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Forum: General Discussion
 Topic: Ceramic Colors
Re: Ceramic Colors [message #94997 is a reply to message #69853 ] Thu, 31 July 2014 02:41 UTC
avatar MrNib  is currently offline MrNib
Messages: 464
Registered: November 2012
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I kind of agree that having some bolder colors would be a wonderful thing. Bright red? Bright orange? Something with a little more, shall we say,

http://ih2.redbubble.net/image.8260941.7148/sticker,375x360.png

The pastels look like stuff in the discount aisle at Pier One Imports.
 Topic: Getting off to a great start
Re: Getting off to a great start [message #94991 is a reply to message #94987 ] Thu, 31 July 2014 01:00 UTC
avatar UniverseBecoming  is currently offline UniverseBecoming
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I've only used Maya for a very short time years ago, so I cannot say anything that relates to exact procedures, but one thing you can do is get Netfabb Basic, which is free, and use it to scale your creations using the scaling functions. The software is specifically designed to help facilitate 3D printing, so the output is designed for the real world.

As for making sure that what you design in Maya is in conjunction with real life measurements, do some tests and create a pipeline where when you export a one inch cube and have it 3D printed it will come out of the 3D printer as a one inch cube. Also, if you're going to be making toy figurine accessories, which you can sell on Shapeways by the way, be sure to get a digital caliper. Since you're not building space shuttle parts you don't need an expensive one, just a cheapo like this one will do just fine. Best $12 you'll ever spend! :D This will let you make super accurate measurements that you can then use as the foundation stones of your creations.

Yes, Zbrush can be used. Everything I've created over the years for 3D printing has had Zbrush involved. The million triangle limit can be annoying at times, but most of the time one can get by with this limitation in place.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: Getting off to a great start [message #94999 is a reply to message #94991 ] Thu, 31 July 2014 03:02 UTC
avatar numarul7  is currently offline numarul7
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Got that type of calliper too! :D

I rather say get the calliper and netfabb basic and use netfabb basic and compare with calliper on first prototype rather printing an expensive cube.

:)


numarul7 jewelry and design
 Topic: What can we do to get more people involved in the general discussion forum? :)
Re: What can we do to get more people involved in the general discussion forum? :) [message #94988 is a reply to message #94974 ] Thu, 31 July 2014 00:04 UTC
avatar Keymaker  is currently offline Keymaker
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What am i doing here?
I am looking at forum as source of information for learning process so when i came here sometimes i learn something, sometimes i teach something.... Also stalking other people work :)

Contests
If remember correctly there were weekly contests? As i saw it, week is not enough time because:
1. sometimes i found out about it after is too late
2. for people like me it take much longer time to get inspired to make some unique with specific theme...
3. lastly, maybe it was just me, results of these weekly contests were poor/ average mostly. Only few that deserve to win something. Maybe it is reason why it stopped? Or is still ongoing thing?

So maybe increase time from one week to one month could some these problems...

What is selling?
Surely it will be nice to see some statistics what category is best for business but i would not go into too much detail. It could cripple creativity as lots of people will just "copy" other peoples idea instead of creating something new.


The only thing that limits us is our imagination.
Re: What can we do to get more people involved in the general discussion forum? :) [message #94990 is a reply to message #94988 ] Thu, 31 July 2014 00:29 UTC
avatar UniverseBecoming  is currently offline UniverseBecoming
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No the weekly contests faded away. I think because not enough effort was put into it. Shapeways needs to hire a 17 year old girl who has spunk and energy and is on fire about making and conducting the contests. HAHAHA! :D

Yeah, perhaps a weekend, a weekly and a monthly contest would be cool. Something for every kind of person! :D

True, can't have everyone working in one area. Yet, being that it takes so much time to design something it would be nice to know what is worth working on. Even a list published by Shapeways stating what they'd like us to work on each month would be cool.






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What can we do to get more people involved in the general discussion forum? :) [message #95008 is a reply to message #94990 ] Thu, 31 July 2014 05:08 UTC
avatar stonysmith  is currently offline stonysmith
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UniverseBecoming wrote on Thu, 31 July 2014 00:29

Shapeways needs to hire a (youngster) who has spunk and energy and is on fire about making and conducting the contests.


If they did that, the chance of it ever being a Model Train design contest would be roughly equal to zero. :(

The contests they had last summer were a good bit of trouble to think of and keep up with, and it was a bit difficult for designers that have their own pipeline to come up with things within just a few days. And, it probably would have worked better to run the contest(s) during the winter months rather than summer when people tend to be on vacation. That is of course, unless you're like me, and occasionally take a few vacation days just to do 3d design work <grin>

[Updated on: Thu, 31 July 2014 05:09 UTC]


Patience, Persistance, Politeness - the 3Ps will help us get us to Perfect Printed Products
Re: What can we do to get more people involved in the general discussion forum? :) [message #95016 is a reply to message #95008 ] Thu, 31 July 2014 07:36 UTC
avatar UniverseBecoming  is currently offline UniverseBecoming
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Well in that case it will need to be a nerd chick! HAHA! :D

Hmmm... How about that nerd chick ijustine they got to introduce their Made With Code campaign. She'd be perfect! HAHA! :D

Actually, she'll probably read this being that celebrities tend to search themselves to see what's up with their careers. In that case, HI IJUSTINE! HAHAHA!! :D Make us a model train design contest! K! Thanks! :D






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
Re: What can we do to get more people involved in the general discussion forum? :) [message #95017 is a reply to message #94988 ] Thu, 31 July 2014 07:41 UTC
avatar MitchellJetten  is currently offline MitchellJetten
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I work here
What am i doing here?
I work here :) I also like reading other people's posts and I just love 3d printing.

Contests
- Moving parts, print something that can move without any assembly (think: new kind of Strandbeest, not just a windmill that can rotate)

What is selling?
I know but can't tell :( but the feed does give you hints :)

[Updated on: Thu, 31 July 2014 07:41 UTC]


Kind regards,

Mitchell Jetten
Customer Service Coordinator
Shapeways
Re: What can we do to get more people involved in the general discussion forum? :) [message #95020 is a reply to message #95017 ] Thu, 31 July 2014 08:25 UTC
avatar AmLachDesigns  is currently offline AmLachDesigns
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Good topic.


I think the forum is pretty good as is, but it could do with some improvements (imo);
- discussed elsewhere, but the tech is not good. Improved features and searchability. There is more technical information on the forum posts than in SW's own pages, but it is not easily accessible.
- I agree with others that the forums link should be on ALL pages not just Design and Sell. One click access once you get to SW's site.
- More (and more timely) input from SW staff. It's no use us all discussing away on points that only SW can answer. SW get a lot of free user support here, and should invest a bit more time in the forums.
- Some recurring items from the Forums should be incorporated into SW's FAQs.

I think if the forums were more prominent on the site and maybe pushed a little more, you would get more visits.



Quote:

Shapeways needs to hire a 17 year old girl who has spunk and energy and is on fire about making and conducting the contests.

Yeah, perhaps a weekend, a weekly and a monthly contest would be cool. Something for every kind of person!
100% no on a 17 year-old of any persuasion! More older voices are perhaps required to balance out SW staff demographics.

I am strongly in favour of more (any) competition, but I suspect everyone has their own ideal version. For myself, no more frequent than monthly (otherwise the quality and involvement suffers), and the subject should be design something concrete: e.g. toilet signs, something to showcase a material property, an iPhone case on a theme etc. Definitely not some 'write a story about how 3D printing changed your life' kind of ...stuff. Although this kind of guff will appeal to some people, no doubt. And the prizes are not important - vouchers, t-shirts, etc are fine.


Quote:

I'd like to see more communication about what is selling on Shapeways.
I thought this too, at one time, but now I have changed my mind. It's not really appropriate for SW to give us this information. It's only because we have such good access to SW that you would think to ask this - would you ask a more traditional supplier the same? E.g. if you have a local casting workshop would you ask them for statistics and a breakdown of work they are doing for clients?

 Topic: What kind of products should we sell? A survey
Re: What kind of products should we sell? A survey [message #95024 is a reply to message #94953 ] Thu, 31 July 2014 11:01 UTC
avatar Daveido  is currently offline Daveido
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Thanks for the comments! Great feedback MayCrown.

Interesting to see the reactions. The iPad dock does not seem to be very popular, but that one is actually an existing product by Scott Eaton:
http://fab.com/product/venus-of-cupertino-356180/

Also the golden insect is a pretty popular item in Zara home - they run out of stock very quickly.

As results are coming in, and we can compare things like what I mentioned, it really makes me think... Maybe the image of these are not good enough? What can be the reason behind their popularity in real life and the poor results in the survey...?

mkroeker:
Thanks for your opinion. I disagree however, I think it can give a broad idea what people want. All the items represent some general idea. If people like the custom chess set then one can deduct that they will like a custom chess set with orks or spaceships as figurines.
Re: What kind of products should we sell? A survey [message #95029 is a reply to message #95024 ] Thu, 31 July 2014 11:19 UTC
avatar mkroeker  is currently offline mkroeker
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So your survey is using pictures of "foreign" copyrighted design works throughout in the quest if you should offer something similar ? Not sure if that is entirely ethical (or legal, for that matter).
Re: What kind of products should we sell? A survey [message #95031 is a reply to message #95029 ] Thu, 31 July 2014 12:16 UTC
avatar Daveido  is currently offline Daveido
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No, you misunderstand. Maybe I wasn't clear enough, that might be true. Thanks for pointing that out.

As for accusing me of stealing other people's artwork, I can only repeat myself: the survey is presenting certain types of products. Certain categories that I think are important or represent a big chunk of design. The ipad dock represents "designer iPad docks" as the header says as well... There are busts, globes, small things, clocks, bookends etc. I had no intention of copying that work. Rather than if I see in the survey that a designer dock is popular, I think it might be profitable to invest in designing my own dock ideas.

But thanks for the tip, I get now that it might be easy to misunderstand the situation. I'll make sure to update and give the proper credits where I can.
 Topic: New Steel Materials/Finishes Forthcoming?
New Steel Materials/Finishes Forthcoming? [message #95032] Thu, 31 July 2014 12:32 UTC
avatar JoyComplex  is currently offline JoyComplex
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So, one of my steel designs got rejected but I noticed that in the email the list of materials affected was interesting:



Stainless Steel (for creators) (Design Guidelines)
Antique Bronze Glossy ( for Creators) (Design Guidelines)
Stainless Steel Bronze Infused Flat Sanded (Design Guidelines)
Stainless Steel (Design Guidelines)
Matte Gold Steel (Design Guidelines)
Matte Bronze Steel (Design Guidelines)
Polished Bronze Steel (Design Guidelines)
Polished Gold Steel (Design Guidelines)
Antique Bronze Matte (for Creators) (Design Guidelines)
Gold Plated Glossy (for Creators) (Design Guidelines)
Gold Plated Matte (for Creators) (Design Guidelines)
Polished Nickel Steel (Design Guidelines)
Matte Black Steel (Design Guidelines)
Polished Grey Steel (Design Guidelines)

Very interesting indeed.


http://www.facebook.com/JoyComplex
Re: New Steel Materials/Finishes Forthcoming? [message #95037 is a reply to message #95032 ] Thu, 31 July 2014 13:23 UTC
avatar MitchellJetten  is currently offline MitchellJetten
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I work here
have a look at this model

The creators version of our materials have been created back in the days (2010 i guess) to make the ByShapeways models cheaper :)


Kind regards,

Mitchell Jetten
Customer Service Coordinator
Shapeways
Re: New Steel Materials/Finishes Forthcoming? [message #95038 is a reply to message #95037 ] Thu, 31 July 2014 13:25 UTC
avatar JoyComplex  is currently offline JoyComplex
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Ah. Oh well. Was hoping for some new materials but an explanation is good too!


http://www.facebook.com/JoyComplex
 Topic: Could Shapeways' advertising budget be better spent?
Re: Could Shapeways' advertising budget be better spent? [message #95035 is a reply to message #94979 ] Thu, 31 July 2014 13:17 UTC
avatar giorgio79  is currently offline giorgio79
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And another competitor just announced that objects uploaded to them will be on Amazon as well http://blog.sculpteo.com/2014/07/29/amazon-3dp-store/

Pete, is the marketplace you had in mind Amazon? If not, I will upload my stuff to Sculpteo. If yes, do you have some time estimate for SW integration for shop owners?

[Updated on: Thu, 31 July 2014 13:17 UTC]

Re: Could Shapeways' advertising budget be better spent? [message #95039 is a reply to message #95035 ] Thu, 31 July 2014 13:32 UTC
avatar mkroeker  is currently offline mkroeker
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Nobody forces you to use only one printing company. (But explicitly naming competitors is generally frowned upon here). As far as Amazon integration is concerned, who besides the parties involved knows what costs are involved, and I think it is at least debatable if it would be a good idea for shapeways to become just another one of a mixed bunch of 3d printing services featured there. Add to that the possibiltity that a typical Amazon customer might be even less aware of what 3d printing can and cannot do than people who visit this site directly, and you have the receipe for a costly failure on the printing services' end, while Amazon might just quietly drop the experiment after the initial free publicity.
Re: Could Shapeways' advertising budget be better spent? [message #95040 is a reply to message #95039 ] Thu, 31 July 2014 13:49 UTC
avatar giorgio79  is currently offline giorgio79
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Anyone who cares about increasing sales should inspect competition and learn from their ideas. Ignore them at your own peril. So frowning upon openly discussing competitors is childish. I am here to increase sales and I want to keep on believing that Shapeways is the best fit for this task. I would also like to enjoy the luxury of ignoring competition and just keep my models in one basket (hint Shapeways)....

[Updated on: Thu, 31 July 2014 13:53 UTC]

Re: Could Shapeways' advertising budget be better spent? [message #95044 is a reply to message #95040 ] Thu, 31 July 2014 15:49 UTC
avatar AmLachDesigns  is currently offline AmLachDesigns
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Quote:

So frowning upon openly discussing competitors is childish.
I don't think anyone here, least of all @mkroeker, is against discussing this it's just that in general the actual names of competing services are not quoted on a forum hosted by Shapeways. That's just old-fashioned politeness or good manners.

What do you know about the other companies' arrangements with Amazon? How does it work? How are the designs selected? This would be good to know, as a basis for discussion.

I see some of the articles are supplied by a SW rival, and some by a SW client (although whether they are fulfilling their orders from SW or another competitor is opaque).

I would be amazed if SW has not had discussions with Amazon: I guess we'll know if and when an announcement is made and not before, that is the SW way.
Re: Could Shapeways' advertising budget be better spent? [message #95047 is a reply to message #95044 ] Thu, 31 July 2014 16:00 UTC
avatar numarul7  is currently offline numarul7
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Guys don`t get it wrong! There are law related things that must be put in place before that market expanding ... it is a hot headed topic and with very big 000....

"Let`s have it on Amazon!" it is easy to say , reality it totally different , contracts , profit on both sides ... other mumbojumbos


numarul7 jewelry and design
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