| Forum: It arrived! |
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| Topic: i arrived |
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| i arrived [message #2031] Tue, 18 November 2008 12:54 UTC |
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Hi,
My first object arrived. A nearly exact copy of my astral body.
I did this in to parts, the hairs are a seperat object with a pin in the center, therefor i bolted a hole in my cute backhead. Sadly i messed up alittle with the size so i can't get the hairs completly onto the body.
Nevertheless i love my self.

And from now on i play borad games with my personalized pawn.
Next thing todo ... pawning my family... although I am not so sure if they are that lucky if the end up looking something like this one.
[Updated on: Tue, 18 November 2008 13:15 UTC]
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| Topic: Miss Noodle |
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| Miss Noodle [message #1833] Thu, 30 October 2008 21:05 UTC |
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My sculpture arrived a while back but I've been traveling and then busy with work stuff (Buy Left 4 Dead, it pays my bills).
Anyway, it turned out great! Any detail that's in the model is there in the final product, the lines are sharp and well defined. I took a few photos and added them to the design page.
http://www.shapeways.com/model/5644/miss_noodle.html
The material is interesting, it's essentially white plastic but it has a "wood grain" appearance on some surfaces (anything rounded and near horizontal, like the top of the head and the right elbow) and a "frosted" texture with subtle horizontal lines on others. The tapered stand looks like it's made of thin, stacked disks. I think it was fabricated in an upright position (as uploaded). If I were to paint this, I'd sand it first and/or use multiple coats with sanding in between.
The whole thing seems very robust, it would probably be just fine designing with 1mm minimum thickness instead of the 2mm that I used as a guide. When I have some free time I'll do more experiments.
[Updated on: Thu, 30 October 2008 21:06 UTC]
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| Topic: Share the excitement of your arrived model with the rest of our community |
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| Share the excitement of your arrived model with the rest of our community [message #1425] Thu, 25 September 2008 12:54 UTC |
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Hi
This is a place where you can show off,and share pictures of your arrived models to the rest of our community!
Greetz Ralph
[Updated on: Thu, 25 September 2008 12:55 UTC] Shapeways International Customer Service Manager
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| Forum: 3D Applications |
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| Topic: Getting started with designing for color printing |
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| Topic: Any 3ds Max users out there want to help a guy out? |
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| Any 3ds Max users out there want to help a guy out? [message #66809] Wed, 24 April 2013 15:08 UTC |
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Hi guys
I have a file in max that I want to bake but I keep getting unknown exception errors in the script. The one time I got the file baked when
it was uploaded to SW it came was missing geometry and texture.
It's a phone cover and very small file but I need to get it up soon and I'm pulling my hair out to where I went wrong. I would like the texture baked into
the model and exported as a VMRL file.
If anyone can help then I'll send yo the MAx file with textures.
Thanks in advance
Paul
[Updated on: Wed, 24 April 2013 15:09 UTC]
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| Topic: Can anyone help me with a 3DS Max model? |
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| Can anyone help me with a 3DS Max model? [message #65996] Thu, 11 April 2013 15:20 UTC |
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Hi guys I have a bit of a problem exporting to vrml. My Max file is all set up and the texture mapped. Can anyone help or possibly do it
for me? It's a simple iphone cover with a mapped texture (see image)
Would be great if someone can help as so far I have only uploaded my models in STL and OBJ so this is new to me
Paul
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| Topic: PROBLEM IN EXPORTING TEXTURES FROM C4D |
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| PROBLEM IN EXPORTING TEXTURES FROM C4D [message #63993] Wed, 13 March 2013 14:08 UTC |
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Hi! I need to create a parallelepipedon (40x40x3mm) with smooth edges with a small hole and apply two different textures on the two opposite sides, then send it to Shapeways for 3D printing in fullcolor sandstone.
I'm doing it this way:
- I create the solid with VectorWorks (by subtracting an extruded cilinder from an extruded parallelepidedon with smooth edges); I also tried to extrude the square with the hole in it, but I got a worse result in the dxf export
- I export the model in dxf format and open it with C4D release 10
- I select the polygons that form the side I want to apply the texture to, and I apply the texture to the saved selection keeping the solid as one object
- I do the same with the second side and apply the second texture
- I export to vrlm 2 format, but the file I get doesn't reference the textures (my version of C4D doesn't offer any setting for exporting in vrlm 2)
NB: in one previous attempt I applied one texture only to the entire object wich was in that case a parallelepipedon with no rounded corners and no hole in it and - with the same exact procedure - it worked and the vrlm 2 file had the texture referenced.
I checked the vrlm file with a text editor and saw that it didn't reference at all the texture files, so It's not a matter of embedding the texture into the zip file.
Even re-opening the vrlm file in C4D shows a no texture solid.
Can anybody help me please?
Thank you very much,
Ormaybenot.
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| Topic: Texture problems, EDIT: Solved it I think. |
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| Texture problems, EDIT: Solved it I think. [message #59652] Sat, 05 January 2013 06:22 UTC |
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Hi, so, I'm new to 3D printing, and I'm also pretty new to 3D modelling. I've been using Blender, and I converted an .obj file to .x3d, then tried uploading it, but got a message saying "It seems your product is missing the textures it needs to be 3D printed. Please check the uploaded file to make sure the texture is in the root directory (we don't support textures in subfolders). ", anndd I have no idea what I'm doing wrong.
I tried uploading the .x3d file on it's own, that didn't work, I tried putting it in a zip file with the texture(a png file), that didn't work, I don't really know what I'm meant to do, sorry if this is an incredibly n00by question but I'd really appreciate it if someone could tell me what I'm doing wrong.
Nevermind, I'm still not sure what I did wrong, but I tried another model and it worked fine, I guess there was just something wrong with my last model. Now to find out why a 2 inch figure is going to cost $50. I suck at this.
[Updated on: Sat, 05 January 2013 08:37 UTC]
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| Topic: Rhino Users - Naked Edges |
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| Rhino Users - Naked Edges [message #59518] Wed, 02 January 2013 21:24 UTC |
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I often have problems with naked edges in my rhino models. I am never quite sure how I got there and it is often hard to repair. I run the check - for naked edges and when the pink areas come up. I try join edge but it appears as though there is only one naked edge and nothing to join it too. I also try to repair it by meshing the model and then doing doing match mesh edges or fill mesh holes but again this has not worked. It is also hard for me to often understand how I got the naked edges because generally the naked edges appear on an area that was built similiarily to another but they only show up in one place. I am wondering if any Rhino users out there could take a look at my model and give me some feedback on what is going on with the pink/naked edges - (1) how they got there (2) how to fix them. If you respond here, I can send the model to you. Thank you for your help in advance!
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| Topic: 3dsmax units setup |
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| 3dsmax units setup [message #53341] Thu, 30 August 2012 00:04 UTC |
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Howdy,
I just recently noticed that it seems to be a pretty big deal if you keep your units setup as 1unit = 1inch... this will cause a lot of errors when uploading to shapeways.
The correct scale settings inside 3dsmax should be 1unit = 1mm. This is under Customize > units setp > system units in 3ds. Real important 1unit = 1mm... or there's a big chance your model will fail the automated checks.
I say "recently noticed" because I have already printed two models at 1unit = 1inch... both uploaded and printed fine... but now if I export and upload at that setting the obj or stl will fail nine times out of ten. I was pulling my hair out for a week or so trying to figure out the problem, seems obvious now.
Note to shapewyas: It might be wise to mention 3dsmax unit setup settings in the shapeways tutorials for 3ds users.... I didn't anything about that when looking ( http://www.shapeways.com/tutorials/3d_modeling_in_3d_studio_ max_for_shapeways)?
best
-John
www.jchalfant.com/web
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| Topic: Trouble with balance point testing (Softimage) |
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| Trouble with balance point testing (Softimage) [message #49113] Tue, 29 May 2012 20:13 UTC |
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I am trying to hang up my pendant and test its balance point, but when I do it I hang it up and then do gravity simulation it falls through the thing I hang it on? how do I get it to work?
Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws. -Douglas Adams
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| Topic: Download ParaCloud iRing 3D for Ipad |
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Download ParaCloud iRing 3D for Ipad [message #48225] Thu, 10 May 2012 22:50 UTC |
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I have done the video tutorials and want to try this. But...
I can't find it in itunes store from the ipad or from the desktop searches..
Please help me find it. I have lots of tutorial videos but no app.
I'd love to try.
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| Topic: Google SketchUp question |
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| Topic: Autodesk 123D Capture advice needed |
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| Autodesk 123D Capture advice needed [message #42161] Wed, 18 January 2012 03:45 UTC |
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Hi guys,
Has anyone used Autodesk 123D Capture to print stuff with shapeways? http://www.123dapp.com/catch
It looks pretty impressive to capture a physical image and bring it into 3d software. I'm just wondering if anyone has printed with it.
If so, love to hear your thoughts on it.
Yoni
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| Topic: Model is different size in Inventor and Shapeways |
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| Model is different size in Inventor and Shapeways [message #32900] Thu, 18 August 2011 16:17 UTC |
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Hi, I'm new and just trying to upload a cube that should be an inch wide. In inventor it is 1 unit wide and when I upload it I select "inches" when prompted. But the result is 2.5 inches. The same problem happens when I modeled one 18mm wide (I selected "mm") but it became 46mm (which happens to be 1.8 inches). What am I doing wrong?
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| Topic: Model is different size in Inventor and Shapeways |
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| Model is different size in Inventor and Shapeways [message #32899] Thu, 18 August 2011 16:15 UTC |
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Hi, I'm new and just trying to upload a cube that should be an inch wide. In inventor it is 1 unit wide and when I upload it I select "inches" when prompted. But the result is 2.5 inches. The same problem happens when I modeled one 18mm wide (I selected "mm") but it became 46mm (which happens to be 1.8 inches). What am I doing wrong?
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| Topic: Units in Autodesk Maya |
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| Units in Autodesk Maya [message #31392] Sat, 23 July 2011 16:06 UTC |
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I am planning to do 3D model in Maya and I would like to know how do I set the units (grid)?
For example if I want to make a cube with 10 mm sides should I set units to millimeter and draw 10 unit cube?
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| Topic: MeshLab: Render obj file with my own computed normals |
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MeshLab: Render obj file with my own computed normals [message #29886] Wed, 29 June 2011 00:31 UTC |
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I am trying to write a obj file with vertices. I am computing the vertex normals in my code and writing to this file as well. When I try to render this file in Meshlab it reads the vertices correctly, but when I go to 'Render->Show vertex normals', it is not showing the normals that I computed. Rather MeshLab computes its own normals and shows them.
I am not sure how I can visualize the normals that I computed/wrote to file. I want to apply Meshlab shader later based on my computed normals.
To test this I created a test obj file-
vn 0.517350 0.517350 0.517350
v 0.500000 0.500000 0.500000
vn -0.333333 0.666667 0.666667
v -0.500000 0.500000 0.500000
vn 0.666667 -0.333333 0.666667
v 0.500000 -0.500000 0.500000
vn -0.666667 -0.666667 0.333333
v -0.500000 -0.500000 0.500000
f 1//1 2//2 3//3
f 4//4 3//3 2//2
This is just one square. Now if I change the normal values in this file, it still shows its own vertex normals when I select 'Render->Show vertex normals'.
How can I have my own normals and apply shader that works on my computed normals?? Please help.
Thanks!!
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| Topic: SolidWorks problem, lack of colour |
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SolidWorks problem, lack of colour [message #27110] Sun, 08 May 2011 14:47 UTC |
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I am having problems with saving as .stl or .wrl, in SolidWorks. It works, but it loses all colour. At first I had individual faces coloured, which took a long time, now I've got a seperate bodies for each colour, which saves a lot of time when trying to change it. Using either method though, it's not saving the colour to .stl or .wrl, and I don't know why. :\
Help!
Oh, it saves the colour of the overall part specifically, but not any applied to faces or individual bodies.
Edit:
Okay, I'm trying to use Blender now to colour the parts. I've attached the .blend file. When I try to export all the parts as .stl, .obj, or .x3d it doesn't save with colour.
Am I doing something wrong here? Or is it not supposed to save with colour? :\
Okay, I figured out how to add colour using textures with AccuTrans 3D, to .wrl format. Very happy I've done it, now I can start making more stuff. :) (well, I'll order this and see how it turns out...)
[Updated on: Tue, 10 May 2011 11:34 UTC]
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| Topic: plz help me shell this! |
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| plz help me shell this! [message #26822] Mon, 02 May 2011 03:30 UTC |
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I have tried everything. I have these 8 puzzle pieces that currently cost 900 dollars I used rhino to model them and i cant figure how to shell these polysurfaces! i moved it into solid works and only 3 of the 8 pieces are recognized as solids and can be shelled there. It would be great if someone could explain how to do this or just do it for me. I already tried Meshlab but i can figure that out.
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| Topic: Simple Wavefront obj to STL converter. |
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Simple Wavefront obj to STL converter. [message #22576] Thu, 13 January 2011 17:52 UTC |
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I have had some bad problems with blender's STL exporter so i wrote my own script. My solution is a bit kludgy, i didn't write a "real" exporter, because i really cant be assed to study the necessary python api in blender yet (besides it's always changing), but i wrote a standalone script that takes a Wavefront .obj file and outputs a binary STL, since the .obj exporter works WONDERFULLY, and both formats are dead simple to read and write the script was fairly short. That also means that it's useful for other software which can export .obj too.
As an extra i added a feature to let you specify the scale in the STL conversion. So for example you can model your stuff in centimeters and put a scaling factor of 10 to output a STL in Milimeters that Shapeways will accept. The script also automatically skips degenerated faces (points and segments) and triangulates the mesh using a pretty naïve triangle-fan triangulation, so don't use it if you have grossly deformed/non-planar quads or n-gons that are not completely convex.
Well enough babbling, here's the code (attached) As the header says, you're free to do whatever you want with it.
Attachment: obj2stl.py
(Size: 2.05KB, Downloaded 151 time(s))
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| Topic: exporting from FORM-Z |
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| exporting from FORM-Z [message #19431] Wed, 20 October 2010 10:31 UTC |
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Friends,
I have been trying every possible export fromat from Form-Z and I just can't get the model to look right in any supported format. Does anyone have experience with this? It appears to support a lot of features and I've tried numerous settings for STL and VRML and tried also every format that MeshLab supports and there are problems with all of them!
Perhaps someone has experience with this and can tell me the magical formula - though at this point I'd rather have someone else do the conversion for a fee or a commission from possible sales on this site.
Thank you
Ziggy
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| Topic: Attack of the 50 ft. model |
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| Attack of the 50 ft. model [message #19129] Thu, 14 October 2010 23:44 UTC |
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Hello.
I was uploading my very first model, which I created in Maya. I had set the units to cm. and the measuring tool measured the height as approximately 13.4 units (cm). all good. I exported an .obj file, and opened it in Meshlab. Here, too the measure tool read 13.4- I assume- cm. I exported a Collada file and uploaded it to SW. The Email I got back said the model is 1090 cm (over 30 ft. tall!)
I have never used Meshlab before, so it's not clear what the units are set to- if it isn't cm. how do I change it? And if it is cm.- what do I do now?
Thanks for any help!
Cheers,
Doug
Doug Johnson
G61 Designs
doug@galaxy61.com
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| Topic: adding depth |
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| adding depth [message #19087] Thu, 14 October 2010 13:37 UTC |
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Hi all.
Complete noob here. Just downloaded sketchup a few days ago, and I've been playing with it. I have a specific project in mind, and I assume sketchup can do it, I just don't know how.
I want to make a steel pendant about an inch square (25mm x 25mm x ~3mm) with a QR code on it, with the black parts being recessed about 1-1.5mm. I have the code, and I can extract either the white data or the black data, but then I can only paste it onto the 25 x 25 x 3mm object as a skin.
Is there any way in sketchup turn that 2d image 3d without having to hand-create each cube and join them together? If not, what about Blender?
Thanks in advance.
-Keith
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| Topic: Autodesk Inventor and full collor sandstone |
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| Autodesk Inventor and full collor sandstone [message #18912] Mon, 11 October 2010 09:14 UTC |
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Did any one here ever try to print a full collor sandstone object from Autodesk Inventor?
I have a collored object in inventor but as far i can see Autodesk Inventor 2009 doesnt save files as VRML or X3D.
I only know how to work with inventor so it would be difficult and a lot of work if i need to open the object in a other program and then put colors on it (again)
[Updated on: Mon, 11 October 2010 09:19 UTC]
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| Topic: Viewing upload virtual models |
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| Viewing upload virtual models [message #18848] Fri, 08 October 2010 17:02 UTC |
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What am I doing wrong here?
I want to design a ring with some lettering in it. I used the design your own .PDF template, drew it out, took a high res .jpg and uploaded it. I can see the image of the template on the order page. The three-d image, however, is still of the generic ring with a stylized flower in the middle. Is it possible to see a proof of the ring I designed? If so, how?
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| Topic: meshlab question |
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| meshlab question [message #17289] Sun, 05 September 2010 12:49 UTC |
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Can you use meshlab to flip SELECTED normals? I have some inverted normals in my model (.x3d) and the filters will flip ALL the normals but I want it to invert the normals I have selected.Can it?
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| Topic: Can't undo in netfabb ? |
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| Can't undo in netfabb ? [message #14652] Mon, 12 July 2010 09:14 UTC |
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I downloaded the basic version of netfabb,4.5.
The program look nice and clean, and i was verry happy with it untill i realised i can't undo my steps in the repair proces.
But i cant undo, let's say i'm in rapair mode, and delate a triangle.
If i then undo, it undos the rapair mode, and my part is gone.
Can't redo ither.
Runing the program under vista 32 bit.
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| Topic: Win a free SketchUp eBook |
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| Topic: Need help re wall thickness in Rhino |
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| Need help re wall thickness in Rhino [message #12713] Tue, 11 May 2010 17:11 UTC |
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I'm relatively new to Rhino so excuse me if I get some terminology wrong....
A friend of mine showed me some models created using Curves and/or Nurbs. As he created them I could see the surface looked nice and smooth but the wall thickness was almost nothing.
My question is would a model created like this run into problems when it came time to printing it (it would upload okay, though?) because of the thinness of the wall?
Secondly, how does one get around that? By turning the model into a mesh object?
Is there a way of "thickening" the wall of a model created with Curves, Nurbs and whatever else in Rhino?
Glenn ------ My Website Third Dimension Jewellery
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| Topic: This is how I used sketch-up to successfully print my 3D models. |
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| This is how I used sketch-up to successfully print my 3D models. [message #12683] Mon, 10 May 2010 20:53 UTC |
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Hi,
When I first discovered Shapeways.com, I was excited! So simple
and transparent!
The only thing is, I'm not a die-hard 3D modeler.
I only use sketch-up for 3D modeling.
So. Naive as i was, I uploaded my first model. Than I got all kinds of errors, like non manifold erros etc. etc.
But After some learning, I found a pretty sure way for getting Sketch-up models printable:
This is how I did the job:
Perquisites
Google Sketchup 7:
http://sketchup.google.com/download/gsu.html
and Cadspan Plugin.
http://www.cadspan.com/tools
MiniMagics:
http://www.materialise.com/MiniMagics
Accutrans:
http://www.micromouse.ca/downloads.html
Step 1
Create model in sketchup (work in mm) and use CADspan plugin to generate stl file.
(Follow instructions on CADspan website)
(Settings: Highest Gap fill & resolution).
Step2
Check stl file in miniMagics. This software is also used by shapeways (I think). On the right pane it says "how to fix my part"
If your model is ok than a green sign is showed.
Final step
Scale the model in accutrans and export as Collada
To do so select "Save with options":
-file type Collada
-uncheck quads
-next to "OSF set to" type 0.0254
-press "OSF set to" button to scale the model
Than check your dimensions! (Accutrans uses meters)
and press save to save in collada format.
That's it!
Edit: In the mean time I found out about the STL4SU plugin. I prefer that. It works a lot easier than the cad-span plugin!)
[Updated on: Fri, 06 August 2010 21:49 UTC]
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| Topic: Scaling if you're using Wings3D |
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| Scaling if you're using Wings3D [message #11056] Tue, 23 March 2010 22:13 UTC |
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If you use Wings3D (and I haven't seen many people mention it here) then you are likely aware of how difficult it is to scale to an exact size. I have uploaded a model to test this and have found that one square on the Wings3D grid equals 2.5cm.
When uploading to Shapeways you must check off the scaling size as inches, NOT millimetres.
You can see the test model here.
http://www.shapeways.com/model/105244/oval_size_test.html
Glenn ------ My Website Third Dimension Jewellery
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| Topic: microstation v8xm |
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| microstation v8xm [message #10581] Tue, 09 March 2010 16:29 UTC |
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hello,
I use bentley's microstation v8xm at work. would likr to print some 3d models. I can export to STL.
Anybody who some experience with MS.
greetings
jack
[Updated on: Tue, 09 March 2010 16:29 UTC]
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| Topic: Digital Sculpting |
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| Digital Sculpting [message #7332] Sun, 18 October 2009 21:31 UTC |
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Which 3D sculpting software should I get:
Zbrush
Mudbox
Curvy3D
Modo
which one is best for shelling?
Cheers
V
http://www.dotsan.com
www.dotsan.com
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| Topic: Went Sideways from 3DS Max 2010 -> Silo |
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| Went Sideways from 3DS Max 2010 -> Silo [message #7311] Fri, 16 October 2009 19:06 UTC |
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Well, I've been checking around, trying to move my computing from my desktop PC to my new laptop Mac. I'm trying to convert my desktop to a Linux Homeserver, which means losing my 3D software... ugh! I have played with Blender, not that thrilled, and I've checked into a few others.
I ended up going with Silo!
It's from Nevercenter, affordable, has strict polygonal / CAD styled modeling and zbrush-ish style modeling. I've already began taking the tutorials... Yippeee! I hope to start modeling soon and get back on track.
I also start my iPhone dev class last night. Last semester was Objective C classes, now it's iPhone! (so I need a homeserver for my apps to talk with, hence the conversion process)
Anyway, just sharing... peace!
Welcome to Costco, I love you.
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| Topic: smoothing a cylindrical surface in wings |
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| smoothing a cylindrical surface in wings [message #6124] Fri, 28 August 2009 19:59 UTC |
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Hi all,
does anybody know how to smooth a cylindrical surface in Wings.
It was a coarse collection of straight faces, and I succesfully subdvided
these surfaces. but averaging them out proves too much for my skills in
Wings. doing it by hand is not an option.
Thanks in advance !
my object : http://www.shapeways.com/model/48413/step_sail_1_144.html
Ronald van Aalst
[Updated on: Fri, 28 August 2009 20:00 UTC]
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| Topic: Fix Found for Export Bugs in XSI 7.0+ |
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| Fix Found for Export Bugs in XSI 7.0+ [message #4184] Wed, 29 April 2009 22:06 UTC |
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When exporting any model with 3D text in it from XSI 7.0 You will get an inverted normals error from shapeways. After hours of maddening troubleshooting, I decided to try exporting from a previous version (5.11) Surprisingly, this worked. There is some glitch or bug in XSI 7.0 that creates problems when exporting a model containing 3D text. Normally, previous versions of XSI wont allow you to open scenes from current versions, however I have found a workaround.
1. Open the scene in the current version of XSI
2. Use crosswalk to export as collada 1.4.1
3. Open the exported file in a previous version of XSI.
4. Export as collada 1.4.0 from the previous version
This file should be accepted by shapeways. (If you still have a problem, it is most likely not related to the text.)
You will most likely get an error that the model is too large. Drastically scale it to a very small on screen size and re-export from soft image. Do this until you have the size you want.
As a final note, I am not sure whether the problem is with XSI 7.0 or Collada 1.4.1. It could be a combination of both.
Jon
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| Topic: sketchup |
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| sketchup [message #1247] Mon, 08 September 2008 11:18 UTC |
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Hi everyone. I use sketchup for my designs I know it's not as robust as other apps like blender or max. Now is there anything I should keep on mind when designing with sketchup before I atempt to upload and printed by shspeways?
I uploaded a few already but they got rejected, I didn't really get a reason y they got rejected.
I followed the directions on how to get the dae files.
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| Topic: Trouble exporting a 3d solid from AutoCAD 2007 |
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| Trouble exporting a 3d solid from AutoCAD 2007 [message #677] Wed, 06 August 2008 20:35 UTC |
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I've got a very simple 3d model in AutoCAD 2007. Just a closed polyline extruded straight up. I've tried several times to upload it, and keep getting the same error message:
Here's the error message; it may help you determine what went wrong: The fileformat of your object cannot be processed by our software. Please investigate the problem and try again.
I've gotten one file to be accepted by your system (3rd attempt), but it was too large and out of my budget to print. I scaled it down to a more affordable size, but have been unable to get your system to accept it in its scaled down form. I've tried simply scaling down the model that I was able to successfully upload, I've tried scaling down the original polyline and re-extruding, and I've tried re-drawing the entire thing at the smaller scale and extruding that, all with the same error message.
I know you're willing to convert for me, but I'd really like to master doing it myself so I don't have to bother you with it. Has anybody else experienced problems exporting .stl files from AutoCAD 2007? Any help would be greatly appreciated.
edit: I think I may have discovered the problem...I've got filleted corners on my object, and I think AutoCAD is screwing up the exact location of the intersection between the arc and the line. If I explode my 3d solid into lines and try to re-covert to a polyline, it breaks at the transition from stright line to arc in the filleted corners. I'll keep playing with it and see if I can figure out how to make it stop doing that.
[Updated on: Wed, 06 August 2008 20:47 UTC]
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| Forum: Work in progress |
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| Topic: Wall thickness for character |
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Wall thickness for character [message #68422] Tue, 21 May 2013 10:51 UTC |
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Good afternoon guys,
I am trying to print this but I have no idea why I get thin walls problems. Some of the highlighted issues are thicker than the other parts which are thinner but have no problem.
It is getting very frustrated and I had to demolish such a lot of detail to get it to print I am approaching the point where I think this cannot be printed at the resolution and size.
This is a WIP and I am just randomly thickening parts in a crude way to get it past submission. Is there any program that can just do a thickness check before I submit as I have had 7 submissions and every time there are some parts that are okay and some not.
Notes:
This is a miniature that is used in role-playing games. It is +/- 28mm x 28mm big. I am trying to print it is ultra detail frost (as I assume this is the medium with the best detail)

STL attached.
[Updated on: Tue, 21 May 2013 10:59 UTC]
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