|Forum: It arrived!|
| Topic: Spider|
|Re: Spider [message #86065 is a reply to message #86064 ] Tue, 11 March 2014 05:31 UTC
My first thought looking at the model was about the silhouette. Maybe if you introduce more curves throughout the legs it might make the pose more dynamic depending on what your going for. So no mater what angle you look at the creature from, there is a break at every joint from the femur to the patella, tibia etc... Looking at the top down image with the bill, I think some of the legs could use more rhythm. One thing that helps me usually when I'm modeling, Ill turn off the lights in the scene so all I see is the silhouette of the model. Ill do a quick and dirty rig, then in all x y z perspectives I try to find the poses that really illustrate the character. Overall I think the model looks cool : ) It's tough to capture such a creature with the limitations of no fur or colour for materials. Those are my initial thoughts. I do like how the legs are spread out. I think the aggressive pose works well. Hope this helps.
[Updated on: Tue, 11 March 2014 05:32 UTC]