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Forum: General Discussion
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 Topic: Best practices for modeling with 3d Max
Best practices for modeling with 3d Max [message #111593] Thu, 05 March 2015 06:11 UTC
avatar Gigasaurus  is currently offline Gigasaurus
Messages: 2
Registered: March 2015
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I have been modeling with 3d max for quite a few years, but have never done 3d printing. I have a couple of general questions.

I am creating a shape and adding a Lathe modifier. When I do this I have a "segments" option. If I create a cylindrical object with a "segments" setting of 16, I realize the round surface will probably look segmented (16 sections). I can crank that number up very high (like 50 segments) and I know I'll get a smoother result, but the geometry becomes more complex and Max runs slow. I'm wondering whats the best way thing for me to do here. Is there any advantage to using "editable poly" vs working with a mesh? Can I assume that my "smoothing groups" have no value when I'm doing 3D printing? I can always crank up the complexity of my Lathe settings, but I'm wondering if anyone has any tips for me.

My second question is about combining separate pieces. I want to have little rivets on the surface of my mesh. As long as my geometry overlaps, is it ok to use "Attach" to combine meshes? or is it preferable or required that I use ProBoolean?

Through a google search I found a plug-in on some forum page in this site with a plugin that helped you estimate the cost of a 3D Max file for printing. The forum post with the plugin was dated 2009 and said "Beta". Is there a more recent version of such a plugin? I use 3D Max 2011.

Finally, is there a way to test preliminary versions of my model (before I complete it) to see if what I'm doing creates a valid printable file? (rather than waiting till I'm done and finding out I've been doing things wrong after a bunch of work)? How do I test early stages of my model without having to pay to have a print done?

Thank you very much.
Forum: Work in progress
 Topic: Virtual Reality of French Bulldog Rings
Virtual Reality of French Bulldog Rings [message #111592] Thu, 05 March 2015 05:32 UTC
avatar kspaho  is currently offline kspaho
Messages: 152
Registered: July 2009
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French Bulldog Ring

French Bulldog Ring Wireframe
Forum: 3D Printing
 Topic: best 3d printer to print mobile cases
best 3d printer to print mobile cases [message #111589] Thu, 05 March 2015 04:44 UTC
avatar a_enterprises141  is currently offline a_enterprises141
Messages: 1
Registered: March 2015
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I'm looking for a 3d printer that will be good enough to make good smartphone cases. Can anyone make any good suggestions?
Forum: 3D modeler needed
 Topic: Startrek Future 3 Necel Enterprise & Fireflys Serenity ships needed
Startrek Future 3 Necel Enterprise & Fireflys Serenity ships needed [message #111587] Thu, 05 March 2015 02:53 UTC
avatar CADNinja  is currently offline CADNinja
Messages: 230
Registered: March 2012
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Senior Member
Does anybody know where I can find 3D models for the following:

Startrek Future 3 Necel Enterprise & Fireflys Serenity

If I cannot locate them then I will make a post to see how much a modeler would create them for

Comment here on this thread, PM me or email me at jeffopel@ameritech.net

Thank you

Jeff

Forum: 3D Design
 Topic: Tinkercad Shortcuts
Tinkercad Shortcuts [message #111583] Thu, 05 March 2015 01:37 UTC
avatar unkerjay  is currently offline unkerjay
Messages: 18
Registered: January 2015
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Junior Member
Just stumbled across this:

http://blog.tinkercad.com/keyboard-shortcuts/

VERY useful if you're learning Tinkercad or wouldn't mind
a useful reference.
 Topic: Inkscape - Openscad / Inkscape - Tinkercad
Inkscape - Openscad / Inkscape - Tinkercad [message #111581] Thu, 05 March 2015 00:41 UTC
avatar unkerjay  is currently offline unkerjay
Messages: 18
Registered: January 2015
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Junior Member
If you didn't already know, Tinkercad imports SVG files from Inkscape.

Also, there's a converter for Inkscape to Openscad (both programs - FREE). And from
Openscad, you can edit (if you like), compile the saved file and export it to STL format.

The Openscad exporter is here:
http://www.thingiverse.com/thing:25036

Instructions are here:

Linux:
http://jfayel.net/post/58351618292/inkscape-gets-openscad-co nverter

Windows:
http://blogs.msdn.com/b/rihamselim/archive/2013/06/08/how-to -convert-pretty-much-any-image-to-a-3d-object.aspx

[Updated on: Thu, 05 March 2015 00:43 UTC]

 Topic: Best practices for modeling with 3d Max
Best practices for modeling with 3d Max [message #111579] Thu, 05 March 2015 00:24 UTC
avatar Gigasaurus  is currently offline Gigasaurus
Messages: 2
Registered: March 2015
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Junior Member
I have used 3d Max for some time, but never for 3d printing, and I had a couple of basic questions. I use 3d Max 2011.

My first question is about the smoothness of a somewhat cylindrical lathed object.

If I create an object by drawing a line-shape and using "Lathe" you have a "segments" setting. For a low setting of "16" segments, the smooth cylindrical surface will probably look segmented. I could crank that "segments" setting way up (but of course the mesh becomes more complex and Max runs slow). I am creating a cylindrical boiler for a steam locomotive, and want a nice smooth curve. Is there a best practice for what to do here? Are there any smoothing benefits to converting to an "editable polygon"? Can I assume my "smoothing groups" at the mesh level do not help when modeling for printing? I know I could always crank the segmenting up on my "Lathe" modifier, but I'm wondering what the best solution really is.

My second question is about Boolean vs Attach.

I need to add a bunch of little rivets and pipes on the surface of my boiler. As long as my sub-objects all overlap as they should, is there any difference between using "Attach" and "ProBoolean" to ultimately bring all these little pieces together in the end? As a simple example, if I created a cylinder and wanted to put little rivets on the outside of that cylinder, could I use small spheres for my rivets, make sure they overlap, and then use "Attach" or "ProBoolean" to unite everything in the end?

I'm excited about trying my first 3d print.

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