
Viscam just runs out of time, number crunching too long ...
Rhino is nice, but not an STL modeling/editing tool
Solidworks the same as Rhino

My questions are:
is there any STL sculpturing tool in the market, where I can model like in clay ?
Is there any tool in the market, which can do repair of holes etc. automatically?
I am not looking for freeware, we want/can pay for good software.
Help is very much appreciated - we need to crunch about 55GB STL data .... Rolling Eyes
Thanks

[Updated on: Sun, 05 August 2012 10:56 UTC]

 Topic: does anyone have an accurate iphone 4 model?
does anyone have an accurate iphone 4 model? [message #48075] Tue, 08 May 2012 20:27 UTC
avatar pdb  is currently offline pdb
Messages: 131
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i have been looking for an accurate iphone 4 model....but the couple i have tried on grabcad.......seem to be off on a few dimensions.

or if some has an iphone 4 or s ...........can you do some measuring for me?

i need the dimensions of the apple logo on the back.....height from top ,left.

regards
piers


boop
 Topic: Hollowing Out Models
Hollowing Out Models [message #45734] Tue, 20 March 2012 13:27 UTC
avatar Twopounder  is currently offline Twopounder
Messages: 71
Registered: December 2011
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So I had a few people ask me about hollowing out models. It's actually pretty simple (in sketchup, anyway) and I created a quick tutorial on my blog that should help most folks. You can find the tutorial here.

I'm always up for comments and criticism. And I know it won't work for everyone, but it should help most people.

Cheers!


http://fracturedmesh.blogspot.com/ - my 3d modeling blog
 Topic: material textures
material textures [message #45642] Sun, 18 March 2012 06:12 UTC
avatar baa_baa_blacksheep  is currently offline baa_baa_blacksheep
Messages: 1
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I want to make some 1 or 2 inch cubes with designs on them in colored sandstone, but from all the pictures I've seen the colored sandstone looks rather sparkly and grainy. What does it feel like, and look like, when printed? Is it pleasant to hold? And does it look as grainy in person?
Thankyou!
 Topic: Materials inquiry
Materials inquiry [message #45483] Wed, 14 March 2012 07:59 UTC
avatar troy290  is currently offline troy290
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index.php?t=getfile&id=15325&private=0I know there are heats specified in the materials descriptions but numbers don't mean much to me. What materials are safe for cooking? or hotter applications like tongs or a fire piston? what materials can handle fire for a pipe? A clarification on these would help me know the limitations of the various materials on hand.

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 Topic: peg together models- dimensions help-
peg together models- dimensions help- [message #44428] Fri, 24 February 2012 13:27 UTC
avatar thinkforgetfull  is currently offline thinkforgetfull
Messages: 1
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Hey, I have been designing a model, and would prefer to make the arms, head ETC. as seperate pieces to allow for posability. I have the hole in the head piece being 4mm across. what is the maximum size that the peg can be to allow for a snug, but moveable fit?

Also, as If these models work, I intend to sell them, In the shop menu, is there the option to sell items together? I have seen the models (Salvo ETC.) that are self assemble, and wondered how they where sold.
 Topic: Incorrect volumes for shapeways product. (resolved :o)
Incorrect volumes for shapeways product. (resolved :o) [message #44209] Mon, 20 February 2012 14:36 UTC
avatar eSculpt  is currently offline eSculpt
Messages: 38
Registered: August 2011
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Lo everybody.

Having some trouble with uploading a model to shapeways. I seem to be getting volume measurements way higher in shapeways than I do in netfabb, and netfabb hasn't really given me trouble before. Maybe some changes in shapeways volume assessment system caused this?

Or their policies have changed?

Any assistance would be appreciated guys. Thanks Smile

Edit: figured out shapeways indicates volume & price for maximum volume entered in co-creator. my bad Surprised

[Updated on: Mon, 20 February 2012 14:51 UTC]


esculpt.co.za

Eric Solomon
eric@eSculpt.co.za
 Topic: Mineways .wrl problem
icon5.gif  Mineways .wrl problem [message #43485] Sun, 05 February 2012 14:58 UTC
avatar manofperson  is currently offline manofperson
Messages: 1
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The .wrl ZIP created from Mineways, a program used to create .wrl files out of structures in Minecraft, always ends up to be 0x0x0. I have no idea how to fix this.
 Topic: my first print i need help
my first print i need help [message #38846] Fri, 18 November 2011 18:51 UTC
avatar speedyexe  is currently offline speedyexe
Messages: 6
Registered: October 2011
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FROM SUPPORT:
I have found your model and had a look at this for you, but as you can see in my attachment there are some thin walls in the model and also this model has got too many shells in it which needs to be fixed. This is something you need to fix before we can print this for you.

If you don't know how to fix this, you can always visit our forum. There you will find a lot of experienced designers who can help you out with this.

ME: hey forum gurus im noob at printing can anybody explain me how to correct this shells and thin walls in blender?

all i made it with boolean in blender make it 5mm faces and exported to stl, iv used repair in netfabb software and i was thinking is it all good to go but its still not... can any body explain me how to deal with thin walls and shells and what is it? and how thin should be wall?

and here is my model:
http://dl.dropbox.com/u/3203297/final2%20%28repaired%29.stl
 Topic: Download free textures and 3d models
Download free textures and 3d models [message #38233] Wed, 09 November 2011 13:38 UTC
avatar GioCoto  is currently offline GioCoto
Messages: 1
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That's a good website you can download 3D models from: syncronia.com.
You can access good quality furniture and architectural models and materials.
Registration is required, but it's free.
 Topic: Text counters filled in
Text counters filled in [message #38073] Sun, 06 November 2011 18:58 UTC
avatar wanderingwonder  is currently offline wanderingwonder
Messages: 1
Registered: November 2011
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I uploaded a model with beveled text. It contains an A, R and d. The counters (inner closed areas of text) on the A and the R are filled in, but not the d. It's not like that when I look at the file on my computer, only after upload. Any ideas what could cause that? Any help would be appreciated. Thanks!
 Topic: Autofix shapewaysprogram
Autofix shapewaysprogram [message #37865] Thu, 03 November 2011 14:44 UTC
avatar flat-twelve  is currently offline flat-twelve
Messages: 6
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Hi all,
this question would be to Shapeways team or anyone who knows...
How does the autofix/autorepair programm works?
I mean I used to upload files that where always rejected and now I upload models and they come out as printable even though they have holes or shells and small defects.
Does it go through Magics?

thanks

sorry if that was already answered, i could not find on the forum
 Topic: How to get detailed check?
How to get detailed check? [message #35846] Tue, 04 October 2011 10:32 UTC
avatar cbfasi  is currently offline cbfasi
Messages: 20
Registered: June 2011
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Reason I ask is twice now I have have some models rejected and I am not confident yet that I have understood what the 'remaining shells' is about.

I think I have worked it out but how can I get a check carried out on these models.

I just wish my order was placed on hold instead of the coupon as I still want what I ordered even if I have to make these minor but really infuriating corrections..

The models concerned have been re-uploaded into my designs
Federation Abbe (remaining shells)
Klingon D7 (walls was too thin)
Klingon L9 (remaining shells)

[Updated on: Tue, 04 October 2011 10:53 UTC]

 Topic: Can i give seperate guideline for color information, instead of using *.wrl file?
Can i give seperate guideline for color information, instead of using *.wrl file? [message #35760] Mon, 03 October 2011 06:50 UTC
avatar ssuatheowl  is currently offline ssuatheowl
Messages: 1
Registered: September 2011
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hello, i tried to order 3d printing for my model, and it has colors, so i wanted to upload it with *wrl file format which can contain color information. but i dont know why, but my 3d model looks weird if i convert my rhino file to wrl formated file, but when converted into obj file, its shape seems totally fine but it loses its color infomation.

i attached an image,
and the upper one is obj file
and the second one is the weird one in wrl format.

index.php?t=getfile&id=11257&private=0

So, i was wondering if i can order my model with obj file and giving the seperate guide line for coloring.

i need help as soon as possible,
thank you very much! Smile

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 Topic: Looking for Playmobil model
Looking for Playmobil model [message #34091] Sat, 10 September 2011 09:17 UTC
avatar D_man  is currently offline D_man
Messages: 37
Registered: July 2009
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Hi,

I whish to model Playmobil accessories, and I'd like to know if anyone here has a 3dsmax accurate playmobil model.

That would save time !!

Thanks,

J.
 Topic: The esiest way to shell your models?
The esiest way to shell your models? [message #31826] Fri, 29 July 2011 22:05 UTC
avatar vagos  is currently offline vagos
Messages: 3
Registered: April 2011
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Hi there! Smile
I would like some help please because I've got a big problem...

I have done my hole model in 3DS max but it seems impossible to proceed to 3d print... because I can't shell my model because the polygons penetrate the exterior surface of the model plus I have to subdivide to get my parts smooth and the polygons go too high and 3ds max crashes...
It's a nightmare... Twisted Evil

Why it should be so difficult?

Can I export my model to another software that can perform this task easier?

Please give me some help how can I tackle this matter because I want so badly to print my model...
 Topic: Help with Rhino model
Help with Rhino model [message #29753] Mon, 27 June 2011 03:58 UTC
avatar cknight  is currently offline cknight
Messages: 1
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I have always used polygon modeling programs, and am now trying to figure out Rhino. It seems super powerful but all backwards with my background.

I attached a render of what I want my final product to look like, minus a clean top line, and a wireframe of my current strategy (strategy 7,289...). Mostly having problems with matching edge lines and not getting screwy final mesh in places. I am aware that curves need to be clean and have matching (or similar) points and that all lines should be connected, when possible.

Any advice would rule. Thanks!

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  • Attachment: Shield2.tif
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 Topic: 360grade moving parts,like a lamp
360grade moving parts,like a lamp [message #29682] Sat, 25 June 2011 13:38 UTC
avatar janis  is currently offline janis
Messages: 41
Registered: August 2008
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hi

i made this drawing

i'm not sure if this wil work or how it can be better..

you have to lower part en the top part.. they can move 360grade..

they are connect with a connector that have on the both a ball on it..
but what do i have to do so if i give it a possision like in the pic that it stays like that.. and nog collops because of the graffatie..

what do i have to do that the parts will be stay at one possison, every time a give it a new possion ?

gr.

[Updated on: Sat, 25 June 2011 13:40 UTC]

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