|Forum: 3D Design|
| Topic: Using Text in Design|
|Re: Using Text in Design - YMMV [message #111359 is a reply to message #111070 ] Mon, 02 March 2015 01:06 UTC
Your Mileage May Vary (YMMV)|
Here I tried using just about ALL the programs I have access to to create
text on a curve (spiral). I used Blender because it would be a standardized
process, which I already understood, regardless of the program from which the text came.
Swift3d (NOT Free)
Sketchup Make (Free) - the text imported as separate objects which had to be joined
Blender (Default as well as Converted (3DS), then Imported)
Art of Illusion (Free)
Tinkercad (Free, but, not recommended, picking letter objects one at a time, then manually
spacing and aligning them is a PAIN to say the least) I know they can be imported from other
programs, but, the goal here was to test NATIVE Tinkercad options.)
Attempting to fix problems, I tried:
I also tried running the exported files from Blender through Netfabb basic (Free) to
see if that made a difference - it didn't.
You might also try Netfabb Online (Signup - free) at:
(STL files ONLY)
and MOSTLY uploaded to Shapeways.
Just for fun, I took some of those which just bombed on Shapeways and uploaded
them to S-C-U-L-P-T-E-O. Sometimes where objects just fail on Shapeways, I have better
luck (although MORE expensive) on S-C-U-L-P-T-E-O. Still if I'm going to test against different
software, why not different 3d Printing Sources.
(P.S. I've also looked at i.m-a-t-e-r-i-a-l-i-s-e and P-o-n-o-k-o - both also MORE expensive than
Tinkercad - from within Shapeways, allows upload for printing to ALL the OTHER services I tried.
Below, I've attached screencaps of my results.
Now it could be that if I stuck with the native exports from each respective program OR
simply attempted the same end result in each respective program (learning curves and all),
I might've had better luck with the respective end results.
Inkscape, I could save as SVG, import into Blender, then have to convert it to a usable
mesh and HOPE it works with Shapeways - mixed results OR I could export to bitmap
upload to Shapeways 2d - 3d app then export it, convert it - via Netfabb (Basic) - so that it
can be used in Blender: x3db format does not import. LOT of front end work
Gimp or other 2d graphics programs (less Photoshop OR Illustrator - neither of which I have
or have access to, and which also have some built in means for NATIVE conversion to 3D)
also a lot of front end work - upload to Shapeways - 2d - 3d app, convert using Netfabb (Basic),
import into Blender... etc.
Bottom line, whether it's the software, the 3D printing service, or the end result, some
may work better than others, and some are probably better off being avoided. Sometimes
it's useful to experiment just to be better aware of what works OR doesn't.
So, also, hoping this helps.
[Updated on: Mon, 02 March 2015 01:26 UTC]
|Forum: 3D modelers for hire|
| Topic: Professional Freelance Product Design Engineer and 3D modeller.|
|Re: Professional Freelance Product Design Engineer and 3D modeller. [message #111360 is a reply to message #34946 ] Mon, 02 March 2015 01:50 UTC
I commissioned Donovan to model my first Shapeways piece, and he was very fast with delivery of the first draft, and even faster with his modifications based on my change request. I had him model Willy Wonka's cane handle from the 1971 film, and it turned out great.|
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