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Forum: 3D Design
 Topic: 3D Modeling Help and Tips
3D Modeling Help and Tips [message #93105] Tue, 01 July 2014 01:34 UTC
avatar BKO1999  is currently offline BKO1999
Messages: 1
Registered: April 2013
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Hello everyone, I am a basic 3D Modeler who is just getting used to Cinema 4D and would like to learn modeling and use those lessons and strategies to then model and print some Scratch-Built Articulated Figures for Transformers Stop Motion's and would simply like to get some beginners advice and maybe some tactics or even links to tutorials on modeling. Such Help will be greatly appreciated
 Topic: Is this Cufflinks size ok ?
Is this Cufflinks size ok ? [message #88646] Mon, 28 April 2014 01:50 UTC
avatar numarul7  is currently offline numarul7
Messages: 458
Registered: January 2013
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I don`t have any shirt with cufflinks holes ... had one but looks it is vanished! o.O

I have a ring with same design but I have to redesign it , ring band to flimsy

index.php?t=getfile&id=58162&private=0

  • Attachment: DSC_0022.JPG
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numarul7 jewelry and design
 Topic: my first 3d design, a school bus, how well will it print?
my first 3d design, a school bus, how well will it print? [message #88457] Fri, 25 April 2014 02:09 UTC
avatar Themikepeng  is currently offline Themikepeng
Messages: 3
Registered: February 2013
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this is the first time uploading my own model to shapeways and its my first time doing 3d modeling on anything, the model passes the wall thickness check for white and flexible so i want to print it with that material, can someone please tell me if it will print well? i want things to be as strong and unflexible as possible, but i know there are some relativly thin parts, can someone help me check my model? i have attached the dae file and the sketchup file
listing:
https://www.shapeways.com/model/1883608/blue-bird-mini-bird- school-bus-body.html?li=search-results&materialId=91

 Topic: Clearance between buckle pieces?
Clearance between buckle pieces? [message #87973] Wed, 16 April 2014 18:14 UTC
avatar dennik  is currently offline dennik
Messages: 2
Registered: June 2012
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I am making a very simple buckle mechanism to hold two pieces interlocked with each other, after you push and snap them together.
Those two pieces are printed apart so there is no fear of bonding during printing.

These are very small pieces, a couple of mm wide.
My question is what is the clearance that I should allow between the male and female parts of the buckle, so that one can squeeze through the other parts opening, and stay in place.

I would hate to keep printing this with different widths. I was hopping someone has done it before and knows some clearance numbers.

Any suggestion is appreciated.

Thanks.

  • Attachment: buckle.jpg
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 Topic: Material for lamp
Material for lamp [message #84698] Mon, 10 February 2014 22:10 UTC
avatar Shlomo_Bachar  is currently offline Shlomo_Bachar
Messages: 1
Registered: February 2014
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Hi all,
Which material is best suitable for a night lamp design (transparent enough and heat resistant)?
Is there a material that can be in color?
Thanks,

SB
 Topic: question about hollowing model
question about hollowing model [message #84445] Thu, 06 February 2014 13:44 UTC
avatar Keymaker  is currently offline Keymaker
Messages: 140
Registered: February 2013
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Hi

I have model in shape of hourglass. 2 bigger areas with smaller "tube" that connects it (just to as example to explain myself).

I know that if i want it hollow i need at least two hole on each end. For now i have one 4mm hole on one side and 3mm hole in other.
My question is if, in middle, i can have small tube connecting those 2 bigger area that is under 2mm?


Now that tube is 3x1,7mm. (inside)

Thank you,
Marián


The only thing that limits us is our imagination.
 Topic: Modeling a Webber Side Draft manifold for SBC 1/16 scale model engine
Modeling a Webber Side Draft manifold for SBC 1/16 scale model engine [message #83999] Tue, 28 January 2014 20:39 UTC
avatar L3art  is currently offline L3art
Messages: 4
Registered: January 2014
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I'm considering an attempt to create a 3D Printable model of a Webber Side Draft manifold for SBC 1/16 scale...My thought are to photograph the Shapeways down draft version in proper scale...then go online to find an actual real manifold Webber cross ram tube manifold for SBC and in Photoshop size the upper tube formation to fit on the Shapeways manifold design...I should be able to copy the carb base flange pattern for down draft and use it for side draft application because I think the bolt hole patterns align though the two carbs are not identical in layout shape or spacing,,, but think the bolt hole pattern was retained.
Since carbs will be mounted the tubes don't require a very thin wall (strength improvement) and by using a to scale part photo adding the tube formation should maintain the scale sizing close enough to pass design of a real life size manifold. All that said here is what could be another problem... I may not be able to find images with proper perspective layout to show various views i.e. top, bottom, front, and back views. To the community how will this affect attempts to make a functional model and what is preferred in the real world for such models to make 3D printed parts? L3
 Topic: Help making this printable
Help making this printable [message #83723] Thu, 23 January 2014 19:20 UTC
avatar zbarta  is currently offline zbarta
Messages: 2
Registered: May 2013
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I have a file that I was looking at purchasing from another designer, but I am not sure how to get it print ready or to scale. I'd like it to be as accurately detailed and scaled to 1/64 as possible. Any help is appreciated. Below is a link to the file. Thank you.
http://www.cgtrader.com/3d-models/car/heavy-suv/ford-f450-su per-duty-2013
 Topic: Special design and packing with unique ID on our 3d filament
Special design and packing with unique ID on our 3d filament [message #83272] Thu, 16 January 2014 11:08 UTC
avatar ChinaBestTech  is currently offline ChinaBestTech
Messages: 1
Registered: November 2013
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No Message Body

[Updated on: Thu, 16 January 2014 13:54 UTC] by Moderator

 Topic: Asking experienced users: Ball-joint, clearance, and pegs.
Asking experienced users: Ball-joint, clearance, and pegs. [message #83248] Wed, 15 January 2014 21:29 UTC
avatar Engel_Angel  is currently offline Engel_Angel
Messages: 1
Registered: March 2013
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Hello all, first post on SW btw :)

The following might seem a bit long, but it's just to try and explain properly. I speak French btw, so my English might not be perfect.

First: Yes, I already searched the forum ;) (and still am). I'm making a post about it because I couldn't find a definite answer so far.
For reference: I've never ordered anything on SW yet, as I own a small 1rst gen Makerbot Replicator, but I have come to a point where "layer printing" and "gravity" won't cut it anymore. I need powder-type printing at this point. Also, i use Blender, although that shouldn't matter for this post.

The project is an heavily articulated human figure, and most of my problems could be sum-up in one word: clearance. . .but there are different types of clearances.

So that you know what I'm talking about, the fig will be in 1:6 scale, and I'm looking for near life-like poseability, (kinda like an s.f.b.t-3 doll, if you know what that is). For now, I've already got quite a few ball-joint, and will probably be needing a few pegs as well (not sure about that word, a tube that you push inside another, tight enough to hold by itself, but not too tight so that you can take it out again and switch it with another)

Here are the questions I'd like to ear you guys opinion on:

1) Material: I was thinking of going with WSF, but do you think it would be okay for some of my smaller ball-joint (4mm diameter), or would one of the "detail" materials be better (are they even flexible?)?

2) Ball-joint: I was planing on using mainly (a lot of) ball-joint, but I have a serious problem: most of them will be a 6mm ball with a 2mm peg (tube coming out of the ball for linking), however I need a few in 4 mm diameter: would a 4mm ball joint be viable? or even a 6mm one? or even 2mm pegs?

3) Ball Clearance and sockets: what clearance would I need between the ball and the socket for a tight fit that you can move and pose, but that will retain the pose? I've started with 0.0mm clearance, and sockets with an X shape cut out in the middle for fitting and inter-changing parts.
Also on that subject: the sockets are 2mm thick (so for a 6mm ball, the outside diameter of the socket would be 10mm). could I reduce the sockets thickness to 1mm or would that make them too fragile ? I need them strong since I'm planning on interchangeable parts.
Also right now I have "X" sockets which gives me about 60degrees rotation in all axis, but latter on I will have sockets with only "sides holding" for bigger rotation in 2 out of 3 axis. anything I should know about those?

4) Clearance for pegs, hinges, boxes, etc: what would you say the clearance for an hinge would be for tight fitting (moves but stays when placed) and loose (moves freely). And while I'm at it, would the clearance remains the same weither it's a round inside a round (peg inside another peg) or square inside square (I'm thinking a square box)? Lastly, what would the clearance need to be between 2 pieces next to each other (for exemple, if you want to make a 2x2cm cube out of 8 smaller cubes, the smaller cubes can't be 1x1cm, they'd have to be 0.?x0.? cm (clearance?)

I think that's it, hopefully I haven't forgotten anything :D

Constructive answers would be great, as so far the forum as only provided small and sparse information bits.
Thanks in any case!
 Topic: How to design a 3D packaging box with handholds(tutorial)
How to design a 3D packaging box with handholds(tutorial) [message #82050] Thu, 26 December 2013 00:44 UTC
avatar aprildjt  is currently offline aprildjt
Messages: 2
Registered: December 2013
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I am not very good at Shapeways, but I am trying. I want to be a active member in this forum. I can design a packaging box with 3D renderings, and how to print that. Packaging is very important for our daily goods. Here I am going to design a packaging gift box with handholds.

1 Open Packmage CAD drawing tool, draw your structure, before you start drawing, you should have a basic idea of the structure, just draw the basic structure. OR you can tear a toothpaste box, food box for inspiration.

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-89300200-1387853997_thumb.png

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-32102300-1387854222_thumb.png
add handholds
http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-10818300-1387854217_thumb.png

2 Check your structure with two ways, quick 3D and 3D blank sample:

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-90004900-1387854270_thumb.png

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-82347500-1387854267_thumb.png

3 Design the way you want your box to fold.

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-05753400-1387854336_thumb.png

4 Import the artwork or images and view the 3D color sample

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-12694000-1387854411_thumb.png

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-46995400-1387854400_thumb.png

5 Smart step and repeat

http://www.webdesignerforum.co.uk/uploads/monthly_12_2013/post-59649-0-04174900-1387854408_thumb.png

6 Print your structure, and output PDF

http://www.estetica-design-forum.com/attachment.php?attachmentid=13923&d=1387590091&thumb=1

[Updated on: Thu, 26 December 2013 00:45 UTC]

 Topic: Huawei Ascend P6 Phone case (3DS max) - need some help
Huawei Ascend P6 Phone case (3DS max) - need some help [message #81132] Thu, 12 December 2013 17:15 UTC
avatar sabuzyra  is currently offline sabuzyra
Messages: 1
Registered: December 2013
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Hello there,

At the moment I am trying to make a smartphone case for the Huawei Ascent P6. My thought process on this was:

-Make a sketch (drawing the outlines of the phome) , scan it and then open it as a background in 3DS max
-Make a chamfer box for the rounded edges
-Copy the box, bevel the sides, make a hole in it via compound objects so the phone fits in
-Imprint the design onto the box with compound objects

My question is, is there any way to match the rounded edges perfectly? Via the chamfer box I can make rounded edges but these are not the same as the rounded edges my phone has. A picture for reference:

http://i.imgur.com/zMzqPtc.png

Also is the way how I want to approach it the right way, or are there any other practical ways that are much easier to do/with better results?

Thanks beforehand

[Updated on: Thu, 12 December 2013 17:16 UTC]

 Topic: Cupcake packaging
Cupcake packaging [message #80703] Sat, 07 December 2013 00:41 UTC
avatar Doughboy  is currently offline Doughboy
Messages: 1
Registered: December 2013
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Hi Peeps :D

My names Joel, Im starting a clothing company built around cakes and all things sweet its called Doughboy. I was going to make a tin packaging and print a cupcake character on it but then i thought to myself, wonder if I could get a 3d printed Character which head came off so i can put my t-shirts inside, Iv attached 2 pictures, one is of my t-shirt from last season which i would like to sproos up and make into the packaging for my t-shirtsm the other is a example of the tin i was making i was wondering is this possible?

p.s im a total 3d printing n00b

Thanks
Doughboy

 Topic: First attempt at ceramics printing
First attempt at ceramics printing [message #79185] Sun, 17 November 2013 14:31 UTC
avatar TheLogan  is currently offline TheLogan
Messages: 1
Registered: November 2013
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Hi I'm considering my first attempt at 3D printing in ceramics.

This is my design thus far

index.php?t=getfile&id=45362&private=0

index.php?t=getfile&id=45363&private=0

The idea was to make something in between an essential oil heater and a massage oil heater, the hole is slightly larger than a tea-light, and the idea is to have one such in there to heat the oil.

However I'm not sure if the "bowl" part is too heavy for it. any thoughts?

 Topic: 3D scannner under €1000
3D scannner under €1000 [message #75707] Sat, 28 September 2013 13:00 UTC
avatar laurensdeblocq  is currently offline laurensdeblocq
Messages: 1
Registered: October 2012
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Which 3D Scanner?[ 1 vote(s) ]
1.Cubik by CADScan 0 / 0%
2.Matterform 3D Scanner 1 / 100%
3.Dimbody (on Indiegogo) 0 / 0%

In the poll I've included some options I'm thinking about. These are all less than €1000. If there are any other options to consider, please let me know.

I'm looking for good, watertight scans with a high resolution and as much detail as I can get. Ease of use and software are also important for my choice.

Please explain to me why you would prefer one above the other..

Cubik:
http://cad-scan.co.uk/product/cubik-desktop-3d-scanner/

Matterform:
http://www.matterform.net/scanner

Dimbody:
http://www.indiegogo.com/projects/dimbody-3d-desktop-scanner

[Updated on: Sat, 28 September 2013 13:21 UTC]

 Topic: Thickness/Wall/Distance between objects
icon9.gif  Thickness/Wall/Distance between objects [message #75603] Fri, 27 September 2013 00:37 UTC
avatar numarul7  is currently offline numarul7
Messages: 458
Registered: January 2013
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Found the response.

[Updated on: Fri, 27 September 2013 18:21 UTC]


numarul7 jewelry and design
 Topic: Automatic Wall thickness check
Automatic Wall thickness check [message #75538] Thu, 26 September 2013 12:15 UTC
avatar guidosalimbeni  is currently offline guidosalimbeni
Messages: 28
Registered: March 2013
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http://www.3d-tool.de/

I found this software , which is free for the 3d model viewer.

I was looking for an alternative to Netfabb Studio Basic which has an automatic Wall thickness analisys. This software it's quite amazing and I feel it as good as Netfabb for model dimensions informations.

I wanted to share with you my discover and ask you if you already used this viewer tool. I am trying it and I found that the automatic wall thickness analisys it is a bit slow ( many time more than an 1 hr to complete the job) . Is there a way to make it faster?

Did you know a better alternatives?

Many times checking the wall thickness with my eyes it's faster and better , but I feel that an automatic tool will help.

Kindest regards

Guido


http://www.3dsmithery.com
 Topic: How big must the hole in a neck be?
How big must the hole in a neck be? [message #72718] Tue, 06 August 2013 22:07 UTC
avatar PointHappy  is currently offline PointHappy
Messages: 8
Registered: June 2013
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I'm making a dragon in sandstone. The specifications say that the material escape hole must be 25mm or 4-10mm holes. I'll do that at the base of the dragon. My dragon is standing upright and I want to make the hole down the center of his neck as small as possible so that his neck will be as strong as possible. I'm making his head as thin as possible (2mm walls) to be light, so I know that there will be extra powder that must be shaken out. If I make the hole down the center of the neck between the head and the body about 4mm in diameter, will that be sufficient to empty the extra powder after it's built?

[Updated on: Tue, 06 August 2013 22:08 UTC]

 Topic: 3D printing competition
3D printing competition [message #71998] Tue, 23 July 2013 14:09 UTC
avatar esteel  is currently offline esteel
Messages: 1
Registered: July 2013
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cartridgesave.co.uk held their first ever 3D Print Cup http://www.cartridgesave.co.uk/3dprintcup recently, attracting entries from some of the top 3D design agencies in the north west of the UK, as well as from USA, Europe and South America.

The winners were selected at a wrap party, with the overall winner winning a Makerbot 2x Replicator.

I've attached all the entries received, as well as the winning design.

Hope you all enjoy.

http://raph.com/3dartists/forums/attachments/2986p.jpg

http://raph.com/3dartists/forums/attachments/2989p.jpg
 Topic: rhino 4 or 5 for COLOR by FACE process?
rhino 4 or 5 for COLOR by FACE process? [message #71483] Thu, 11 July 2013 23:42 UTC
avatar formpig  is currently offline formpig
Messages: 27
Registered: September 2010
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does anyone know of a command or tutorials where i can get color models out of rhino? i know i can export as VRML 2.0 but i don't know how to actually get the model faces colored.

thanks for any tips.
 Topic: Making a complex object hollow and sandstone
Making a complex object hollow and sandstone [message #71390] Wed, 10 July 2013 20:40 UTC
avatar kantrow  is currently offline kantrow
Messages: 1
Registered: June 2013
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Hi

I'm in the process of making some 3D bio models. These are created in a program that can generate .stl or .wrl files. I have brought them into Cinema 4D but cannot figure out an easy way to make them hollow. Any suggests?

Also, any advise on whether this model would print in sandstone.

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 Topic: Having trouble with overlapping parts
Having trouble with overlapping parts [message #68402] Tue, 21 May 2013 03:50 UTC
avatar parsons299  is currently offline parsons299
Messages: 1
Registered: May 2013
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I'm trying to upload a design that involved multiple tiles that overlap. When I upload it, I get the error, "Uh oh! Seems like your model needs a bit more love before our robots can work their magic." I tried fixing it with netfabb and got the same error. At some points I have up to 12 tiles overlapping. Overall the model is just the union of many simple tiles, but I'm really having trouble with overlap I think.

 Topic: Looking for a website with 3D Food design layouts
Looking for a website with 3D Food design layouts [message #67633] Wed, 08 May 2013 14:58 UTC
avatar RobMtl007  is currently offline RobMtl007
Messages: 1
Registered: May 2013
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Greetings:

Does anyone know of any website that shows 3D Food design layouts?

When I say 3D Food design layouts, I mean files for printing cookies, chocolate desserts, Pasta, etc.

I've done some research but it seems I only found, http://www.thingiverse.com/, although this site does not have any Food files.

Regards Robert
 Topic: designing models with points
designing models with points [message #67392] Fri, 03 May 2013 13:45 UTC
avatar d10ng  is currently offline d10ng
Messages: 1
Registered: January 2013
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Hi all I'm generally modelling a 1/48 sawmill. I need axes and picks and pitch forks etc. Can I get these printed. As they all have fine points. I've seen plenty of axes in the store how do I overcome the edge issues?

Thanks
dave
 Topic: how to insert a hole into a mesh object using autocad
how to insert a hole into a mesh object using autocad [message #65340] Tue, 02 April 2013 05:59 UTC
avatar carlyemma  is currently offline carlyemma
Messages: 9
Registered: August 2012
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Hi there,

I normally use Revit so am not as skilled with Auto CAD.
I'm trying to insert a 2mm diameter hole into my model (for threading onto a necklace) but can't figure out how to do it in Auto CAD Architecture.
Do I need to be using Auto CAD Inventor??
If someone could help that would be awesome!!!
I also have it as an FBX if that's helpful...

Carly

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 Topic: HELP for calculating large models wall thickness minimum
HELP for calculating large models wall thickness minimum [message #65038] Wed, 27 March 2013 21:50 UTC
avatar ellie123  is currently offline ellie123
Messages: 1
Registered: December 2012
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Can anyone clarify the calculations on the website for the white strong flexible material wall thickness minimums for larger objects to prevent distortions?
Does this calculation hold true only to a solid stretch of material or to lattice style design as well?

In other words if the design is 500mm long in one direction wall thickness should be 3mm (or 2.998mm according to calculation on the site)
does it make a difference if the design is perforated with holes?

Can Shapeways or someone with knowledge of making larger objects please confirm with information on this item.


[Updated on: Wed, 27 March 2013 21:51 UTC]

 Topic: Designing object for hollowing model with boolean operator
Designing object for hollowing model with boolean operator [message #63503] Thu, 07 March 2013 23:41 UTC
avatar Keymaker  is currently offline Keymaker
Messages: 140
Registered: February 2013
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Are there any other restriction for an empty space inside model?
i know that escape holes need to be at least d=2mm (4mm). My question is if all "walls" need to be 2mm or not? (mine have 1,2mm)

i have designed object for cutting hole with boolean but i have no good place for escape holes other than they are on picture. Problem can be that most unused material is on the other side of model.
index.php?t=getfile&id=28626&private=0


The only thing that limits us is our imagination.
 Topic: The best Ball Joint ratio?
The best Ball Joint ratio? [message #62303] Mon, 18 February 2013 11:14 UTC
avatar SoloAxlion  is currently offline SoloAxlion
Messages: 1
Registered: January 2013
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I'm thinking of trying to model and ultimately print a figure who will be pose-able via ball joints, but I'm unsure of how thick/large I should make some of the elements. Therefore, I put to this community a question: What is the optimum ratio of Socket to Ball to Stem when it comes to size? I, like perhaps many others out there, wouldn't like to find out after printing that either the socket was too large/small for the ball, or that the stem was too thin/thick, restricting movement or outright snapping off.
 Topic: V-Ray for Rhino Materials? Rendering Advice?
V-Ray for Rhino Materials? Rendering Advice? [message #60819] Sat, 26 January 2013 01:32 UTC
avatar eNonsense  is currently offline eNonsense
Messages: 19
Registered: June 2012
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Hi all.

I just finalized some models and would like to start throwing newer stuff into my shop and have been messing around with V-Ray in Rhino to create some nice looking renders of my models to display with the actual photos. I definitely don't feel like setting up studio rendering environments is anywhere near as intuitive to me as the actual modeling, but I'm slowly figuring it out. I was wondering if anyone had recommendations for instructional resources to create a studio environment in V-Ray for Rhino. I have been able to find some videos on Youtube and what-not, but most of them are for outdoor architectural renderings. The renderings on my current items were done with some defaults in Solidworks and I like the way they look, but I don't use Solidworks any more and no longer have it on my computer to use. I haven't been able to get anything that looks that well in V-Ray.

I was also wondering if anyone has built any good materials for V-Ray that they would be willing to share. Perhaps ones similar to the materials that Shapeways offers. Building materials seems even more complicated to me than setting up the lighting. Advice is appreciated as well.

Thanks!

[Updated on: Sat, 26 January 2013 01:36 UTC]

 Topic: Materials sample kits
Materials sample kits [message #55905] Thu, 25 October 2012 07:28 UTC
avatar AdaptiveArtist  is currently offline AdaptiveArtist
Messages: 5
Registered: October 2012
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Hi Guys,

Thinking of buying one of the materials sample kits. Can you tell me what size the sample pieces are? I need to be able to perform one or two little tests on them.

Thanks and regards.
 Topic: Scanning bureau in London
Scanning bureau in London [message #55426] Tue, 16 October 2012 10:45 UTC
avatar AdaptiveArtist  is currently offline AdaptiveArtist
Messages: 5
Registered: October 2012
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Hi there,

Wondering if anyone can recommend a good 3d scanning bureau in London, UK.

Want to scan part of the human body for sculptural work. Suggestions would be welcome.

Kind regards.
 Topic: Animated Colorful Beads
Animated Colorful Beads [message #54501] Wed, 26 September 2012 10:11 UTC
avatar patricia3d  is currently offline patricia3d
Messages: 11
Registered: March 2011
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Animated Colorful Beads create in Blender 249b

Watch Animations here
http://www.youtube.com/watch?v=T0CwyCdaOhE
http://www.youtube.com/watch?v=LFE1HP9rQXA
http://www.youtube.com/watch?v=pejQJcfmV80

index.php?t=getfile&id=20873&private=0

  • Attachment: bt3.jpg
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[Updated on: Wed, 26 September 2012 10:16 UTC]


Blender Animations
http://www.youtube.com/kkrawal7
 Topic: SS: Malleable or brittle?
SS: Malleable or brittle? [message #53617] Wed, 05 September 2012 06:11 UTC
avatar fraochdha  is currently offline fraochdha
Messages: 23
Registered: January 2011
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is a thin band 1-2mm in thickness malleable or brittle? If you try to bend it, will it bend or simply break? If it's brittle, can it be heat treated and tempered and softened?

thanks!
 Topic: for the Eid-ul-Fitr
for the Eid-ul-Fitr [message #52318] Mon, 06 August 2012 09:18 UTC
avatar bertus  is currently offline bertus
Messages: 19
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check my models
there is an sculpture that remind you to ketupat
http://www.shapeways.com/model/656923/ketupat.html

index.php?t=getfile&id=19317&private=0

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 Topic: Scanner Data (STL) to be repaired and modeled
icon4.gif  Scanner Data (STL) to be repaired and modeled [message #52291] Sun, 05 August 2012 10:56 UTC
avatar Salorian  is currently offline Salorian
Messages: 27
Registered: November 2011
Go to all my models
Junior Member
Hello,
I am working for a museum and thus we had scanned various sculptures. The real world dimension of the scans are mostly about 30-80 cm (12"-32").
As we have a high precision scanner, the amount of data is quite high, about 150MB to 1GB.
As the nature of scanning is, to leave holes and "non-scanned areas", we want to repair and sculpture the STL data afterwards. I tried following programs:

Meshlab, Netfabb, Viscam, Rhino, solidworks(student)

Meshlab unfortunaltely only has a manual repair mode, i.e. for holes you have to manually select, which hole you want to be fixed.
Makes fun at 5,000+ holes .... Very Happy
Netfabb runs out of memory, despite the brandnew, hottest, fastest PC we are using right now.
Viscam just runs out of time, number crunching too long ...
Rhino is nice, but not an STL modeling/editing tool
Solidworks the same as Rhino

My questions are:
is there any STL sculpturing tool in the market, where I can model like in clay ?
Is there any tool in the market, which can do repair of holes etc. automatically?
I am not looking for freeware, we want/can pay for good software.
Help is very much appreciated - we need to crunch about 55GB STL data .... Rolling Eyes
Thanks

[Updated on: Sun, 05 August 2012 10:56 UTC]

 Topic: does anyone have an accurate iphone 4 model?
does anyone have an accurate iphone 4 model? [message #48075] Tue, 08 May 2012 20:27 UTC
avatar pdb  is currently offline pdb
Messages: 131
Registered: January 2012
Go to all my models
Senior Member
i have been looking for an accurate iphone 4 model....but the couple i have tried on grabcad.......seem to be off on a few dimensions.

or if some has an iphone 4 or s ...........can you do some measuring for me?

i need the dimensions of the apple logo on the back.....height from top ,left.

regards
piers


boop
 Topic: Hollowing Out Models
Hollowing Out Models [message #45734] Tue, 20 March 2012 13:27 UTC
avatar Twopounder  is currently offline Twopounder
Messages: 71
Registered: December 2011
Go to my shop
Member
So I had a few people ask me about hollowing out models. It's actually pretty simple (in sketchup, anyway) and I created a quick tutorial on my blog that should help most folks. You can find the tutorial here.

I'm always up for comments and criticism. And I know it won't work for everyone, but it should help most people.

Cheers!


http://fracturedmesh.blogspot.com/ - my 3d modeling blog
 Topic: material textures
material textures [message #45642] Sun, 18 March 2012 06:12 UTC
avatar baa_baa_blacksheep  is currently offline baa_baa_blacksheep
Messages: 1
Registered: March 2012
Go to all my models
Junior Member
I want to make some 1 or 2 inch cubes with designs on them in colored sandstone, but from all the pictures I've seen the colored sandstone looks rather sparkly and grainy. What does it feel like, and look like, when printed? Is it pleasant to hold? And does it look as grainy in person?
Thankyou!
 Topic: Materials inquiry
Materials inquiry [message #45483] Wed, 14 March 2012 07:59 UTC
avatar troy290  is currently offline troy290
Messages: 1
Registered: December 2011
Go to all my models
Junior Member
index.php?t=getfile&id=15325&private=0I know there are heats specified in the materials descriptions but numbers don't mean much to me. What materials are safe for cooking? or hotter applications like tongs or a fire piston? what materials can handle fire for a pipe? A clarification on these would help me know the limitations of the various materials on hand.

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 Topic: peg together models- dimensions help-
peg together models- dimensions help- [message #44428] Fri, 24 February 2012 13:27 UTC
avatar thinkforgetfull  is currently offline thinkforgetfull
Messages: 1
Registered: February 2012
Go to all my models
Junior Member
Hey, I have been designing a model, and would prefer to make the arms, head ETC. as seperate pieces to allow for posability. I have the hole in the head piece being 4mm across. what is the maximum size that the peg can be to allow for a snug, but moveable fit?

Also, as If these models work, I intend to sell them, In the shop menu, is there the option to sell items together? I have seen the models (Salvo ETC.) that are self assemble, and wondered how they where sold.
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