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Changing a model while keeping the paint job [message #58679] Sun, 16 December 2012 06:15 UTC Go to next message
avatar wondercat  is currently offline wondercat
Messages: 18
Registered: March 2012
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I use sculptris to do all of my 3d modeling work. One thing that's been irritating is after painting a model I end up noticing a tiny error in the sculpt...which means I have to scrap the paint job if I want to fix the error.

Is there another way to do this or do all programs prevent you from editing the model while a skin is applied?
Re: Changing a model while keeping the paint job [message #58739 is a reply to message #58679 ] Mon, 17 December 2012 14:15 UTC Go to previous messageGo to next message
avatar Youknowwho4eva  is currently offline Youknowwho4eva
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Have you tried exporting the texture map and trying to see if the new texture map is similar to the old? Then you could just make small modifications to the map. Luckily I'm no good at painting in sculptris yet so I haven't had this problem.


Your friendly neighborhood Moderman
michael@shapeways.com
Re: Changing a model while keeping the paint job [message #58812 is a reply to message #58739 ] Tue, 18 December 2012 13:54 UTC Go to previous messageGo to next message
avatar wondercat  is currently offline wondercat
Messages: 18
Registered: March 2012
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Thanks so much for responding! I tried, but it didn't wok.
Re: Changing a model while keeping the paint job [message #58824 is a reply to message #58812 ] Tue, 18 December 2012 17:47 UTC Go to previous messageGo to next message
avatar stop4stuff is currently online stop4stuff
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Registered: June 2010
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wondercat wrote on Tue, 18 December 2012 13:54

Thanks so much for responding! I tried, but it didn't wok.


Out of the wok into the fire or summat like that Wink

As far as I know, from Sculptris, once a model has 'baked' colours, there's no going back. However it may be possible to get the model into MeshLab for adjustment and then resave the file - not something I've tried though (and not particulalry something I want to try because MeshLab doesn't like what I try to get it to do).

I'm half expecting a Blenderhead to pop in and say bish-bash-bosh, here you go, job done.

Paul


Re: Changing a model while keeping the paint job [message #58908 is a reply to message #58679 ] Wed, 19 December 2012 23:33 UTC Go to previous messageGo to next message
avatar wondercat  is currently offline wondercat
Messages: 18
Registered: March 2012
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Junior Member
Thanks for the advice! Smile I'll try Meshlabs and Blender.
Time to finally learn how to use Blender I guess. I've been putting it off for as long as possible.
Re: Changing a model while keeping the paint job [message #58912 is a reply to message #58679 ] Thu, 20 December 2012 01:02 UTC Go to previous message
avatar Fredd  is currently offline Fredd
Messages: 350
Registered: November 2011
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Wondercat, it never hurts to branch out learning new modelling programs. All have certain things they a really good at.


Have any questions regarding Blender, and need fast answers, you are always welcome at the IRC Server Freenode, channel #blender. As a bonus, several there have experience in modelling for 3D prints.

Keith

 
   
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