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Normandy Scenery [message #49950] Mon, 18 June 2012 08:39 UTC Go to next message
avatar Brigadier  is currently offline Brigadier
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Well they haven't just arrived ... but we're finally in a position to show them off Smile

We had a number of buildings and other items made for a 1/300th/6mm scale game depicting Operation Deadstick, the British airborne assault to capture the Orne River and Caen Canal bridges on D-Day (now more famous as Pegasus Bridge and Horsa Bridge).

The bridges themselves were the two most impressive items, but we also had a number of buildings, bunkers a church and even a gunboat made. These depicted the real buildings around the battlefield, and allowed the layout to be far more realistic than if we'd just used existing generic houses.

The models were mostly printed in White, Strong, Flexible - the bridges and gunboat were polished which gave a really nice finish and some small pieces were Frosted Ultra Detail.

You can read and see more about the game on the club's website :
http://www.brigademodels.co.uk/mws/ShowGames/Pegasus/index.h tml.

index.php?t=getfile&id=17708&private=0

index.php?t=getfile&id=17709&private=0

index.php?t=getfile&id=17710&private=0

index.php?t=getfile&id=17711&private=0

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[Updated on: Wed, 20 June 2012 08:14 UTC]


http://www.brigademodels.co.uk
Re: Normandy Scenery [message #50021 is a reply to message #49950 ] Tue, 19 June 2012 16:27 UTC Go to previous messageGo to next message
avatar lensman  is currently offline lensman
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Oh, very nice work... And how long has that taken?

Glenn


Glenn ------ My Website Third Dimension Jewellery
Re: Normandy Scenery [message #50087 is a reply to message #50021 ] Wed, 20 June 2012 08:15 UTC Go to previous messageGo to next message
avatar Brigadier  is currently offline Brigadier
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Thanks, Glenn

The build took around 3-4 months all-told (including about 3-4 iterations of Pegasus Bridge itself until we finally came up with a version that would print and survive polishing - I have to thanks Joost at Shapeways for getting me through that Razz).

I've never dared to add up how much it all cost ...


http://www.brigademodels.co.uk
icon14.gif  Re: Normandy Scenery [message #50090 is a reply to message #50087 ] Wed, 20 June 2012 09:56 UTC Go to previous messageGo to next message
avatar pfeiffer stylez  is currently offline pfeiffer stylez
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Great work. http://cheesebuerger.de/images/smilie/froehlich/f045.gif
It's pretty hard to work in such a tiny scale.
Re: Normandy Scenery [message #50097 is a reply to message #50090 ] Wed, 20 June 2012 11:02 UTC Go to previous messageGo to next message
avatar Brigadier  is currently offline Brigadier
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Thanks, pfeiffer

The small scale was chosen because we wanted the ground scale to be as close to the figure scale as possible (we had a fixed size table and I wanted to get both river and canal in).

I quite like the very small scale, I've been gaming in it for years. And to be honest, the smaller the scale the more you can get away with in terms of the odd inaccuracy here and there ...


http://www.brigademodels.co.uk
Re: Normandy Scenery [message #50124 is a reply to message #50097 ] Wed, 20 June 2012 17:35 UTC Go to previous messageGo to next message
avatar Kaczor  is currently offline Kaczor
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Very cool Smile What is thickness of bridge railings?
Re: Normandy Scenery [message #50129 is a reply to message #50124 ] Wed, 20 June 2012 21:12 UTC Go to previous messageGo to next message
avatar Brigadier  is currently offline Brigadier
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Between 0.8mm and 1mm - I had to put supports between some parts of the railings to help them survive polishing, which then have to be cut off when the model arrives.


http://www.brigademodels.co.uk
Re: Normandy Scenery [message #50135 is a reply to message #49950 ] Thu, 21 June 2012 01:43 UTC Go to previous messageGo to next message
avatar rkapuaala  is currently offline rkapuaala
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Very nice.
Re: Normandy Scenery [message #50151 is a reply to message #50135 ] Thu, 21 June 2012 13:45 UTC Go to previous messageGo to next message
avatar Dragoman  is currently offline Dragoman
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Indeed, nice work.

Have you thought about printing the houses in "sandstone"? They look printable to me and at that size might come out cheaper. But the best thing is that you could make them coloured. No need to paint them.

Greetings
Karl Heinz
Re: Normandy Scenery [message #50165 is a reply to message #49950 ] Thu, 21 June 2012 20:50 UTC Go to previous messageGo to next message
avatar Brigadier  is currently offline Brigadier
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Have you thought about printing the houses in "sandstone"?

I hadn't thought of that ! The houses are all thin-walled shells (the walls are all around 1mm thick, I skirted very close to the WSF 0.7mm minimum in many places) so they'd need thickening up before being printable in sandstone. But it might be worth an experiment to see how one comes out. And I guess some of the smaller details would be lost, but I'll have a try if the results are any good I'll post them here.


http://www.brigademodels.co.uk
Re: Normandy Scenery [message #50199 is a reply to message #50151 ] Fri, 22 June 2012 14:36 UTC Go to previous messageGo to next message
avatar pfeiffer stylez  is currently offline pfeiffer stylez
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Dragoman wrote on Thu, 21 June 2012 13:45


Have you thought about printing the houses in "sandstone"? They look printable to me and at that size might come out cheaper.

Most of them would be more expensive.
WSF buildings with 1mm wall thickness are sturdy enough for regular game use. And those who are afraid can simply fill them with the cheapest plaster available at the local DIY store.

FCS requieres a wall thickness of at least 2mm - and that's still pretty brittle.

Also, FCS's colors are not waterproof.
Re: Normandy Scenery [message #50300 is a reply to message #50199 ] Sun, 24 June 2012 18:53 UTC Go to previous messageGo to next message
avatar Dragoman  is currently offline Dragoman
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That's right, WSF costs about double the price of sandstone per ccm, but sandstone needs double the wall thickness (hence volume) and the fixed handling fee for WSF is cheaper, so it will depend on the exact shape of the item. For example something that is too thin to hollow out could come out cheaper in sandstone.

WSF is very tough. But I didn't find Sandstone especially brittle and quite up to normal gaming use. Tougher than plaster, not quite as tough as resin.

The colour on Sandstone is indeed watersoluble, but otherwise holds on well. It can be protected with the proper type of varnish - see the discussions in the forums.

Greetings
Karl Heinz
Re: Normandy Scenery [message #50368 is a reply to message #50300 ] Tue, 26 June 2012 08:24 UTC Go to previous messageGo to next message
avatar Brigadier  is currently offline Brigadier
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Thanks, Karl-Heinz. I'll give the Sandstone a try when I get a chance - even if they do cost slightly more, it might be worth it to have them effectively pre-painted.


http://www.brigademodels.co.uk
Re: Normandy Scenery [message #50388 is a reply to message #49950 ] Tue, 26 June 2012 15:58 UTC Go to previous messageGo to next message
avatar rkapuaala  is currently offline rkapuaala
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index.php?t=getfile&id=17955&private=0Brideder,
I think you will find it is cheaper. I just had this printed,
This picture was taken in direct sunlight and the skin tones don't look as light as they actually are. This is a 2" head and is very thick and cost me about 24 bucks to print. It would have cost 35 in WSF.

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Re: Normandy Scenery [message #50411 is a reply to message #50388 ] Tue, 26 June 2012 19:43 UTC Go to previous messageGo to next message
avatar Brigadier  is currently offline Brigadier
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rkapuaala,

I think the issue with cost is that my models are hollow with very thin walls - 1mm. If I have them printed in Sandstone I will have to thicken the walls to at least double that, so the volume of material used will be doubled - which will offset any savings in the cost of the material unfortunately.

That said, I like your head - and the printing on the surface looks really impressive.


http://www.brigademodels.co.uk
Re: Normandy Scenery [message #50423 is a reply to message #50411 ] Wed, 27 June 2012 04:25 UTC Go to previous message
avatar rkapuaala  is currently offline rkapuaala
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Yes, thickening it definately would offset the reduction in price. Thanks for the compliments, It photographse better than it looks. the skin tone is a little dark so that is something I will have to toy around with on the next texture, but then again it looks really sweet in the pics like this one.
index.php?t=getfile&id=17960&private=0
By the way you might want to use photos of the actual buildings on yours. Mine was done with the paint tool in sculptris and probably would have turned out better if I had an actual color photo.


 
   
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