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Forum: 3D Design
 Topic: Part 3: Configurations & Modular Design
icon1.gif  Part 3: Configurations & Modular Design [message #862] Wed, 13 August 2008 00:43 UTC
avatar Jamalali  is currently offline Jamalali
Messages: 2
Registered: July 2008
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(For those interested,
Parts 1 & 2 of this tutorial
can be found on my blog
CAD Craft.)


In Part 2, I walked us thru the steps of creating configurations in SolidWorks, and some keys regarding how dimensions in a sketch, features in a part and even parts in an assembly can be managed & coordinated in the creation and articulation of configurations. I have attached an STEP AP214 version of the Gear Drive Assembly in a Zipfile for those who would like to interrogate the model. (Unfortunately, while STEP captures the parts in the assembly, it does not reflect the configuration options within a SolidWorks model when you open it in SolidWorks. I also uploaded an STL of the assembly to the gallery for the community to peruse.)

To conserve space, see Part 1
for a discussion of the definition, advantages and implementations of configurations
in design & manufacturing.


At this stage, we're ready to engage the concepts & principles of modular design -- its advantages, and how it helps to more effectively leverage one's resources.

Modular design can be very empowering as an approach, on a lot of levels. When you're doing designs in CAD or Second Life, the capacity to organize your parts and components such that they can be re-used in many different arrangements & assemblies keeps costs -- materials, inventory, time/energy/effort -- as minimal as possible. This comes into play in at least a few areas:

• Scale -- A part or component may be proportionally the same in the design of its features, such as a hexagonal plate. If you realize that you can use this same detailed design in an assembly as a piece of jewelry, as a piece of furniture and a building as well, then you recognize that the similarity of the parts is fundamental, whereas the difference is a function of scale. Yantras are a cultural example of this which addresses design in a transcendent context. Yantras can be flat, like a drawing, or 3D -- like the 12th image -- in many sizes or scales, such as a building, furniture or a piece of jewelry you could wear around your neck. It's also worth mentioning that this consideration -- in tandem with pattern propogation -- flirts with the fringes of the idea and implementation of fractals in design.

• Size/dimension -- A bolt or screw is a good example here. These items have a series of common parameters: diameter, length, pitch or density(threads @ inch), material, etc. So, for a bolt of the same diameter, say 1/4 inch, the same pitch, say 20 threads @ inch, the thing which sets each apart bolt from the others is the length of the screw, and/or the length of the threaded portion of the bolt.

• Features -- The bolt or screw may be the same diameter, the same length, the same density, even the same threaded length. However, they may differ by the type of head they have -- hex head, phillips, slot, socket, etc. They are the same screws or bolts, except for this difference.

Configurations engage this aspect by allowing you to take a single model, say of a bolt, and make many iterations or versions of it within the same file. This way you can have one file which represents a single bolt or screw in 20 different sizes &/or configurations. When you pull that part into an assembly, you can bring up a dialog which allows you to specify the configuration for that particular iteration in the assembly. You may use the same model file many many times, yet most can be different based on the configuration used. This allows for a much more compact file library, and is the basis of the Toolbox feature in SolidWorks.

Similarly, modular design empowers you to create designs which may be largely similar in overall envelope(dimensions), yet have some features which are distinct. By varying the combination of components which go into a given assembly, you end up with many different versions of essentially the same thing.

Consider, for instance, that when you go to buy a car, you want one with your preference of features, chosen from a broad list of possibilities. However, the chassis, majority of body panels, steering wheel, perhaps even seats are identical to every other copy of that model, yet yours feels unique to you because of your combination of options.

To take this a step further, some of you know, for instance, that the chassis, and in some cases even the engine, drive train and other primary components of the Chevy Camaro and the Pontiac Trans Am were the same. Yet, 'Chevy guys' and 'Pontiac guys' would argue and race like they were totally different. This is modular design in practice, and you can see how it saved a great deal of money for General Motors while generating definitive branding, brand loyalty and prestige, not to mention significant profits, simply because most folks did not look any deeper than the skin -- the molded sheet metal -- to make their judgments, and we know how foolish this can be.

[Updated on: Thu, 14 August 2008 05:11 UTC]

 Topic: Blender tutorial
Blender tutorial [message #615] Tue, 05 August 2008 13:13 UTC
avatar janis  is currently offline janis
Messages: 41
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http://www.scribd.com/doc/2053248/Blender-Art-14-January-200 8

http://www.scribd.com/doc/3243071/Blender-Art-16-May-2008

http://www.scribd.com/doc/4240596/BlenderArt-17-July-2008

http://www.scribd.com/doc/2460721/Blender-Art-15-March-2008

 Topic: 3ds max 2009 tutorial
3ds max 2009 tutorial [message #608] Tue, 05 August 2008 10:55 UTC
avatar janis  is currently offline janis
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<a href=" http://www.scribd.com/doc/2606931/3ds-max-2009-tutorials-mod eling" target="_blank">3ds max tutorial 2009</a>

ipaper online readable

.

[Updated on: Tue, 05 August 2008 10:56 UTC]

 Topic: A little TopMod3D Contest
A little TopMod3D Contest [message #231] Fri, 13 June 2008 10:22 UTC
avatar bartv  is currently offline bartv
Messages: 1668
Registered: December 2007
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Today I received my TopMod print and it's *cool*! To promote TopMod3D a bit, I started a little challenge: TopMod3D - Give it a Try, Win a $50 Print

Have fun,

Bart


Community Manager Europe | Shapeways
Forum: ShapeJS
 Topic: Enable customers modifying an existing stl with ShapeJS?
Enable customers modifying an existing stl with ShapeJS? [message #94847] Mon, 28 July 2014 09:37 UTC
avatar giorgio79  is currently offline giorgio79
Messages: 61
Registered: May 2013
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Hello,

I would like to enable customers to modfiy an existing stl model ( https://www.shapeways.com/model/1443228/xbox360-controller-a sus-google-nexus-7-2012.html?modelId=1443228&materialId= 25). To be more precise, I want to allow customers to change the depth of the smartphone arms on my model to accommodate various smartphone accessories (eg cases, large batteries etc.)

Would you have a tutorial on how to do this with existing stl models?

Would be fantastic to be able to assign changeable parts for a model...
 Topic: Custom ShapewayJS
Custom ShapewayJS [message #89286] Wed, 07 May 2014 21:28 UTC
avatar MrBodean  is currently offline MrBodean
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I have tried a number of examples that I have found on the web to create a custom creator type. Is there any programmers out there that could write a custom version of the creator page used here. If so please contact me as I would love to get moving on this soon.

Thanks
Jeff
 Topic: Hollow Out Example
Hollow Out Example [message #84706] Tue, 11 February 2014 00:53 UTC
avatar AlanHudson  is currently offline AlanHudson
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We have a new version of ShapeJS deployed that makes it easy to write a hollow out routine. This allows you to take a solid object and turn it into a shell of specified thickness. Pull up the attached script in ShapeJS, add two params. One text param for the desired thickness(0.001 is 1mm), and a file param for the STL file you want to hollow out.

This script uses two new classes. DistanceTransformMultiStep which calculates the distance from the surface to a voxel. The other class is DensityGridExtractor which makes a density grid from the distance transform, ie it turns those distances into geometry. In combination you can use these two operations to hollow out a model. We calculate the distance of each voxel, then keep all the voxels which are further inside then the thickness we want. We then subtract that geometry from the original model to hollow it out.

I've set the default to .2mm for the voxelSize. If your using small objects you may want to set this to .1mm or smaller.

  • Attachment: hollow_out.js
    (Size: 1.32KB, Downloaded 36 time(s))


Director 3D Tools
 Topic: DensityGridExtraction
DensityGridExtraction [message #83596] Wed, 22 January 2014 02:14 UTC
avatar AlanHudson  is currently offline AlanHudson
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I have a new blog posting on Density Grid Extraction. This is an upcoming feature for ShapeJS that will make it easy to perform operations inside and outside an object. You can use this to add surface details to objects. Another common use-case is to hollow out an object to a specific thickness. This changes are checked into AbFab3D on git hub and will be deployed to the public ShapeJS servers in the next 2 weeks.

index.php?t=getfile&id=50130&private=0

The blog posting is at: http://abfab3d.com/2014/01/22/densitygridextraction/


Director 3D Tools
 Topic: Distance Transform
Distance Transform [message #83401] Fri, 17 January 2014 19:38 UTC
avatar AlanHudson  is currently offline AlanHudson
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We're almost done with adding a Distance Transform capability to ShapeJS. Distance function visualized through a gyroid volume. Solid red and blue are uncalculated inside/outside areas. Gradients are distance from the surface.

index.php?t=getfile&id=49796&private=0

View my blog post for more details:

http://abfab3d.com/2014/01/17/distance-transform/


Director 3D Tools
 Topic: Errors in docs
Errors in docs [message #82577] Sun, 05 January 2014 01:44 UTC
avatar zhekas  is currently offline zhekas
Messages: 4
Registered: November 2013
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Well, I understand that docs are incomplete, and maybe the work is in progress. So for now I've found some errors.
For the ImageBitmap there is no IMAGE_TYPE_EMBOSSE and IMAGE_TYPE_ENGRAVE values. Instead "IMAGE_TYPE_EMBOSSED" and "IMAGE_TYPE_ENGRAVED" should be used. Also the former is the default type, while the docs are stating opposite.
UPD:
Sorry, just found a similar topic. Please disregard. (but the docs still should be updated..)

[Updated on: Sun, 05 January 2014 20:03 UTC]

 Topic: Shifted, rotated, inverted gyroids
Shifted, rotated, inverted gyroids [message #82185] Sat, 28 December 2013 23:10 UTC
avatar treepleks  is currently offline treepleks
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I just played a bit with ShapeJS and since all the tools are there for it, I tried to reproduce variants of a famous inverted gyroid. The model you get at the end is nice but I assume it has non constant thickness (because of the sphere inversion). It would be nice to be able to use surfaces (0 thickness volumepatterns) and to "solidify" (give them a costant thickness) later on... Or is it already feasible ?

Treepleks


//---------------------------------------------------
// Shifted, rotated, inverted Gyroid.
// Have a try with different offsets (arg[0]):
// 0, 0.25 and 0.3333...
//---------------------------------------------------

function main(args) {

var offset = args[0];
var grid = createGrid(-16*MM,16*MM,-16*MM,16*MM,-16*MM,16*MM,0.05*MM);

var gyro = new VolumePatterns.Gyroid(10*MM, 0.1*MM);
gyro.setOffset(5*MM*offset,5*MM*offset,5*MM*offset);
var trans = new CompositeTransform();
trans.add(new Rotation(new Vector3d(1.0,-1.0,0.0),Math.atan(Math.sqrt(2))));
trans.add(new SphereInversion(new Vector3d(0,0,0), 10*MM));
gyro.setTransform(trans);
var ellipse = new Sphere(9.6*MM);
ellipse.setTransform(new Scale(1.0,1.0,1.57));
var intersect = new Intersection(gyro,ellipse);

var maker = new GridMaker();
maker.setSource(intersect);

var dest = createGrid(grid);
maker.makeGrid(dest);

return dest;
}
 Topic: Script for LEGO compatible bricks & plates
Script for LEGO compatible bricks & plates [message #81323] Sun, 15 December 2013 12:48 UTC
avatar stop4stuff  is currently offline stop4stuff
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Hello fellow LEGO fans :)

A few weeks back, as part of creating a tutorial for LEGO compatible prints, I thought it would be cool to use ShapeJS to create a base brick or plate for customization. After some head scratching and stripping code from various examples (self taught & 1st try with Java), the script below produces a 3D model of a LEGO style brick or plate using the input fields for width & length in studs and the height in terms of single plate height (3 stacked plates are the same height as a brick).

I'm not sure how 'clean' the script is, but it works :)

Paul

************************************************************ ************************************************************ ***************

// ShapeJS - http://shapejs.shapeways.com/ - script to dynamically create any size plate or brick compatible with LEGO bricks.
// Final v0.2
// by Paul King (aka stop4stuff) - paul@stop4stuff.com
//
// C&P script and add a text field (3 in all), enter whole numbers (integers)
//
// args[0] is the brick (or plate) width in studs
// args[1] is brick (or plate) length in studs
// args[2] is the brick (or plate) height in plates (one plate is 1/3 the height of a brick)
//

var voxelSize = 0.1*MM;

function main(args) {
var bDimX = args[0]; // brick (or plate) width in studs
var bDimY = args[1]; // brick (or plate) length in studs
var bDimZ = args[2]; // brick (or plate) height in plates

var bMMx = (((bDimX - 1*MM) * 0.15*MM) + (bDimX * 7.85*MM)); // converts the width in studs to MM
var bMMy = (((bDimY - 1*MM) * 0.15*MM) + (bDimY * 7.85*MM)); // converts the length in studs to MM
var bMMz = (bDimZ * 3.2*MM); // converts the height in plates to MM

var bCx = (bMMx/2); // brick body center X position
var bCy = (bMMy/2); // brick body center Y position
var bCz = (bMMz/2); // brick body center Z position
var bSx = bMMx; // brick body X size
var bSy = bMMy; // brick body Y size
var bSz = bMMz; // brick body Z size

var brickbody = new Box(bCx,bCy,bCz,bSx,bSy,bSz); // create the brick (or plate) body

var brickwithstuds = new Union();
brickwithstuds.add(brickbody);

// stud center is 7.925/2 mm from edge
// stud center to center is 7.985mm
// stud diameter 4.85mm

var sCx = (7.925*MM/2); // first stud center X position
var sCy = (7.925*MM/2); // first stud center Y position
var sCz = (bSz-0.1*MM); // first stud center Z position, 0.1mm Z offset for clean union.
var stud; // declare 'stud' - not sure if this is needed?

for (sYc = 0; sYc < bDimY; sYc++) {
sCx = (7.925*MM/2);
for (sXc = 0; sXc < bDimX; sXc++) {
stud = new Cylinder(new Vector3d(sCx,sCy,sCz),new Vector3d(sCx,sCy,(sCz + 1.8*MM)), 2.425*MM);
brickwithstuds.add(stud);
sCx = (sCx + 7.985*MM);
}
sCy = (sCy + 7.985*MM);
}

var hCx = bCx; // hollow center X position
var hCy = bCy; // hollow center Y position
var hCz = (bCz - 1.45*MM); // hollow center Z position offset to give the brick or plate top wall thickness
var hSx = (bMMx - 2.9*MM); // hollow X size
var hSy = (bMMy - 2.9*MM); // hollow Y size
var hSz = bMMz; // hollow Z size
var hollow = new Box(hCx,hCy,hCz,hSx,hSy,hSz); // make the hollow to cut out from the brick body
var brick = Subtraction(brickwithstuds,hollow); // cut out the hollow within the brick body
if (bDimX <= bDimY) (gw = (8*MM * bDimY)); else (gw = (8*MM * bDimX)); // make grid 8 x larger than the largest of width or height

var grid = createGrid(-1*MM,gw,-1*MM,gw,-1*MM,gw,voxelSize); // create the grid
var maker = new GridMaker(); // create instance of grid maker
maker.setSource(brick); // gives GridMaker object to work on
maker.makeGrid(grid); // GridMaker fills the grid with data
return grid; // return the grid for final processing
}

 Topic: Spherical Bent Pendant Tutorial
Spherical Bent Pendant Tutorial [message #80661] Fri, 06 December 2013 04:52 UTC
avatar AlanHudson  is currently offline AlanHudson
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Finished up my second pendant and I'm really pleased. Decided to make a present to my wife for our wedding anniversary. Only took me 5 attempts to get it passed throw checking but finally got a design that works! Turns out trying to make a single piece of wire be structurally sound is hard.

I worked from a unicursal maze image(a unicursal labyrinth has only a single, non-branching path, which leads to the center), added some spherical bend and reflection using ShapeJS(http://shapejs.shapeways.com) and then sent it off to be printed. It's metal right so it should be strong enough. Boy was I wrong. Eventually working with the checkers I narrowed in on a design that works.

Here are some photos of the final pendant:

index.php?t=getfile&id=46632&private=0
index.php?t=getfile&id=46633&private=0


To run the script add two file parameters. The first is the main image. The second specifies the supports.

This basic steps of this script are:

Load an image
Bend around a sphere
Add a bail
Reflect the bent geometry
Add supports via an image
Round the edges

The makeImage function turns your image into a certain thickness set of voxels. You could use grayscale here to make different heights but I went with a single height. Next round I might add filigree like patterns to the maze or some texture. You could do this by putting 50% grey lines on the image.

Next the image is bent around a sphere. getSphereBend transforms the flat image into a curved surface. Change the bendAmount variable to vary this.

The makeBail function creates a torus bail and locates it at the top of the object.

We then do the same thing to create the back and then use Planar symmetry to reflect the image.

pendant_back_reflected.setSource(pendant_back);
pendant_back_reflected.setTransform(new PlaneReflection(new Vector3d(0,0,1)));

var total = new Union();
total.add(pendant_front);
total.add(pendant_back_reflected);


The supports are created using an image as well.

if (hasSupports) {
var imageSupport = makeImage(supportPath, imageWidth, imageHeight, supportThickness);
var intersect = new Intersection(getSupportMask(bailLocation,bendAmount), imageSupport);
intersect.setTransform(new PlaneReflection(new Vector3d(0,0,1)));
total.add(intersect);
}

The getSupportMask function trims the supports based on the same curve we did for the SphereBend. This way the supports don't stick out of the pendant.

The last piece rounds the edges. When I first did this pendant the sides has a small crease from the reflection of the two hemispheres. I just made a cylinder slightly larger then our images and then subtracted a slightly smaller cylinder. This gave a pleasing edging.

In the photos you may notice the bail is smaller then desired. I originally made it 1.5mm wide. In the attached design I've changed it to 3.5mm so normal chains can fit through it.

In terms of making the support patterns. I made a circle the size of my wires in the image. Then I made a separate layer for the supports. This way I could place support pieces while viewing the image and then save each layer separately to print. The color of the supports doesn't matter as long as it rounds up to black as the rules in ImageBitmap specify.

Hope you have fun making your own pendants.

[Updated on: Fri, 06 December 2013 04:55 UTC]


Director 3D Tools
Forum: Instructions
 Topic: Assembly: 04-LAU Invader
Assembly: 04-LAU Invader [message #96570] Wed, 20 August 2014 08:39 UTC
avatar TreadshotA1  is currently offline TreadshotA1
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Assembly: 04-LAU Invader

How to Assemble the "04-LAU Invader" Figure.

Step 1: Assemble the Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader1_zps33b83315.jpg
Repeat for the Left Arm.

Step 2: Assemble the Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader2_zpsbf5e4dfc.jpg
Repeat for the Left Leg.

Step 3: Assemble Torso and Head
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader3_zpsf3b044a3.jpg


Step 4: Attach Limbs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader4_zps520ca0d1.jpg


Step 5: Complete!
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader5_zps5035dfcc.jpg
 Topic: Curvy-10 Sticker Template
Curvy-10 Sticker Template [message #94975] Wed, 30 July 2014 19:14 UTC
avatar Pitcher  is currently offline Pitcher
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These are PDF and DXF files of the sticker template for the Curvy-10 puzzle, available from Pitcher Puzzle's shop.

 Topic: Kubik Konfusion Sticker Template
Kubik Konfusion Sticker Template [message #93723] Thu, 10 July 2014 20:35 UTC
avatar Pitcher  is currently offline Pitcher
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These are PDF and DXF files of the sticker template for the Kubik Konfusion puzzle, available from Pitcher Puzzle's shop.

 Topic: N to HOn30 4-4-0 Steam Loco Conversion
N to HOn30 4-4-0 Steam Loco Conversion [message #92463] Sat, 21 June 2014 10:46 UTC
avatar pinddle  is currently offline pinddle
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I have designed a set of parts to convert a Model Power N gauge 4-4-0 steam loco into a HOn30 narrow gauge loco.
This conversion is almost identical to the 2-6-0 version, here I will detail the differences.

You can read the 2-6-0 instructions here -
https://www.shapeways.com/forum/index.php?t=msg&th=16784 &start=0&

The differences for the 4-4-0 are the cab position and tender-drawbar connection.

The cab sits further forward on the boiler, up against the 'lump' arrowed.
index.php?t=getfile&id=62848&private=0
The handrails will need to be shortened when they are refitted.

This means the tender is closer to the loco chassis than the 2-6-0. A new drawbar pin is needed.
To do this, drill a hole in the front of the tender chassis, in the round mark as shown.
index.php?t=getfile&id=62849&private=0
Insert a piece of brass rod, long enough to engage in the drawbar.
index.php?t=getfile&id=62850&private=0
It can be secured with some glue when you are happy it's the correct length.
index.php?t=getfile&id=62851&private=0

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[Updated on: Sat, 21 June 2014 10:47 UTC]

 Topic: Assembly: 03-LSS Striker
Assembly: 03-LSS Striker [message #91617] Mon, 09 June 2014 15:53 UTC
avatar TreadshotA1  is currently offline TreadshotA1
Messages: 122
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Assembly: 3-LSS Striker

How to Assemble the "03-LSS Striker" Figure.

Step 1: Assemble the Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker1_zps42846248.jpg
Repeat for the Left Arm.

Step 2: Assemble the Lower Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker2_zps44cc100e.jpg
Repeat for the Left Leg.

Step 3: Assemble the Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker3_zps4c2be45d.jpg
Repeat for the Left Leg.

Step 4: Attach the Limbs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker4_zpsd1465263.jpg


Step 5: Attach the Head
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker5_zpsb016536d.jpg


Step 6: Attach the Central Hull
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker6_zps0a42a499.jpg


Step 7: Complete!
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/03-LSS%20Striker/Assembly%2003-LSS%20Striker/Assembly03-LSSStriker7_zpsc11ccf96.jpg


-Treadshot A1
 Topic: London Transport E/1 Tram
London Transport E/1 Tram [message #91454] Fri, 06 June 2014 18:34 UTC
avatar AGAH  is currently offline AGAH
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1:43 Transport Models

.E/1 Tram ASSEMBLY ADVICE

NOTE: The material is very hard & does not sand or file well. Any small ridges are easiest dealt with by filling & then sanding. Drill bits are initially prone to wander on the surface. Drill slowly or melting may occur.
Canopy glue recommended for fixing glazing. Epoxy recommended for all the rest.

1. Drill appropriately sized holes for trolley poles, trolley pole hooks, brake standards & handrails.( none of these are supplied) ,Check holes in lower deck floor & truck fixing strip are correct for 12BA bolts & for the 6BA bolts on the trucks. Enlarge as necessary. A 2.5mm diameter hole has been provided in the centre of lower & upper deck floors to facilitate the wiring for live overhead. If you are not using live overhead you may wish to fill these holes now.
2. Clean model , ensuring any loose material left over from the manufacturing process is removed, especially from any hollows or crevices.
3. Paint all parts of model on both sides. Acrylic or enamel paints are both O.K. NOTE: the material is quite porous & absorbs much of the first coat(s) of paint. If you later decide that the joins between sides & ends require some minor filling, a touchup of the paint will then be required.
4. Measure & cut all glazing ( 15thou. suggested) & fix in place .
APPROX GLAZING SIZES in mm for guidance only:
Lower deck sides: 4 @ 50.5 x 5 8 @ 33 x 18.5
Lower deck bulkheads: 2 @ 10 x 13.75 1 @ 12 x 14 1 @ 12 x 3.75
Lower deck ends: 2 @ 15.25 x 23.25 2 @ 13.25 x 23.25 2 @14 x 23.25
2 @ 10.75 x 23.25
Upper deck sides: 8 @ 35 x 19
Upper deck doors: 1 @ 10.25 x 18 1 @ 11.5 x 22 (inserted from top)
Upper deck stair bulkheads: 2 @ 34.75 x 20
Upper deck ends: 2 @ 12.75 x 7.25 4 @ 10 x 19.25 8 @ 8.75 x 19.25
2 @ 16 x 19.25 2 @ 15.75 x 19.25

5. Glue stairs , controllers & brake standards ( not supplied) in place on lower deck ends. Fit any handrails required.
6. Glue lower deck sides to ends.
7. Glue lower deck floor & seats in place. Ensure seats are facing towards closed door.
8. Insert six 12BA bolts (not supplied) through lower deck floor & glue heads to upper surface of floor.
9. Fit trucks ( not supplied) in place on 1mm thick truck fixing strip provided. Place strip in recess under floor & fix in place with the 12BA bolts previously inserted through floor. The strip is intentionally deeper than the recess.
10. Glue stair door in open position on one upper deck end.(glazing side towards stair bulkhead)
11. Glue upper deck floor & seating to upper deck ends .Ensure seats are facing towards closed door. Glue upper deck sides to ends & floor.
12. Glue bench seats in place on upper deck.
13. Form trolley pole hooks & fix in place.
14. Glue upper deck to lower deck. Ensure seats are facing the same way on both decks.
15. Fit trolley poles to roof. Glue roof to upper deck.
 Topic: London Transport LT Class Bus
London Transport LT Class Bus [message #89907] Sun, 18 May 2014 15:59 UTC
avatar AGAH  is currently offline AGAH
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1.43 Transport Models

London Transport LT Class Bus


1. Clear any loose material left over from the manufacturing process,especially from between the double skins
2. Clean model.
3. Paint (both enamel & acrylic are OK) model inside & outside.. Also paint floor & seating ,if being used. NOTE:The material is fairly porous & often absorbs a lot of the first coat of paint.
4. Measure glazing & cut to size .( I use 15thou glazing) Fix in place on both cab & saloon ( Canopy glue recommended)
5. Fix drivers cab floor in place together with any interior cab detail required.
6. Fix saloon floor & seating in place ( Epoxy recommended) .Add passengers if required.
7. Glue roof in place.
8. Fit axles ( 2mm dia.), wheels & tyres of your choice.
9. Add any exterior detail required.
 Topic: Insanity Cubed Sticker Template
Insanity Cubed Sticker Template [message #89413] Fri, 09 May 2014 14:02 UTC
avatar Pitcher  is currently offline Pitcher
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These are PDF and DXF files of the sticker template for the Insanity Cubed puzzle, available from Pitcher Puzzle's shop.

 Topic: Madness Cubed Sticker Template
Madness Cubed Sticker Template [message #89020] Fri, 02 May 2014 21:23 UTC
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These are PDF and DXF files of the sticker template for the Madness Cubed puzzle, available from Pitcher Puzzle's shop.

 Topic: Fracture-10 Master Edition Sticker Template
Fracture-10 Master Edition Sticker Template [message #88547] Fri, 25 April 2014 22:49 UTC
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These are PDF and DXF files of the sticker template for the Fracture-10 Master Edition puzzle, available from Pitcher Puzzle's shop.

 Topic: Hazelwood Models - GWR Pollen C - Assembly & Shackles
Hazelwood Models - GWR Pollen C - Assembly & Shackles [message #86386] Wed, 19 March 2014 03:24 UTC
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[b]

As with the Coral A:-
[ https://www.shapeways.com/forum/index.php?t=msg&th=17483 &start=0&]
the sprue is FUD and brittle. It should be constantly warmed in hand hot water while
working on it. The sprue should be placed on a flat surface to separate with a sharp
blade.

Dapol pin point 8-spoke axle/wheel sets must be trimmed flush for fitting; as too
the centre polythene boss. Check free running of axles before attaching springs/axlebox
detail. The model is not designed to take pinpoint axle cups set in the FUD material: with
such fine detail it is not a practical option.
.
NEM boxes are on stalks to allow for optional couplings, and must be trimmed off and
reattached if they are the option chosen.

Following an article in Model Rail #193 some confusion has arisen on placing the Shackle

There were 3 pairs of GWR Pollen C to drawing A4 built 1905-1906:-
48903/4
48983/4 (1)
48985/6 (2)(3)

In (1) there are no Shackles shown in a photograph dated 1908
and in (3) during the building of Snow Hill Station, Birmingham.

Shackles are however mounted on the same wagon pair in (2)

It is intended the shackle should be attached to the Frames sides
index.php?t=getfile&id=54621&private=0

The Shackles are located, marked in red, on each sprue and can
be mounted either to stick out, or hang down.
index.php?t=getfile&id=54627&private=0

Hazelwood Models
18/3/14
(1) Plate 45 - "GWR Goods Wagons", Atkins, Beard, Tourret
(2) Plates 111,112,113 - "A Pictorial Record of GWR Wagons", J.H.Russell.
(3) http://www.warwickshirerailways.com/gwr/gwrbsh1644.htm

[Updated on: Wed, 02 July 2014 17:00 UTC]

 Topic: instruction SALAM doll
instruction SALAM doll [message #86212] Fri, 14 March 2014 09:12 UTC
avatar Mr_props  is currently offline Mr_props
Messages: 7
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Here we go:

 Topic: Instructions U-man figures
Instructions U-man figures [message #86199] Thu, 13 March 2014 21:26 UTC
avatar Mr_props  is currently offline Mr_props
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Here are the instructions for the assembly of the U-man toys:

 Topic: 1/16 and 1/12 FUD alter ego dolls/ instructions
1/16 and 1/12 FUD alter ego dolls/ instructions [message #86184] Thu, 13 March 2014 18:00 UTC
avatar Mr_props  is currently offline Mr_props
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Here are the instructions to build these dolls, just unzip and you will get a pdf. Please take a look before buying, this is your best warranty as there's no photoshop on the pictures. Thank you.

 Topic: Assembly: 01-GDT "Crusader"
Assembly: 01-GDT "Crusader" [message #85911] Fri, 07 March 2014 03:42 UTC
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Assembly: 01-GDT Crusader

How to Assemble the "01-GDT Crusader" Figure.

Step 1: Assemble the Front Treads.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly1_zpse4fa7a9f.jpg
Repeat for the Left side. Ensure the triangle on the tread is positioned accordingly.

Step 2: Assemble the Arms.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly2_zpsaaa382e8.jpg
Repeat for the Left Arm.

Step 3: Assemble the Rear Treads.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly3_zps5fe402a7.jpg
Repeat for the Left side. Ensure the triangle on the tread is positioned accordingly.

Step 4: Assemble the Lower Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly4_zps1b5530b5.jpg
Repeat for the Left Leg.


Step 5: Assemble the Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly5_zpsc38b1af7.jpg
Repeat for the Left Leg.


Step 6: Rotate the Treads
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly6_zpse0cb96f9.jpg
Connect the Treads to the Leg as indicated. Repeat for the Left Leg.


Step 7: Attach the Limbs to the Body
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly7_zpsbbd6d7d9.jpg


Step 8: Attach the Head and Backplate
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly8_zps03c9d3b4.jpg
Ensure Backplate is attached in the position shown. It is designed to allow the sockets to slot into the Body.


Step 9: Attach the Drills
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly9_zpsaac25f23.jpg


Step 10: Complete!
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/01-GDT%20Crusader/Assembly%2001-GDT%20Crusader/Assembly10_zps50cae7dd.jpg


-Treadshot A1
 Topic: Dennis Horla Tractor
Dennis Horla Tractor [message #85791] Tue, 04 March 2014 14:26 UTC
avatar AGAH  is currently offline AGAH
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1:43 Transport Models

Dennis Horla Tractor


1. Clear any loose material left over from the manufacturing process,especially from between the double skins. If the cab sides show some fine ridges you may wish to fill & sand them before going any further.
2. Drill holes in wings to accept sidelights. Fix sidelights in place. (Spare headlights & sidelights are included)
3. Clean model
4. Paint (both enamel & acrylic are OK) model inside & outside..
5. Measure glazing & cut to size .( I use 15thou glazing) Fix in place .All windows are inserted from the top. Side windows need some careful sizing & manoeuvering !
6. Fit any cab interior detail required.
7. Glue cab roof in place (epoxy recommended)
8. Fit axles ( 2mm dia.), wheels & tyres of your choice.
9. Add any exterior detail required.

[Updated on: Tue, 04 March 2014 14:26 UTC]

 Topic: 02-ASV "Recon": Assembly
02-ASV "Recon": Assembly [message #85611] Fri, 28 February 2014 13:10 UTC
avatar TreadshotA1  is currently offline TreadshotA1
Messages: 122
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Assembly: 02-ASV Recon

How to Assemble the "02-ASV Recon" Figure.

Step 1: Assemble the Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/02-ASV%20Recon/Assembly%2002-ASV%20Recon/Assembly1_zps4c592b7c.jpg
Repeat for the Left Arm.


Step 2: Assemble the Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/02-ASV%20Recon/Assembly%2002-ASV%20Recon/Assembly2_zpscdcf818a.jpg
Repeat for the Left Leg. Each Foot has an indent which should be on the outside of the Leg.


Step 3: Assemble the Torso
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/02-ASV%20Recon/Assembly%2002-ASV%20Recon/Assembly3X_zps86cf7658.jpg


Step 4: Attach the Wings
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/02-ASV%20Recon/Assembly%2002-ASV%20Recon/Assembly4_zps3c1cf098.jpg


Step 5: Attach the Limbs and Head
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/02-ASV%20Recon/Assembly%2002-ASV%20Recon/Assembly5_zps3f9f44c2.jpg


Step 6: Complete!
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/02-ASV%20Recon/Assembly%2002-ASV%20Recon/Assembly6_zps4d343e6e.jpg


-Treadshot A1

[Updated on: Sun, 02 March 2014 13:22 UTC]

 Topic: 1/6 scale alter ego doll kit
1/6 scale alter ego doll kit [message #84687] Mon, 10 February 2014 19:55 UTC
avatar Mr_props  is currently offline Mr_props
Messages: 7
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Here is a small pdf file expalining how this doll is meant to be assembled:

 Topic: Hazelwood Models - GWR Pollen E - Assembly
Hazelwood Models - GWR Pollen E - Assembly [message #84047] Wed, 29 January 2014 17:22 UTC
avatar HazelwoodModels  is currently offline HazelwoodModels
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Instructions for a complete build of the GWR Pollen E are available
and start about half way down this page -

http://www.rmweb.co.uk/community/index.php?/topic/51212-litt le-didcot/page-21

Movement to mirror the prototype turntables is provided in the model and it is not
necessary to make the changes in the article.

General assembly can be followed for the older version GWR Pollen C model.

hazelwoodmodels@hotmail.com
1/1/14

[Updated on: Fri, 07 February 2014 19:53 UTC]

 Topic: 1/6 scale alter ego assembly instructions
1/6 scale alter ego assembly instructions [message #83170] Tue, 14 January 2014 16:17 UTC
avatar Mr_props  is currently offline Mr_props
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index.php?t=getfile&id=49485&private=0
index.php?t=getfile&id=49486&private=0
index.php?t=getfile&id=49488&private=0
index.php?t=getfile&id=49490&private=0

 Topic: Hazelwood Models - GWR CORAL A - Handling, Separating the Sprue Parts & Assembly.
Hazelwood Models - GWR CORAL A - Handling, Separating the Sprue Parts & Assembly. [message #82473] Fri, 03 January 2014 05:52 UTC
avatar HazelwoodModels  is currently offline HazelwoodModels
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Always support the model by the side frames while cleaning..

This Sprue is printed in FUD and must be kept at hand hot water temperature while working on it.

The picture shows two red lines suggested for the initial cuts either side of the buffers. Support the
whole sprue on a flat cutting surface while doing this. Avoid fracturing from wedging the items apart.
index.php?t=getfile&id=48661&private=0

There should be 4 each of buffers held on the cross, and spring/axlebox detail. Within the cross of the sprue
are the two Brake Handles.

It is then a matter of carefully trimming back to the locating pins,

Dapol pin point 8-spoke axle/wheel sets must be trimmed flush for fitting; as too the centre polythene boss.
Check free running of axles before attaching springs/axlebox detail. The model is not designed to take pinpoint axle
cups set in the FUD material: with such fine detail it is not a practical option.
.
NEM boxes are on stalks to allow for optional couplings, and must be trimmed off and reattached if they
are the option chosen.

To complete, a 0.5mm drill can be used to fit 0.5mm styrene rod for the brake handle linkage (Evergreen #218)

The two cross bars, can be removed when handling will not be a problem.
index.php?t=getfile&id=56107&private=0

The model is now also available in EM gauge.

hazelwoodmodels@hotmail.com
4/4/14



[Updated on: Fri, 04 April 2014 16:57 UTC]

 Topic: London Transport T Class Bus
London Transport T Class Bus [message #82424] Thu, 02 January 2014 15:16 UTC
avatar AGAH  is currently offline AGAH
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1.43 Transport Models

London Transport T Class Bus


1. Clear any loose material left over from the manufacturing process,especially from between the double skins
2. Clean model.
3. Paint (both enamel & acrylic are OK) model inside & outside.. Also paint floor & seating ,if being used. NOTE:The material is fairly porous & often absorbs a lot of the first coat of paint.
4. Measure glazing & cut to size .( I use 15thou glazing) Fix in place on both cab & saloon ( Canopy glue recommended)
5. Fix drivers cab floor in place together with any interior cab detail required.
6. Fix saloon floor & seating in place ( Epoxy recommended) .Add passengers if required.
7. Glue roof in place.
8. Fit axles ( 2mm dia.), wheels & tyres of your choice.
9. Add any exterior detail required.

[Updated on: Tue, 07 January 2014 19:51 UTC]

 Topic: Alert Knight: Assembly
Alert Knight: Assembly [message #82070] Thu, 26 December 2013 15:37 UTC
avatar TreadshotA1  is currently offline TreadshotA1
Messages: 122
Registered: August 2009
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Assembly: Alert Knight

How to Assemble the "Alert Knight" Figure.

Step 1: Assemble the Legs.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/Alert%20Knight/Assembly/1RightLegX_zpsc826066a.png
Repeat for the Left Leg. Each foot has a notch on one side, which should be on the inside of the foot.

Step 2: Assemble the Arms.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/Alert%20Knight/Assembly/2RightArmX_zps3b06bf6a.png
Repeat for the Left Arm. The plate shown attaching to the shoulder is for the right arm, it has a protrusion above the light.
For the left arm, the plate attaching to the shoulder has a protrusion below the light.

Step 3: Attach the Limbs to the Body.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/Alert%20Knight/Assembly/3BodyLimbsX_zps1da9b501.png

Step 4: Head and Backplate.
http://i811.photobucket.com/albums/zz31/Treadshot_A1/Alert%20Knight/Assembly/4BackplateHeadX_zpscc5ece91.png
Ensure Backplate is attached in the position shown. It is designed to be rotated during transformation using the ball joint, not opened or tilted.

Alert Knight Photobucket Gallery

Alert Knight Facebook Album

-Treadshot A1
 Topic: N Scale 4pk 20ft Coil Hoods For Gondolas
N Scale 4pk 20ft Coil Hoods For Gondolas [message #79691] Sun, 24 November 2013 05:08 UTC
avatar GWMT  is currently offline GWMT
Messages: 196
Registered: February 2011
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Here are the steps to take for cutting the coil hoods free of the protective framework.. The print can be purchased here: http://shpws.me/mVgg
index.php?t=getfile&id=45805&private=0
index.php?t=getfile&id=45806&private=0
index.php?t=getfile&id=45807&private=0
index.php?t=getfile&id=45808&private=0
index.php?t=getfile&id=45809&private=0

[Updated on: Sun, 24 November 2013 18:50 UTC]

 Topic: London Transport STL class bus
London Transport STL class bus [message #79599] Fri, 22 November 2013 18:51 UTC
avatar AGAH  is currently offline AGAH
Messages: 11
Registered: July 2011
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1.43 Transport Models

London Transport STL Class Bus


1. Clear any loose material left over from the manufacturing process.
2. Clean model.
3. Drill holes for passenger handrails , if being added. Paint (both enamel & acrylic are OK) model inside & outside.. Also paint floor & seating ,if being used. NOTE:The material is fairly porous & often absorbs a lot of the first coat of paint.
4. Measure glazing & cut to size .( I use 15thou glazing) Fix in place on both cab & saloon ( Canopy glue recommended)
5. Fix drivers cab floor in place together with any interior cab detail required.
6. Fix saloon floors & seating in place ( Epoxy recommended) .Add passengers if required.Add passenger handrails to platform.
7. Glue cab to saloon. The join may need filling & sanding followed by a touch up of the paint.
8. Glue roof in place.
9. Fit axles ( 1.8 or 2mm dia.), wheels & tyres of your choice.
10. Add any exterior detail required.
 Topic: Dennis Pax Gully Emptier
Dennis Pax Gully Emptier [message #78219] Tue, 05 November 2013 13:44 UTC
avatar AGAH  is currently offline AGAH
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1.43 Transport Models

Dennis Pax Gully Emptier


1. Clear any loose material left over from the manufacturing process,especially from between the double skins. If the cab sides show some fine ridges you may wish to fill & sand them before going any further.
2. Clean model.
3. Lamps can be fitted now or left to later. Add some 0.5mm metal rod to pipework. Some holes will have to drilled for the rod.
4. Paint (both enamel & acrylic are OK) model inside & outside..
5. Measure glazing & cut to size .( I use 15thou glazing) Fix in place .All windows are inserted from the top. Side windows need some careful sizing & manoeuvering !
6. Add any interior cab detail required, before fixing cab roof ( Epoxy recommended)
7. Fix tank to chassis. Fit side "trays" to chassis. There are locators on the chassis, but fixing the "trays" with the tank in place can be tricky. The "tray" supports are quite delicate. .
8. Fix pipework to tank.Tank may need drilling to accept pipe. Pipework can also be fixed to nearside rear of cab.
9. Fit axles ( 2mm dia.), wheels & tyres of your choice.
10. Add any exterior detail required.

[Updated on: Tue, 07 January 2014 19:53 UTC]

 Topic: London Transport TD Class Bus
London Transport TD Class Bus [message #78209] Tue, 05 November 2013 08:50 UTC
avatar AGAH  is currently offline AGAH
Messages: 11
Registered: July 2011
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Junior Member
1.43 Transport Models

London Transport TD Class Bus


1. Clear any loose material left over from the manufacturing process,especially from between the double skins
2. Clean model.
3. Paint (both enamel & acrylic are OK) model inside & outside.. Also paint floor & seating ,if being used. NOTE:The material is fairly porous & often absorbs a lot of the first coat of paint.
4. Measure glazing & cut to size .( I use 15thou glazing) Fix in place on both cab & saloon ( Canopy glue recommended)
5. Fix drivers cab floor in place together with any interior cab detail required.
6. Fix saloon floor & seating in place ( Epoxy recommended) .Add passengers if required.
7. Glue cab to saloon. The join may need filling & sanding followed by a touch up of the paint.
8. Glue roof in place.
9. Fit axles ( 2mm dia.), wheels & tyres of your choice.
10. Add any exterior detail required.

[Updated on: Tue, 07 January 2014 19:52 UTC]

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