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Forum: 3D Applications
 Topic: applying full colour sandstone
applying full colour sandstone [message #97606] Tue, 02 September 2014 14:25 UTC
avatar tinarity  is currently offline tinarity
Messages: 18
Registered: July 2014
Go to my shop
Junior Member
hi,

read your instructions on how to apply/send the colour information along with the model. so far I didn't have any luck. This is what I (unsuccessfully) did:

export model to x3d file 'example.x3d.'
export png file 'example.png'
zip both files in one archive

no luck :(

just adding coloured material to the model (originally in blender) and exporting to x3d didn't work either. Not getting any colour at all.

Any help would be appreciated.

p.s. I applied for use of the new multi coloured plastic (no reply so far) and wonder if that will be the same procedure.
Re: applying full colour sandstone [message #97613 is a reply to message #97606 ] Tue, 02 September 2014 15:31 UTC
avatar Keymaker  is currently offline Keymaker
Messages: 163
Registered: February 2013
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Senior Member
Shapeways Crew
It is hard to tell where is problem. Maybe wrong address for texture?

If you are using blender, try to export it to vrml2 format with 3dprint addon. I have better luck this way. Worked every time with vertex color for me.


The only thing that limits us is our imagination.
Re: applying full colour sandstone [message #97616 is a reply to message #97606 ] Tue, 02 September 2014 15:38 UTC
avatar mkroeker  is currently offline mkroeker
Messages: 1774
Registered: June 2012
Go to all my models
Shapie Expert
As Keymaker wrote, not much to go on. From what I read in other threads, try using the older "Blender" render for texturing, not "Cycles". Also open the x3d in a text editor and search for the name of your image file (if you wanted to use a texture) - if it is not mentioned in the file, adding it to the zip will not help. (And if it is there, make sure that there is only the file name, no folder names or drive letters).
And yes - procedure for FCP will be the same as for FCS - it is basically the same process, just using plastic powder instead of gypsum, and a different method for glueing it all together. Applications for the trial period appear to be processed at most once per week if I understood correctly.
Re: applying full colour sandstone [message #97618 is a reply to message #97613 ] Tue, 02 September 2014 15:40 UTC
avatar tinarity  is currently offline tinarity
Messages: 18
Registered: July 2014
Go to my shop
Junior Member
thanks will try (have the addon) do I still need an extra texture file? or do I get at least the material (and vertex colour) with the vrml file?
Re: applying full colour sandstone [message #97620 is a reply to message #97618 ] Tue, 02 September 2014 15:48 UTC
avatar Keymaker  is currently offline Keymaker
Messages: 163
Registered: February 2013
Go to my shop
Senior Member
Shapeways Crew
You dont need texture if you have color information stored in vertex color.

What i usually do is to apply different material with single color to that part of the mesh where i want that color to be. (BI)
For example, here i have 8 materials (just diffuse)
https://images2.sw-cdn.net/model/picture/625x465_1858631_3743723_1408544662.jpg


You need texture only if you need bigger resolution than your vertex/mesh can provide...

[Updated on: Tue, 02 September 2014 15:49 UTC]


The only thing that limits us is our imagination.
Re: applying full colour sandstone [message #97621 is a reply to message #97620 ] Tue, 02 September 2014 15:50 UTC
avatar tinarity  is currently offline tinarity
Messages: 18
Registered: July 2014
Go to my shop
Junior Member
cool cat! will have a play with materials and vertex color and see what works. thanks for the help!

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