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Forum: Shapeways API
 Topic: price api responding with 401
price api responding with 401 [message #96558] Wed, 20 August 2014 06:14 UTC
avatar knagin  is currently offline knagin
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I have implemented much of the api in java using jersey however the price api is responding with a 401.
I successfully get materials, printers and models.
For the price api I'm reusing the same oauth 1.0 parameter settings as the above gets and adding
the price post parameters.
Here is a printout of the parameters (replaced consumer key with <my consumer key>):
Params: {xBoundMax=0.01, oauth_nonce=1408514012058, oauth_version=1.0, oauth_consumer_key=<my consumer key>, oauth_signature=signature, area=0.0006, zBoundMin=0.01, oauth_signature_method=HMAC-SHA1, oauth_token=41489a1ed330bfcd02c5fa28cf474a8d138b6241, volume=0.000001, yBoundMax=0.01, yBoundMin=0.01, oauth_timestamp=1408514040, xBoundMin=0.01}
This is the response:
Exception in thread "main" com.sun.jersey.api.client.UniformInterfaceException: POST http://api.shapeways.com/price/v1 returned a response status of 401
at com.sun.jersey.api.client.WebResource.handle(WebResource.jav a:562)
at com.sun.jersey.api.client.WebResource.post(WebResource.java: 219)
at App.main(App.java:194)


What do you think I am doing wrong?

Ken
 Topic: POST /models/v1
Re: POST /models/v1 [message #96567 is a reply to message #96247 ] Wed, 20 August 2014 07:55 UTC
avatar kpapadimakis  is currently offline kpapadimakis
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Problem solved how? Can you give some details? Thanks
Re: POST /models/v1 [message #96568 is a reply to message #96567 ] Wed, 20 August 2014 08:04 UTC
avatar olivierd  is currently offline olivierd
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ex:

"materials" => array("27"=>array("markup"=>10.00, "isActive"=>1)),
Re: POST /models/v1 [message #96569 is a reply to message #96568 ] Wed, 20 August 2014 08:15 UTC
avatar kpapadimakis  is currently offline kpapadimakis
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Thanks! :)
Forum: Instructions
 Topic: Assembly: 04-LAU Invader
Assembly: 04-LAU Invader [message #96570] Wed, 20 August 2014 08:39 UTC
avatar TreadshotA1  is currently offline TreadshotA1
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Assembly: 04-LAU Invader

How to Assemble the "04-LAU Invader" Figure.

Step 1: Assemble the Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader1_zps33b83315.jpg
Repeat for the Left Arm.

Step 2: Assemble the Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader2_zpsbf5e4dfc.jpg
Repeat for the Left Leg.

Step 3: Assemble Torso and Head
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader3_zpsf3b044a3.jpg


Step 4: Attach Limbs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader4_zps520ca0d1.jpg


Step 5: Complete!
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Assembly%2004-LAU%20Invader/Assembly04-LAUInvader5_zps5035dfcc.jpg
 Topic: Transformation: 04-LAU Invader
Transformation: 04-LAU Invader [message #96571] Wed, 20 August 2014 08:41 UTC
avatar TreadshotA1  is currently offline TreadshotA1
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Transformation: 04-LAU Invader

How to Transform the "04-LAU Invader" Figure from Robot Mode to Tank Mode.

Step 1: Raise Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader1_zps7b410d77.jpg
Repeat for the Left Arm.

Step 2: Lift Upper Body
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader2_zps68726851.jpg
Rotate Upper Body until disconnected from Waist.

Step 3: Rotate Upper Body
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader3_zps5825dca2.jpg
Rotate 180 degrees.

Step 4: Lower Upper Body
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader4_zps79c0c068.jpg
Reconnect Upper Body to Waist.

Step 5: Rotate Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader5_zps4981b27a.jpg
Repeat for the Left Arm.

Step 6: Rotate Lower Arms
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader6_zps1e9abcb1.jpg
Repeat for the Left Arm.

Step 7: Align Cannons
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader7_zps7b889c0b.jpg
Rotate Arms until Cannons are positioned as shown.

Step 8: Walker Mode
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader8_zps8a47d085.jpg
Perform Steps 9-12 for Tank Mode.

-Treadshot A1
Re: Transformation: 04-LAU Invader [message #96572 is a reply to message #96571 ] Wed, 20 August 2014 08:42 UTC
avatar TreadshotA1  is currently offline TreadshotA1
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Step 9: Rotate Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader9_zps70bc8b7e.jpg

Step 10: Rotate Feet
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader10_zps2728824f.jpg

Step 11: Rotate Lower Legs
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader11_zps5f05a07d.jpg

Step 12: Tank Mode
http://i811.photobucket.com/albums/zz31/Treadshot_A1/2014%20Robots/04-LAU%20Invader/Transformation%2004-LAU%20Invader/Transformation04-LAUInvader12_zps76775155.jpg

-Treadshot A1
Forum: 3D Printing
 Topic: Fix interlocking parts?
Re: Fix interlocking parts? [message #96543 is a reply to message #96523 ] Wed, 20 August 2014 01:14 UTC
avatar aquateenhungerforce64mlitz  is currently offline aquateenhungerforce64mlitz
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I was trying to print in Stainless Steel.

Also, here's what I was talking about when I said a chain was printed: https://www.shapeways.com/model/1303771/chained-together.htm l?materialId=6

It's plastic though, but you said it wouldn't make a difference.

Re: Fix interlocking parts? [message #96545 is a reply to message #96543 ] Wed, 20 August 2014 02:08 UTC
avatar stannum  is currently offline stannum
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Plastic can do that, because the manufacturing method is different.
Re: Fix interlocking parts? [message #96546 is a reply to message #96545 ] Wed, 20 August 2014 02:32 UTC
avatar aquateenhungerforce64mlitz  is currently offline aquateenhungerforce64mlitz
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So would I be able to print this kind of chain in plastic?
Re: Fix interlocking parts? [message #96575 is a reply to message #96546 ] Wed, 20 August 2014 10:26 UTC
avatar Keymaker  is currently offline Keymaker
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aquateenhungerforce64mlitz wrote on Wed, 20 August 2014 02:32

So would I be able to print this kind of chain in plastic?


Yes you can print chain in plastic but not in steel.
If you are not sure look for "Interlocking and enclosed parts?" in material guidelines.


The only thing that limits us is our imagination.
Re: Fix interlocking parts? [message #96576 is a reply to message #96575 ] Wed, 20 August 2014 10:37 UTC
avatar AmLachDesigns  is currently offline AmLachDesigns
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Check also that the gap between the links is big enough that they will not fuse together. It is under 'Clearance' in the Materials pages. E.g. 0.5mm for WSF
Forum: 3D Design
 Topic: Problems with exporting a textured .wrl from 3ds max
Re: Problems with exporting a textured .wrl from 3ds max [message #96585 is a reply to message #96373 ] Wed, 20 August 2014 12:06 UTC
avatar Dmitry_Kem  is currently offline Dmitry_Kem
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Thanx a lot! The issue was with the cyrillic naming of the textures indeed.
 Topic: Need help with preparing a model for fullcolor printing ( z-printer)
Need help with preparing a model for fullcolor printing ( z-printer) [message #96590] Wed, 20 August 2014 12:28 UTC
avatar Dmitry_Kem  is currently offline Dmitry_Kem
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Hey guys!

I've had experience with modelling and then fixing .STL files for SLS but this is my first experience with fullcolor printing. The model is exported from of of the freeware games and needs to be printed. I am using Materialise Magics 18 to fix it and I have several issues. Fistly i have problems with fixing it. Does anyone know whether intersecting triangles and bad edges are a problem for Z-printer? There are two many of them and I cannot fix them all neither automartically, nor manually. Secondly, I cannot understand how to hollow out the model. Every time I run this option certain parts of the model extrude ( become larger) , get deformed and hide the textures . It looks like they receive an addttional shell for the unknown reason.

I have attached a printscreen so that you can see. I have also attached a ZIP archive with the original .WRL and textures. It would be a great help if someone tried to fix the model and will explain some things to me.

ORIGINAL:
http://sd.uploads.ru/t/fbS1o.png
HOLLOWED:
http://sd.uploads.ru/t/Egxqe.png

Re: Need help with preparing a model for fullcolor printing ( z-printer) [message #96592 is a reply to message #96590 ] Wed, 20 August 2014 12:38 UTC
avatar mkroeker  is currently offline mkroeker
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"Intersecting triangles and bad edges" might well be your problem already with the attempts at hollowing - anything that makes it less clear what is "inside" and "outside" your model. Do you have this game character in any other format so that you could try fixing it in netfabb studio basic, then re-import and re-texture in your software ?
Re: Need help with preparing a model for fullcolor printing ( z-printer) [message #96594 is a reply to message #96592 ] Wed, 20 August 2014 12:49 UTC
avatar Dmitry_Kem  is currently offline Dmitry_Kem
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Which format do you need? original model is in .max and obj. Can convert to almost any format. . STL for example. I have to go out now , will return later this evening and post the files needed.

Many thanks to you!
Re: Need help with preparing a model for fullcolor printing ( z-printer) [message #96595 is a reply to message #96592 ] Wed, 20 August 2014 12:51 UTC
avatar Dmitry_Kem  is currently offline Dmitry_Kem
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Oh, i misread you) I first thought that you proposed trying to retexture it. So, yes I can convert it to different format.
Re: Need help with preparing a model for fullcolor printing ( z-printer) [message #96597 is a reply to message #96595 ] Wed, 20 August 2014 12:57 UTC
avatar mkroeker  is currently offline mkroeker
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Just try stl to see if netfabb studio basic (which unfortunately does not read wrl) can cope better with it. (Stonysmith has a few netfabb tutorials on his site stonysmith.com under the "wired" topic) Shapeways can tag me as "Expert" all they want but this does not make me a real designer yet...
 Topic: Help for a newbie?
Re: Help for a newbie? [message #96556 is a reply to message #96185 ] Wed, 20 August 2014 05:47 UTC
avatar gregdraws  is currently offline gregdraws
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Thanks. I do have STL Exporter, but noticed that Solid Inspector required the install of something called TT_Lib2? I was pressed for time and didn't have the time then to investigate further.
-Greg
Re: Help for a newbie? [message #96557 is a reply to message #96215 ] Wed, 20 August 2014 05:53 UTC
avatar gregdraws  is currently offline gregdraws
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Steven,
Good to know about the direct upload of .DAE files. Can you clarify the bit about scaling for me? If my object in SketchUp is 2.5inches across (actual size), where and how do I modify the scale to ensure that my printed Shapeways piece is 2.5inches across?

My apologies for the dumb questions...

-Greg
Re: Help for a newbie? [message #96560 is a reply to message #96557 ] Wed, 20 August 2014 06:19 UTC
avatar multihawk  is currently offline multihawk
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Another thing with the STL exporter which is neat is that you are able to pick the whether the model scale is in inches, millimeters, or meters. In other words, if you pick meters, the 2.5in model will now be 2.5 meters for Shapeways.

You can check the actual dimensions of the model by clicking on "Edit Model" of your desired model and examine the dimensions under the Model tab.

This is what it looks like:
index.php?t=getfile&id=68779&private=0

If you need to modify the scale, you do that in Sketchup.


And definitely install TT_Lib2! It's like a pre-plugin to install the Solid Inspector plugin, which is, like said, one of the best plugins for 3d printing with Sketchup.

- multihawk


Tutorials on how to prepare Sketchup models for Shapeways:

PART 1
-------
PART 2
-------

Tutorial on preparing Sketchup models for Shapeways for FULL COLOR SANDSTONE:

PART 1 OF 1
Re: Help for a newbie? [message #96588 is a reply to message #96557 ] Wed, 20 August 2014 12:18 UTC
avatar mygadgetlife  is currently offline mygadgetlife
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Not a dumb question at all!

There are a couple of reasons behind the 1:1000 scale I use in Sketchup.

The first reason is hard to describe... I was going to say something about SU accuracy at small scale... it's nothing really to do with that. I believe the original reason was something to do with simply displaying the model at tiny scales.

As an example - I work at 0.1mm resolution, not much point going beyond that as the SW SLS printers have similar constraints on resolution. Now if I'm doing complicated geometry, say some curved (faceted) surfaces intersecting with other curved surfaces I usually want to erase all extraneous geometry so that my model is 'watertight' or manifold. I use the Solid Inspector plugin to check for anomalies and sometimes these show up as tiny polygons or lines. If my model is zoomed so that the entire screen is showing only 1mm of my model, and Solids Inspector is showing the anomaly as a 'speck' then to 'see' the problem and deal with it I need to zoom in even further, often beyond the abilities of the software to resolve and display the model. Result? Blank screen and no way to erase the problem geometry.

Go to 1000x scale and the same anomalies show up - but this time the line or polygon might be just 1mm on SU which is well within the capabilities of the software (but in reality a microscopic 1/1000th of a mm!). I can then see and deal with the erroneous geometry.

I hope that description makes sense!

The other reason is that when scaled this way the Shapeways uploader somehow 'gets' you're using enormo-scale and scales the model back to its real world size. This kind of makes sense, as the printers can't print 10 metre long objects!

Granted, I'm not sure how this works in inches - could be a 1000x1000x1000 inch model in Sketchup is resolved by the uploader as 1x1x1 inch... this is something for you to try at home ;). As multihawk points out, the uploader is flexible on units of measure.

Good luck!


Steven




mygadgetlife.blogspot.co.uk
Re: Help for a newbie? [message #96599 is a reply to message #96588 ] Wed, 20 August 2014 13:03 UTC
avatar AmLachDesigns  is currently offline AmLachDesigns
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Quote:

The other reason is that when scaled this way the Shapeways uploader somehow 'gets' you're using enormo-scale and scales the model back to its real world size. This kind of makes sense, as the printers can't print 10 metre long objects!


I'm pretty sure if the combination of model file you're using and upload units (assuming the file type requires/allows them) doesn't make sense then the Upload Process will try different units to scale up or down until the Model fits. And I would guess that it will try unirts in the order mm-->inches-->meters.

If it does this you will get a message in the Edit Details Screen for the Model under the History Tab of the Model Tab (not my design!).
Forum: Suggestions
 Topic: Why Print Orientation Matters
Re: Why Print Orientation Matters [message #96612 is a reply to message #95963 ] Wed, 20 August 2014 14:11 UTC
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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I work here
I will do, and I'll update when I can!


I learned a long time ago the wisest thing I can do is be on my own side, be an advocate for myself and others like me. -Maya Angelou
michael@shapeways.com
Forum: 3D modeler needed
 Topic: Someone to turn drawing into file for 3D figurines, 4 inches tall
Someone to turn drawing into file for 3D figurines, 4 inches tall [message #96548] Wed, 20 August 2014 03:03 UTC
avatar uhohcookies  is currently offline uhohcookies
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Hello,

I'm looking to get two unique figurines made, around 4 inches tall (though one is sitting). They will be cake toppers for a wedding cake. A friend is making a drawing of each figurine, probably in Illustrator, but photoshop could work if necessary. We need someone to turn that drawing into the file that can allow it to be printed in full color sandstone.

Concept drawing is not yet completed, but once it is I can upload it here or send it to you directly. Please let me know what you would charge for the project in a PM and if you have a portfolio of work, that'd be great too. Thank you!

Best,
Janelle
Re: Someone to turn drawing into file for 3D figurines, 4 inches tall [message #96551 is a reply to message #96548 ] Wed, 20 August 2014 04:11 UTC
avatar Ming  is currently offline Ming
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index.php?t=getfile&id=68762&private=0hi,
i'm a 3d modeler for over 15 years and have done TONS of modeling .
I've also many modelling for shapeways members .
i can model almost anything similarly based on references provided.
you may view my works at my website :

http://www.its-ming.com/servicegallery.html
http://www.its-ming.com/2000/html2000/portfolio2005/main.htm l

if interested, please email to my personal email add as i don't check this site mail often :)
email : ming@its-ming.com

thanks
ming

( attached is a similar model that I did for a member here before )

 Topic: Hiring 3D modeler for watch bezel - full-color plastic
Re: Wiring 3D modeler for watch bezel - full-color plastic [message #96542 is a reply to message #96540 ] Wed, 20 August 2014 00:54 UTC
avatar kaadesign  is currently offline kaadesign
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Hello,
I´ve sent a PM ...


Useful things... by kaadesign
Re: First results: watch bezel - full-color plastic [message #96587 is a reply to message #96540 ] Wed, 20 August 2014 12:18 UTC
avatar kaadesign  is currently offline kaadesign
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hello,

first results in PM


[Updated on: Wed, 20 August 2014 12:35 UTC]


Useful things... by kaadesign
 Topic: Fix model of American Football for stainless steel
Fix model of American Football for stainless steel [message #96620] Wed, 20 August 2014 14:38 UTC
avatar wildwest  is currently offline wildwest
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Greetings all,

We need an already created model prepared for printing (or if you can model this better from scratch, then that's ok, too).

It is a football (American NFL) that we would like to print using stainless steel. It has proven to be a TOUGH one.

I actually have two models in collada and obj format - the first, really tough one has been scanned and was provided as a Rhino file. I exported a Collada and opened it in Blender. It has many, many separate pieces. This is the one our client would prefer, but it may not be possible. I have attached a screenshot of that one and named it "preferred-official-football.jpg".

Then I have another model which is not "official" but is acceptable. It doesn't have as many separate pieces, but it's missing the stitching on the top of the ball. This makes it less desirable, but it will suffice if necessary. I have attached a screenshot of that one and called it "second-choice-football.jpg".

The screenshots should give you an idea of how broken up the models are.

However, if you can model an official football to real-life scale that's fit to print then we don't need either of those models. Anyone interested please let me know if this is something you can pull off and how much it would be. We would like this as soon as possible, so if we had to pay rush charges just add that in there.

index.php?t=getfile&id=68817&private=0
index.php?t=getfile&id=68816&private=0

Forum: General Discussion
 Topic: Material: Steel Nickel Question
Material: Steel Nickel Question [message #96552] Wed, 20 August 2014 04:15 UTC
avatar SGPE  is currently offline SGPE
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I like to print out a M4 standoff to transfer 1kW power between few layers of PCBs.
As the heights varied and having to solder them at the base+screw secure on both ends, it is either CNC or 3D print.

What I need to ask about is the material Steel Nickel in the option for available steel 3D print.
Is this alloy a mix of nickel powder to steel powder like in the material description of Steel-Bronze? If so what is the percentage of nickel to steel?
Or is nickel plated onto the finished steel product?

Thanks..

DT


TheEngineer
Re: Material: Steel Nickel Question [message #96554 is a reply to message #96552 ] Wed, 20 August 2014 04:32 UTC
avatar stannum  is currently offline stannum
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Steel + bronze, then plating.
Re: Material: Steel Nickel Question [message #96561 is a reply to message #96554 ] Wed, 20 August 2014 06:42 UTC
avatar SGPE  is currently offline SGPE
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Thanks stannum!


TheEngineer
Re: Material: Steel Nickel Question [message #96580 is a reply to message #96561 ] Wed, 20 August 2014 11:05 UTC
avatar UniverseBecoming  is currently offline UniverseBecoming
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By the way, that won't print well in Shapeways Steel. The minimum recommended embossing and engraving width is 1 mm. Your standoff design has 0.525 mm embossings and engravings widths.

index.php?t=getfile&id=68794&private=0


You'll need to fix the file of course as the core of your male thread is missing, but this is printable in bronze or brass.

If you were not making threads I wouldn't say anything, but threads need to be fairly accurate to work properly without galling. Are you just doing a one off for a project? If so you can make your own threads that fit the guidelines along with custom screws and nuts to use with them. Another thing you can do if it's just a one off project is you use a tap and die to make your own M4 threads on the Steel printouts.

On the other other hand, why cant you just use standard female standoffs and cut them to size? :D






It always was. It always was because somethingness cannot spawn from nothingness. And in the was of the past there is the forever of the now. Only now. Only now and nothing new, for anything new would add to the infinite, yet there can only be one infinite. Only one. The universe is only becoming something new in the delusion of our minds. This delusion that makes life worth living in our perceived universe becoming.
 Topic: Metal discount
Metal discount [message #96604] Wed, 20 August 2014 13:51 UTC
avatar Inspired_By_Architecture  is currently offline Inspired_By_Architecture
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Does the 20%
Metal discount apply to everybody including our customers or does it only apply to shop owners?


By Michael C. Poulsen
Re: Metal discount [message #96606 is a reply to message #96604 ] Wed, 20 August 2014 13:53 UTC
avatar mkroeker  is currently offline mkroeker
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The "on your own designs" (as seen in the site banner) would seem to limit its scope, though not necessarily to shop owners.

[Updated on: Wed, 20 August 2014 13:53 UTC]

Re: Metal discount [message #96616 is a reply to message #96606 ] Wed, 20 August 2014 14:31 UTC
avatar stonysmith  is currently offline stonysmith
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From the Fine Print:
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Patience, Persistance, Politeness - the 3Ps will help us get us to Perfect Printed Products
 Topic: Teaching 3D printing to high schoolers?
Teaching 3D printing to high schoolers? [message #96547] Wed, 20 August 2014 02:45 UTC
avatar physicsteach  is currently offline physicsteach
Messages: 4
Registered: August 2014
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Junior Member
Hello,

This is my second year teaching physics, but my school has asked me to also teach a short course on 3D printing to our STEM students that requires about 3 weeks worth of material. I have always been interested in 3D printing but have never had any experience. I've spent the last 2 weeks learning google sketchup and I almost know how to work our Makerbot Replicator 2X. I'm not asking anyone to do my work for me, as I will continue to learn and do my own research, but I would appreciate feedback and advice from those more experienced in this subject. What are good beginner projects to make? What are some good goals to set for my students?

Here's a sample of my curriculum so far. Feel free to give positive or negative critiques.
index.php?t=getfile&id=68754&private=0

Re: Teaching 3D printing to high schoolers? [message #96549 is a reply to message #96547 ] Wed, 20 August 2014 03:41 UTC
avatar physicsteach  is currently offline physicsteach
Messages: 4
Registered: August 2014
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Junior Member
Alternatively, does anybody know any good websites I could use to find this info?
Re: Teaching 3D printing to high schoolers? [message #96550 is a reply to message #96547 ] Wed, 20 August 2014 03:59 UTC
avatar stonysmith  is currently offline stonysmith
Messages: 1917
Registered: August 2008
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Shapie Expert
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Threaded components may be a bit aggressive. In the smaller sizes, they are very tough to produce with enough accuracy to be usable.

A lot of how to get/keep their attention is dependent upon what their interests are. Bones, chemical models, etc are a good idea to provide visualization of abstract ideas, but it could be more interesting if they were somehow personal, either a scan of their own bones or a molecule such as caffeine, etc.

Some kind of challenge to create your school logo or mascot might provide some interest.

The robotics stuff should keep their attention in that it merges with other activities.

I'd be happy to discuss ideas with you if you'd like to PM me.


Patience, Persistance, Politeness - the 3Ps will help us get us to Perfect Printed Products
Re: Teaching 3D printing to high schoolers? [message #96563 is a reply to message #96550 ] Wed, 20 August 2014 06:53 UTC
avatar ShelM  is currently offline ShelM
Messages: 6
Registered: August 2012
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Junior Member
Actually, stonysmith and physicsteach, I hope you will keep the discussion public...it could be a valuable resource for any of us that, in future, may be called upon for a similar venture. Plus, interesting reading and thinking.

Bests,
...Shel M.
Hollis, NH
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