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Forum: Interest Groups
 Topic: They That Go Down To The Sea In Ships
They That Go Down To The Sea In Ships [message #120075] Tue, 28 July 2015 00:15 UTC
avatar gjholmes77  is currently offline gjholmes77
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Hello All,

I have been having a blast designing detail parts for my Trumpeter 1:350 scale USS Nimitz on Shapeways. I have also been enjoying a lot of the great works from other designers on here. It seems that the lost art of ship making is alive and well around here! I realize that the current colloquialism for users of this site is 'Shapies'... I suppose that means the people who do ships on here are called 'Ship Shapies'!

Well, pardon the cheesy enthusiasm and post all things ship here. My favorite resource so far has been this site:

HSNA.org

It contains enough info to keep me modeling well past my years.

Enjoy!

Greg


Forum: It arrived!
 Topic: Pixelated Tardis Trio
Pixelated Tardis Trio [message #120076] Tue, 28 July 2015 01:15 UTC
avatar TommySaysSoWhat  is currently offline TommySaysSoWhat
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I modeled up a trio of wee pixelated Tardises.

index.php?t=getfile&id=109594&private=0

Being a fan of the Baker era shows, I did a lighter blue one first:
index.php?t=getfile&id=109597&private=0

Then, I did a more modern era one, in a slightly darker blue:
index.php?t=getfile&id=109595&private=0

And then one in that same blue, with the round door logo added:
index.php?t=getfile&id=109596&private=0

 Topic: First porcelain items, first gold plated ring... it's all beautiful!
Re: First porcelain items, first gold plated ring... it's all beautiful! [message #120077 is a reply to message #119138 ] Tue, 28 July 2015 01:18 UTC
avatar EricHo  is currently offline EricHo
Messages: 222
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The circle of wisdom porcelain print is my favorite!


Social Media Specialist | Shapeways
Forum: 3D modelers for hire
 Topic: Have your ideas and models created, checked, repaired, shelled, reduce polycount and cost.*
Re: Have your ideas and models created, checked, repaired, shelled, reduce polycount and cost.* [message #120087 is a reply to message #115556 ] Tue, 28 July 2015 10:41 UTC
avatar Dotsan  is currently offline Dotsan
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https://farm1.staticflickr.com/336/19969074005_f6ddd19b37_o.jpgQRC by Dot San, on Flickr

https://farm1.staticflickr.com/314/19968903885_3006904e17_z.jpgWIP UV Mapping by Dot San, on Flickr

https://farm1.staticflickr.com/318/19960876802_129ccd927b_z.jpgQueen's Royal College by Dot San, on Flickr

https://farm1.staticflickr.com/278/19961235092_2b4e68f79c_z.jpgQRC 12 inch Print by Dot San, on Flickr

Blueprint Manufacturing based in Trinidad and Tobago asked Dot San to create a 3D full colour printable model of the Queens Royal College. The only reference available online were tourist photographs and Bling maps.
The model was created in Rhino 3D, UV textured in Blender and rendered in Modo. There were two versions printed a 9 inch and 12 inch. The 12 inch model was presented to the school and used in the graduation ceremony.
Project progress images can be found here

Client Testimonial:
Working with Dot San has been an absolute pleasure! From our first interaction, I was promised an exceptional quality architectural file and Dot San has duly delivered. The communication, timeliness, skill level and suggestions were welcomed and all of our iterations were dealt with with minimal fuss. Blueprint Manufacturing would highly recommend Dot San for quality CAD/CAM services.
Regards,

Blueprint Manufacturing



Flikr Buttons Buttons tumblr-01 Buttons Buttons
Forum: Bug Reporting
 Topic: photo order/main photo
Re: photo order/main photo [message #120084 is a reply to message #120054 ] Tue, 28 July 2015 09:50 UTC
avatar panguver  is currently offline panguver
Messages: 306
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Youknowwho4eva wrote on Mon, 27 July 2015 17:46

Can you link to an item you are seeing this with?


http://shpws.me/JdNw
http://shpws.me/JdNo
http://shpws.me/JdL9
http://shpws.me/JdLG
http://shpws.me/JdJt
 Topic: Photos not staying in order
Re: Photos not staying in order [message #120093 is a reply to message #119821 ] Tue, 28 July 2015 12:13 UTC
avatar mygadgetlife  is currently offline mygadgetlife
Messages: 255
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Ha! I was going to start another thread on this, but you beat me to it!

Yes, this is an ongoing issue that hasn't been resolved thus far.

It is HIGHLY irritating to sort through multiple images into the desired sequence, only for the order to be messed up subsequently.

Personally I'm going to cull some of my images so that a model has only perhaps 3 photos - less is more etc. - hopefully managing them will be simpler and less prone to error.


Come join my 3D printing adventures over at facebook.com/mygadgetlife
Forum: 3D modeler needed
 Topic: (Rhino) 3D modeler wanted to finish a product design
(Rhino) 3D modeler wanted to finish a product design [message #120083] Tue, 28 July 2015 08:10 UTC
avatar deargonauten  is currently offline deargonauten
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Registered: July 2015
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Hi all!

A few months back I started working on an idea. That idea is now 3D visualized by a designer. I already got my first prototype, but I need some changes.
My previous designer got another job, so unfortunately he is not available anymore. I tried to find a new one within different freelancer websites, but without any luck. So I will try it here.

I've developed an extraordinary iPhone case. Almost everything is designed already.

What needs to be done?
- Changing some sizes to fit the iPhone in the case.
- Making three different models for the different iPhones (5 / 5c / 6)

What's the budget?
Basically none. I am a start up with not much money.
But of course you need to be paid for your work, so please provide me a price as hourly rate.

Who I am looking for?
Designs are made in Rhino, so preferably someone whom can work his way in there.
I am situated in The Netherlands myself, it would be awesome to find a Dutch designer, to keep communication short.
But someone in EU is also fine. Further away makes communication tougher, I found out. But if you think we can work that out, please let me know. I am open to anything.
I am looking for a long time collaboration, for this idea and others.

How to apply?
Please send an email to quotes@deargonauten.com with a portfolio, hourly rate and some info of yourself, or your company.
If you have any questions you can email me their.
If you want to see some of the designs, that's okay, but I work with an NDA. So you need be prepared to sign that.

I am really looking forward to your reactions!

All the best and have a good day,
Jason

[Updated on: Tue, 28 July 2015 08:12 UTC]

 Topic: IMMEDIATE NEED Experienced 3D modeller needed for rush job of a structure based model
Re: IMMEDIATE NEED Experienced 3D modeller needed for rush job of a structure based model [message #120088 is a reply to message #119963 ] Tue, 28 July 2015 12:00 UTC
avatar Mini3Ddrivers is currently online Mini3Ddrivers
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Problem solved already? Or do you still need help?


Mini3Ddrivers
 Topic: K'nex Men Need a Return!!!
Re: K'nex Men Need a Return!!! [message #120090 is a reply to message #119586 ] Tue, 28 July 2015 12:03 UTC
avatar Mini3Ddrivers is currently online Mini3Ddrivers
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Cool! I did a whole Technic-LEGO set once. K'nex would be awesome :D


Mini3Ddrivers
 Topic: New toy designer wanted. Be really good with moving parts...and problem solving. Added info below.
New toy designer wanted. Be really good with moving parts...and problem solving. Added info below. [message #120079] Tue, 28 July 2015 05:46 UTC
avatar allhallowseve2001  is currently offline allhallowseve2001
Messages: 10
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New kind of toy-with moving parts...please be in U.S. Be willing to help me upload the designs...and be very knowledgeable with moving parts. Best experience and low cost gets my business.

Just a little more...Project is not what I have posted before with the "infectible zombie" stuff...but a little along those lines.

I can't go into specifics--but looking for it to be around "fist sized" or a little bigger. Has multiple "straight tubes" in the design. A few moving parts...but mainly gravity will do the work. I think it's really cool---and want someone to love it as well. Will also need to problem solving...with this

Already has some interest by a an agent...that may/or may not mean anything to you. I have no idea if it will go anywhere, but I love cool (and unique) toys--so hopefully this will interest someone...

thank you :)

Also--looking to spend a few hundred...maybe a little more...who knows...but that's what budget allows right now. If you'd rather do a percentage if it get's licensed...I'd be open to that.

[Updated on: Tue, 28 July 2015 05:48 UTC]

Re: New toy designer wanted. Be really good with moving parts...and problem solving. Added info belo [message #120092 is a reply to message #120079 ] Tue, 28 July 2015 12:11 UTC
avatar Mini3Ddrivers is currently online Mini3Ddrivers
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I'm curious! :D


Mini3Ddrivers
 Topic: Urgent: Little Wheelchair for baby yorkshire terrier
Re: Urgent: Little Wheelchair for baby yorkshire terrier [message #120094 is a reply to message #120001 ] Tue, 28 July 2015 12:18 UTC
avatar Mini3Ddrivers is currently online Mini3Ddrivers
Messages: 5
Registered: June 2015
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If the example-model like posted before doesn't work, I can help you with a custom design. No problem. Just let me know, you can always PM me or contact me at 3dprintsbyalex@gmail.com.


Mini3Ddrivers
Forum: Porcelain
 Topic: porcelain prints with no glaze at all?
Re: porcelain prints with no glaze at all? [message #120078 is a reply to message #120058 ] Tue, 28 July 2015 02:48 UTC
avatar Bathsheba  is currently offline Bathsheba
Messages: 454
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Shapeways Crew
I am currently interested in glass fusing. Most slumping molds and frit casting molds are made of unglazed slipcast porcelain, and it would be pretty nifty if we could print those.


-Bathsheba
http://bathsheba.com
Re: porcelain prints with no glaze at all? [message #120098 is a reply to message #120078 ] Tue, 28 July 2015 15:44 UTC
avatar Andrewsimonthomas  is currently offline Andrewsimonthomas
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OH that would be cool :)


Community Manager
Forum: CustomMaker
 Topic: CustomMaker - Does it work at all?
Re: CustomMaker - Does it work at all? [message #120081 is a reply to message #120035 ] Tue, 28 July 2015 06:58 UTC
avatar Tinu  is currently offline Tinu
Messages: 3
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I start to get the feeling that if you have a model with CustomMaker enabled, if you edit it, then you get the "Ooops... Please try again!" error. Now have this on a second model. I changed description, added real pictures, saved, deactivated beta status, saved, tried to order it for myself, boom "Ooops".

Can anyone confirm this?

Cheers,
Tinu
Re: CustomMaker - Does it work at all? [message #120100 is a reply to message #120081 ] Tue, 28 July 2015 15:52 UTC
avatar Andrewsimonthomas  is currently offline Andrewsimonthomas
Messages: 286
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Hey Guys,

If and when you get this error "Ooops... Please try again!" Please share the model's URL so we can track it.

Thanks!!


Community Manager
Forum: Official Announcements
 Topic: Changes to Frosted Detail Plastic on April 15th
Re: Changes to Frosted Detail Plastic on April 15th [message #120080 is a reply to message #113437 ] Tue, 28 July 2015 06:03 UTC
avatar montfort  is currently offline montfort
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railNscale wrote on Sun, 05 April 2015 08:16

. Honestly the displayed differences between the shown printed FUD and FXD part is pretty small.

Maurice



MauriceI disagree, to me the difference between FUD and FXD is obvious. I don't understand why you are trying to downgrade the FXD material.

Best regards.

Jacques
Re: Changes to Frosted Detail Plastic on April 15th [message #120082 is a reply to message #120080 ] Tue, 28 July 2015 07:02 UTC
avatar mkroeker is currently online mkroeker
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Please note that you are replying to a message that is almost four months old and referred to one specific sample image from the very first fxd prints...
Re: Changes to Frosted Detail Plastic on April 15th [message #120101 is a reply to message #120082 ] Tue, 28 July 2015 16:06 UTC
avatar montfort  is currently offline montfort
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You are right mkroeker, by now the Shapeways team gained more experience with the FXDmaterial and the FXD parts should be even better.
A few months ago I made some bodies for a TT scale belgian steam tramway using the FUD material. I ordered the same parts made using the FXD material. I should receive those parts this weeek and I'll be glad to post some pictures to compare the same part made with diferent materials.

Note: I don't want to bash Maurice from the railnscale. As a matter of fact I'll order some TT scale vehicles from him.

Regards.

Jacques
Forum: General Discussion
 Topic: Multicolor thing
Multicolor thing [message #120085] Tue, 28 July 2015 10:16 UTC
avatar smartdesign112  is currently offline smartdesign112
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I want to add to my shop thing made of many colours.
On site "Model" is said that I can use Full Color Plastic.
On site "Selling" I can't find material called "Full Color Plastic".
Help, please:)
Re: Multicolor thing [message #120086 is a reply to message #120085 ] Tue, 28 July 2015 10:31 UTC
avatar mkroeker is currently online mkroeker
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Full Color Plastic is still experimental, so not available for selling models to others yet.
 Topic: Is Elasto Plastic a durable material for outdoors use?
Re: Is Elasto Plastic a durable material for outdoors use? [message #120091 is a reply to message #119450 ] Tue, 28 July 2015 12:07 UTC
avatar Mini3Ddrivers is currently online Mini3Ddrivers
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I know it's a material that tends to get a bit brittle over time. The plasticizer gets lost over time, making it a bit more hard and brittle. I don't think it would last very long. It's a material that's still being developed for what I've understand of it!


Mini3Ddrivers
 Topic: How do I setup material selections and previews?
Re: How do I setup material selections and previews? [message #120089 is a reply to message #120002 ] Tue, 28 July 2015 12:02 UTC
avatar mygadgetlife  is currently offline mygadgetlife
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Nah - renders happen automatically regardless of the 'offer for sale' checkbox status.

You must however go to the 'Selling' tab, choose the material type, then choose 'Sell this material' against all the ones you want to offer.

Click 'Save Settings'... then wait :) It does take some time for the renders to appear - and you wont be able to alter the render view (on the Details tab) until the first cycle of renders is completed. Come back to your item after 15-20 minutes and the renders should be ready. You can then adjust the view to better suit your model.


Come join my 3D printing adventures over at facebook.com/mygadgetlife
Re: How do I setup material selections and previews? [message #120096 is a reply to message #120089 ] Tue, 28 July 2015 14:53 UTC
avatar panguver  is currently offline panguver
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mygadgetlife wrote on Tue, 28 July 2015 12:02

Nah - renders happen automatically regardless of the 'offer for sale' checkbox status.

You must however go to the 'Selling' tab, choose the material type, then choose 'Sell this material' against all the ones you want to offer.

Click 'Save Settings'... then wait :) It does take some time for the renders to appear - and you wont be able to alter the render view (on the Details tab) until the first cycle of renders is completed. Come back to your item after 15-20 minutes and the renders should be ready. You can then adjust the view to better suit your model.


It would be cool, but you have mistake, and I hate this "feature", which make many problems (see forum). Renders started after saving changes WITHOUT "offer for sale" and "public" options. Renders started ALWAYS after you selected materials for sale and hit "save". It pisses me off (and many other people). Why? It stupid system makes me want to go back to the previous tab for define material for uploaded photos (you cannot do it earlier in any way). Sometimes I want change render pose in it progress, but can not able to do it (renders are started, I cannot stop it during hour sometime).

So... I suggest TRULY that you just said "renders happen automatically regardless of the 'offer for sale' checkbox status" or (my addition option) by special button "Generate Renders". Why? I cannot re-generate renders (after changing of render pose, as example) for any model already in shop.

[Updated on: Tue, 28 July 2015 14:54 UTC]

 Topic: "We do not print or allow weaponry of any kind...." UPDATE
Re: "We do not print or allow weaponry of any kind...." [message #120095 is a reply to message #120074 ] Tue, 28 July 2015 14:37 UTC
avatar Thomas is currently online Thomas
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I wanted to chime in here (both as the Shapeways Trust & Safety Office and as a general community member). As Andrew pointed out, we are doing a lot work and research in the background to rebuild our content policy. After all, it does produce some unintended consequences and definitely needs to be improved.

That being said, we do not yet have a new content policy. We are working with the current content policy which states that we do not print weapons. It also states that we do not print weapon replicas over 10 cm. Technically, this models violates that second part. It is a weapon replica that is over 10 cm.

For the record, the concern is not "gun" in the title. That is NOT what brought this to anyone's attention nor the reason it was cancelled. We do look at different aspects of models when they are being checked. It is not a generic filter that just pulls all models with "gun" or similar and then rejects them. As I mentioned above, this model does technically violate that content policy.

In this case, there is little doubt that this model is not meant to threaten others and that makes sense. We are willing to make an exception to the content policy while we rework the policy. We can work in the spirit of the policy as opposed to the letter of the policy. However, please know that going outside of normal processes takes a lot of communication across continents. There is still a chance that an engineer will review the model without seeing the exception. It is the reality of the system as it currently stands.

Again, we are working on that policy (and system) now. Look for good things to come and to know improvements are coming. In the mean time, work with us and we will do what we can to support you.

(I would also note that two different model files, uploaded separately, are not correlated in any way in our system. If one was cancelled or printed, it will have no affect on the other model and this history from the other model will not be viewable to anyone checking the current model.)
Re: "We do not print or allow weaponry of any kind...." [message #120097 is a reply to message #120095 ] Tue, 28 July 2015 14:55 UTC
avatar mkroeker is currently online mkroeker
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Sorry, not sure I can follow. So was it the remote likeness to a pistol that caused the rejection after all (despite your colleagues' comments to the contrary) ? Or are you bound by the letter of your very own content policy rather than its intent, although no sane prosecutor would press charges against the creator of a twelve-inch plastic field artillery piece ?
Re: "We do not print or allow weaponry of any kind...." [message #120099 is a reply to message #120097 ] Tue, 28 July 2015 15:51 UTC
avatar Thomas is currently online Thomas
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First, there is a difference between the law and our policy. The idea of our policy is built around the law and that is where the initial policy comes from. But our decisions are not based on whether or not a model can be prosecuted in court. We drew the line at weapons and also weapon replicas over 10 cm.

Is this a model over 10 cm? Yes. Is it a replica of a real world weapon? Yes. Therefore, it violates that policy.

Are we willing to look beyond that violation and allow the print given the circumstances? Yes.

In future cases, you might need to reach out to our team (via service@shapeways.com) for exceptions. If you can work within the policy, it will save you future concern for sure. If you need exceptions, then we will do our best to work on a case-by-case basis while we revamp the content policy.

I hope that makes it clear how the policy works and how we are also willing to work with this designer.
Re: "We do not print or allow weaponry of any kind...." [message #120102 is a reply to message #120099 ] Tue, 28 July 2015 16:10 UTC
avatar mkroeker is currently online mkroeker
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Quaker investors, or just something that sounded like a good idea at the time ? Where do you draw the line regarding "weapon", that kind of strict enforcement would appear to kill a significant number of historic military equipment from the shops, from early WW1 planes to warship models of all sorts right back to the medieval era ?
Re: "We do not print or allow weaponry of any kind...." [message #120103 is a reply to message #120102 ] Tue, 28 July 2015 16:14 UTC
avatar Thomas is currently online Thomas
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I think the original poster has had their question and concern answered.

I know you are looking for a sweeping answer that allows you to say "here is the line" and that there is an exception for every miniature of a WWI....etc. This is why we are revamping the policy and there will be more sweeping clarity in the near feature. Until that time, we will continue to work with these on a case-by-case basis.

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