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Forum: 3D modeler needed
 Topic: Replica of McDonald's Large French Fries Box
Re: Replica of McDonald's Large French Fries Box [message #147154 is a reply to message #147151 ] Fri, 27 May 2016 01:01 UTC
avatar Shea_Design  is currently offline Shea_Design
Messages: 386
Registered: November 2015
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A couple of thoughts:

We would like to have this created and in hand by mid to late next week

SW only offers rapid production in one material (last I checked) and that material (SWF plastic) is pretty rough and would require substantial post production. Most 3D prints here take about two weeks.

A better material that is smoother to begin with and therefore easier to finish is FUD, frosted ultra detail, but I would estimate your model would cost north of $500 in FUD, maybe $140 in SWF, plus rush fees if applied. These are just SWAG estimates based on having done a bunch of prints in the last 4 months.

I'm sure some contractors will chime in soon, so just think of this as a few issues to consider and a 'bump' for your post.

Good Luck,

-Shea


Zbrusher, 3dsmax Pro, Photographer, Shapeways, what a combination!
Forum: Bug Reporting
 Topic: Facebook address bug
Facebook address bug [message #147165] Fri, 27 May 2016 02:00 UTC
avatar Doubleyou  is currently offline Doubleyou
Messages: 1
Registered: March 2016
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Junior Member
Facebook addressing in settings will not keep/save complete name. Only saves first of two names. Underline does not create a character string. Results in wrong address. example: Doubleyou_Cageaims results in Doubleyou.
Forum: Work in progress
 Topic: Product Test
Re: Product Test [message #147234 is a reply to message #147054 ] Fri, 27 May 2016 07:11 UTC
avatar Amanda_Huang  is currently offline Amanda_Huang
Messages: 5
Registered: May 2016
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Junior Member
somebody can give me advice?
http://images1.3dPlease report this message as spam to admin.com/2016/03/mt20KFmCh9n2Dobo.jpg
Forum: Feature this!
 Topic: Monicker 3D printed wristwatch
Re: Monicker 3D printed wristwatch [message #147245 is a reply to message #147107 ] Fri, 27 May 2016 08:59 UTC
avatar monicker  is currently offline monicker
Messages: 2
Registered: July 2015
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Junior Member
Thanks for the feedback!

mkroeker wrote on Thu, 26 May 2016 08:11

So the only 3d printed parts are the plain case ring around an off-the-shelf quartz movement and the buckle of its leather wristband ? Hmm...


I don't think so;
- outer shelf
- inner shelf (holding the watch mechanism)
- backplate of the inner shelf
- watch crown
- buckle
- buckle fastener

Not 3D printed:
- indeed the mechanism (impossible to print because of the details)
- the leather strap but could be 3D printed in another material but I thinks it's more comfortable this way
- the glass (not possible yet)

It's not just that simple! Combining materials ain't that easy (shrinking tollerances,...) It's easier to criticize than building it by yourself.



[Updated on: Fri, 27 May 2016 09:03 UTC]

Forum: 3D Design
 Topic: What File format for Shapeways 2d to 3d tool? Vector Grphics?
What File format for Shapeways 2d to 3d tool? Vector Grphics? [message #147209] Fri, 27 May 2016 04:39 UTC
avatar Starganderfish  is currently offline Starganderfish
Messages: 2
Registered: January 2016
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Junior Member
First time doing my own 3D models. I've created 2D art in Illustrator as vector based graphics. I can't seem to get Shapewayws 2d to 3d conversioon tool to work with any vector based files - SVG, EPS, AI, PDF.
If I convert to raster based and upload as a PNG or BMP etc it works fine. However I lose the smooth edges and corners of my vestor image.

Does the conversion tool work with Vector based graphics and if so, what file formats?
If not, what file formats does it work best with and what is the best format to use to maintain sharp details and edges?

[Updated on: Fri, 27 May 2016 04:39 UTC]

Re: What File format for Shapeways 2d to 3d tool? Vector Grphics? [message #147231 is a reply to message #147209 ] Fri, 27 May 2016 06:49 UTC
avatar AmLachDesigns is currently online AmLachDesigns
Messages: 1404
Registered: September 2011
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Shapie Expert
I cannot help you with this, but you can import svg files directly to Blender (a free 3D modelling package) and manipulate them there.

For example, you can import an image, perform a simple convert to mesh, and then extrude it to be 3D. (There is a lot of online support for this).

Hope this might be helpful, good luck...
Re: What File format for Shapeways 2d to 3d tool? Vector Grphics? [message #147240 is a reply to message #147209 ] Fri, 27 May 2016 07:43 UTC
avatar MrNibbles  is currently offline MrNibbles
Messages: 877
Registered: August 2012
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Vector images may not really be necessary if you maximize the number of pixels in an uploaded raster image. It appears that most of the creator tools will accept images up to 2000 pixels in the longest dimension, and one of the tools recommends using at least 400 pixels. So if you are able to convert your vector image directly into a very high resolution raster image you probably won't see any significant stepping in the 3D prints.

As far as what formats work there is usually a question mark symbol you can click on near the input button which will tell you what is allowed. Generally its jpg, png, gif, and bmp formats.
Re: What File format for Shapeways 2d to 3d tool? Vector Grphics? [message #147332 is a reply to message #147240 ] Fri, 27 May 2016 12:17 UTC
avatar Starganderfish  is currently offline Starganderfish
Messages: 2
Registered: January 2016
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Junior Member
Thanks for the advice. I ended up getting the sh1ts with the Shapeways converter and have been working in Blender. It's a pain in the neck of a program for a beginner and most of the youtube instructional video's are for older versions (why on earth do Blender keep changing all the shortcut keys with new versions?)
I imported as an SVG and have been playing around with Blender. I think the result should be a lot cleaner.
Appreciate the assist
Forum: Suggestions & Feedback
 Topic: Suggestion for better shopping experience
Re: Suggestion for better shopping experience [message #147205 is a reply to message #146987 ] Fri, 27 May 2016 04:19 UTC
avatar MrNibbles  is currently offline MrNibbles
Messages: 877
Registered: August 2012
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Senior Member
Have all the old UNIX programmers retired?
 Topic: Onshape app for direct inlog or the other way around
Onshape app for direct inlog or the other way around [message #147333] Fri, 27 May 2016 12:21 UTC
avatar JackSavior  is currently offline JackSavior
Messages: 4
Registered: August 2013
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Junior Member
A integration with onShape would be great!
Shapeways can make an app in onShape to directly transfer models to my Shapeways account.
Or even better you could now (beginning from 25th May) can very easily program your own feature in the "create your own feature" tool in onShape, which should look like this.

Button with Shapeways logo.
If you press than the STL will be saved to an account of Shapeways that you can login to by a popup window.

onShape and Shapeways are the future, that is what I think
Forum: General Discussion
 Topic: Zbrush obj export issue
Zbrush obj export issue [message #147275] Fri, 27 May 2016 10:03 UTC
avatar garettwong  is currently offline garettwong
Messages: 2
Registered: October 2012
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Junior Member
Hi there,

I have some scanned file from structure sensor, and then I bring it in Zbrush to do some resize and re-texturing. After I export it as OBJ, there is MTL, OBJ and JPG file in a same folder. As per Shapeways, I have to compress them into a single file in order to upload it. However, I found that the texture was not shown probably in the preview window, which I believed that the texture was missed too.

Here are few combination that I used:

i) MTL/OBJ/JPG in same folder - zip file also in same folder
result: no texture

ii) MTL/OBJ/JPG in same folder - zip file located outside the folder
result: no file uploaded

iii) MTL/OBJ/JPG in the same folder and I intentionally renamed them into a same file name - zip file in the same folder
result: no texture

Here is the dropbox link:
https://www.dropbox.com/sh/c7midgu9nz1r3cn/AAAJCj4fziOIV4uXF 8wd-fzwa?dl=0


I am not sure how to upload probably in order to get the texture on the OBJ, is there anyone out there can give me a helping hand, thank you!

Best regards,
Garett

Re: Zbrush obj export issue [message #147294 is a reply to message #147275 ] Fri, 27 May 2016 10:23 UTC
avatar mkroeker  is currently offline mkroeker
Messages: 3696
Registered: June 2012
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Shapie Expert
Shapeways simply does not support texture with OBJ files. You need to export to DAE ("Collada"), WRL ("VRML2/VRML97) or X3D format for this.
Re: Zbrush obj export issue [message #147301 is a reply to message #147294 ] Fri, 27 May 2016 10:30 UTC
avatar garettwong  is currently offline garettwong
Messages: 2
Registered: October 2012
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Junior Member
Hi mkroeker,

Thanks for your advice! No wonder I tried over and over again but still don't work!
Cheers!

I hope Shapeways can support OBJ as soon as possible. It is quite common for 3D devices to export it as OBJ only!

Best regards,
Garett
 Topic: Do you consider 3D modeling a handcraft?
Re: Do you consider 3D modeling a handcraft? [message #147314 is a reply to message #147118 ] Fri, 27 May 2016 10:43 UTC
avatar barkingdigger  is currently offline barkingdigger
Messages: 197
Registered: January 2013
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Some interesting answers so far!

The way I see it, we really have to tease out the true definition of "handcraft". Originally it meant things that were created manually, by holding tools in your hand and "eyeballing" the design without a fixed pattern. This differentiated it from "factory" products where the machines turned out identical items by the thousands. In this usage our CAD designs and their printed realities are not strictly "handcraft". However, our modern usage of the term seems to really imply "art" as opposed to "engineering" - ie something we create from our mind's eye to be pleasing rather than something whose shape is determined by function, measurements and sets of rules. In this sense, a funky 3D-printed sculpture may be "handcraft" while a printed bottle-opener may be "engineered" because the former was mainly the product of art and the latter was specified by mechanical rules and functional needs - even though they were BOTH the products of CAD design and 3D-printing. If that is the case then all our 3D-printed items can be divided similarly between those where the predominant design force is artistic, and those where the design force is functional, with a very blurry dividing line between the two. So, no simple "yes or no" answers, I'm afraid...

Remember, the Optimist says the glass is half-full, the Pessimist says it is half-empty, and the Engineer says it was imprecisely specified by the client!
Re: Do you consider 3D modeling a handcraft? [message #147334 is a reply to message #147314 ] Fri, 27 May 2016 12:48 UTC
avatar UniverseBecoming is currently online UniverseBecoming
Messages: 2235
Registered: March 2012
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Shapie Expert
BRAINCRAFT! HAHA! GOOD ONE! I LIKE THAT! :D

I look at my tools as extensions of my hands. Whether pushing a mouse or a pen across a tablet or even gliding my fingertips across a touchscreen it's no different to me than when I'm using a plasma cutter or a hammer or a milling machine. I know though that I appreciate, and I know most others do too, when an artisan has spent a lot of time on whatever it is they have created. So, in that regard I'm not so concerned about how the item was created, but rather how much expenditure of time they had to invest. On the other hand, I have a great appreciation of items completely made solely by ancient methods, because they take time and also effort, as in expenditure of muscle power. Like traditional Japanese carpentry for example. That that kind of crafting really makes me think of handcrafted.

3D modeling though, because it needs to go through some kind of digital method to make it tangible is more along the lines of machine made to me. I've seen Shapeways use the term, "digitally handcrafted", which I think is a fitting way of describing 3D modeling along with 3D printing.










Sculptural artist James William Kincaid III
Universe Becoming Jewelry Design
Patterns For CNC

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